Great game especially for a first game. Loved the retro (NES) style music and SFX.
Play Micro Ninja
Micro Ninja's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution restriction) | #9 | 4.895 | 4.895 |
Audio | #30 | 4.053 | 4.053 |
Overall | #57 | 4.000 | 4.000 |
Gameplay | #107 | 3.421 | 3.421 |
Visuals | #132 | 3.632 | 3.632 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I worked solo! This is my first game! I created all the art assets and music myself.
Was the resolution a challenge?
First issue I encountered was trying to do this with Pygame. It seems there was no way to have a native 64 x 64 resolution. You had to build a game larger than the resolution and scale it down. This seemed counterintuitive to me.
So, I switched to Gdevelop. I ran into a few bugs simply because the game is 64 x 64 pixels. The dev team behind Gdevelop told me, they've never tested a game this small before. So they want me to submit it to their bug report page!
Pixel art was fun at this size, and wasn't challenging at all.
What did you learn?
I learned that I really enjoy making retro style pixel art. I also learned how to use Beepbox to make music. Most importantly, I learned how to build a game with Gdevelop.
I also learned to not be so ambitious with your ideas. My original idea for this game was going to be 5 levels with a boss at the end of each stage. I spent so much time making the actual game work, that I only had time to build one level.
Thanks for playing, let me know what you think! I'd love to improve from this experience.
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