Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ExtraMustard

59
Posts
1
Topics
52
Followers
26
Following
A member registered Jul 27, 2021 · View creator page →

Creator of

Recent community posts

This game really kept me entertained, and the graphics are really great too. Who doesn't love cute little mushrooms? 

Level 3 was a bit tough to get across, but I still had a great time playing this. The art and music is great, and you have a really solid concept that keeps me wanting to play. 

I had a good time playing this one, lots of nostalgia. 

The music is very relaxing, and so is the color palette. I could see this concept as a pretty cool website actually.  I read that this software is a collab with artists. I understand the limitation required you to be falling down, but this format could work in an "art gallery" setting. You get to go, and talk to each NPC, and then you can go to the artist's website or portfolio in-game with a hyperlink. 

The art is great, but what is the game? So far I'm just being followed around by an NPC, i can move my character but I cannot do anything else? I didn't see any instructions. 

Wow this is cool! I have never played a C64 game before this, so i guess now I have played my first.  And you are very brave for writing this in assembly language. 

I had fun playing this, I like the chipmunk voices. "Its gonna eat me!"

I wish there was more to do in the game as well. I was going to implement a few bonus cards that you would collect and use as a status effect. Just ran out of time. So decided polishing what was there was a better use of my time. Thanks for the nice compliment, that makes me feel good to hear that. 

I like the "BOING" 

At first I thought I broke the game somehow, since I was falling through the floor.  But then I remembered the requirement of the jam.  This bar may have cute characters, but its a tough crowd to deal with haha ;-)

Love it, pixel art is great. 

The artwork on the cards is really cool, love the vintage look. 

I had some fun with the physics in this one. 

Chill music, fits the theme well, & entertaining. 

3440 Points!

I had ideas to add a few things to increase player choice and customization. I wanted to use the "screen" beneath the card window to display upgrade cards that you could spend money to put in play, to alter the game loop somehow. I also wanted a timer, and a leaderboard for longest playtimes. But the artwork and animations took most of my time.  Thanks for the compliment, and advice ;-)

I can see where this would be fun with two players, suddenly I'm craving baked goods. 

Yes, this is a pretty fun concept for a puzzle platformer. The only thing I would say is the blue Godot cubes are a little heavy to move, but otherwise cute game. 

This is really professional and polished, nice job.

Adorable pixel art style

Sorry about the late entry, my build took a bit longer than antipated.

https://extramustard.itch.io/refresh-o-matic

The movement of the player feels so good! And you can really feel when you've jumped and landed due to the great animations!

Version 2.5.7 Now Available! Thumbstick Support! Optimization improvements and more!

Version 1.1.3 Now Available

Greetings contestants and good luck on the jam,

I recently completed a 1-bit asset pack for this event.  

Robot Power Plant - 1bit Asset Pack

I love technology, robots, and futuristic asthetics.  I created this Robot Power Plant tileset so you can easily build your levels.  You could consider this asset pack for Arcade games, Platformer Games, or Side-Scroller Games.

I designed this tileset with animated tiles as well, to add some kinetic energy to your game.  As such, I've created individual assets for the animated tiles, as well as master sprite sheets for the static images.  For ease of use everything is labeled with dimensions, and based on a 16x16 tile.  You'll receive various pieces of all shapes and sizes that are as easy to build as Legos.  

If you're looking for some inspiration for your game, I recently completed an entire 1-bit platformer game and posted it here:

Telly the TV

Thanks for checking out this post, and good luck with the 1-bit Game Jam!

Extra Mustard

Version 1.1.2 Now Available

Hi! Thanks so much :-)

Atmosphere, that's what you've created in this game. Music goes well with the art style, the characters are unusual yet seem familiar.  Nice job.

Hi! Thanks for the great feedback! I agree about the one shot damage. It’s definitely too punishing without numerous lives to lose. 

I had originally planned on the player having 3 lives. But I could never figure out how to get Gdevelop to do that in time. Then I tried to change the damage on my lasers and spikes, and that ended up being too many changes that close to the deadline.

As for the off the screen soft locks, it’s happened a couple of times to other players here as well. The only thing wrong there is lack of an off-screen-wall-tile to prevent the character from going further.  Once the jam rating period is over I’ll release the updated versions :-)

But I’m making a short list of the changes to make based on y’all’s amazing feedback and I plan to implement them in my next update!

(1 edit)

Hi! I’m glad you liked the game! That’s such a nice compliment about the title screen :-) and I really appreciate the feedback about the jumping.

 I agree, I only want the Ninja to be able to jump once  per input. It was one of the things on my list to fix, but another idea axed due to time. 

As it is now he has this weird auto jumping when he’s climbing up to higher platforms, or if you hold down the space key he jumps continuously.  If you completely release the space bar before he touches the ground again, it works but it’s not ideal.  I learned that attention to little touches in playing mechanics take lots of time to get just right, and if you fix one bug you’ve uncovered another.

Now that I understand Gdevelop some more I’ll probably try to  rebuild the game in a slightly larger widescreen ratio, using only JavaScript code blocks. Thanks again!

Hello! This is the first time I’ve met a snail that teleports before.  I had fun :-)

Cool! Thanks for sharing I’ll check it out

Hello!  Cute art style and concept here!  Needs some spooky sounds to go with it :-)

Hello!  The art style is so cute, and well put together.  The game runs very smoothly.  How long did it take you to figure out and test the levels?  Seems like putting together puzzles like this, may be difficult.

Oh wow, thank you so much for the compliments! Yes the scope may have been to much for the jam but not for my own project. Comments like yours are definitely inspiring me to continue the development. :-) Thanks again :-)

This was a fun little game!  I escaped! :-)

Wow I really appreciate your positive feedback on the game! Thank you! I grew up with NES platforming too. Really into Capcom and Konami games. Thanks for playing! I had a blast with yours too. 

Hello! Thanks so much for stopping by to rate and comment :-) now that so many people have noticed the difficulty of the lasers and spikes I’m looking at tweaking them and some aspects of the stage like a respawn point to make it less punishing. Thanks for the feedback!

Thanks a bunch! Okay I’ll take a look at fixing that. I was debating whether or not the lasers and spikes were too difficult. I’m looking at tweaking them and the rest of the stage based on this feedback. I want to add more levels with different tilesets and maybe a lowrez widescreen aspect ratio too. Thanks for the feedback!

Hi!  I had fun playing, and really dig the old school music, SFX, and pixel art.