I like the concept, game doesn't take itself too seriously, I would have liked more juice when the player gets hit or when the enemies get hit by bullets but an easy to follow and straightforward shooter overall.
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Escape From Huwan's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution restriction) | #53 | 4.688 | 4.688 |
Gameplay | #80 | 3.625 | 3.625 |
Overall | #80 | 3.875 | 3.875 |
Audio | #85 | 3.625 | 3.625 |
Visuals | #144 | 3.563 | 3.563 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Pretty much alone. But I asked my friend Francis to help with some original music near the end.
Was the resolution a challenge?
I resorted to almost no extraneous text. Tried to rely on a self evident/straightforward story. As far as art goes I often struggle with humans and animals, etc... I mean, the humans look human but I'm not so sure about the "gorilla"! The view distance I solved by positioning camera between the player character and the cursor.
What did you learn?
My main goal was to stress test my IDE, GameBeans. Certainly the room editor could use improvements, as placing as many walls as there are in this game was rather tedious!
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