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rujogames

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A member registered Dec 21, 2015 · View creator page →

Creator of

Recent community posts

Hi there! Yes, there's been some delays on the release of the new version but I'm working on it and it'll be available (I hope) in the next month. Stay tuned!

Hi! yes, I'm working on an enhanced version of the game! Stay tuned!

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OMG your gameplay vid was hilarious! 😂

I just have to tell you... for some reason you're playing the game at like 300% of its original speed (and it's incredible you reached level 10 playing like this 😆)

I'm still trying to figure out why but I guess it might be becuse you're running it on a hi refresh monitor, is it possible?

Btw I'll look into it... Thanks again for the video!

(PS: now it's fixed and should run regular speed even on hi refresh screens)

(1 edit)

Thanks for the funny video! 😂

Wow you nearly made it to finish the game, sooo close 😬

funny game, very hard to master! graphics are extremely simple but it works, the overall style makes me think it could be an Intellivision game XD

nice one!

hotline vibes, simple but very fun to play

you should continue it! (add weapons, locations, enemy types, people to save, things to break and so on...)

simple, fun, nice minimal palette

I liked it!

this is great, the visuals and the mood are incredible!

thank you! XD

>>> https://rujogames.itch.io/slice-of-sasha (play in browser, mobile friendly)


"Slice of Sasha" is a puzzle-physics based game by Rujogames made for LOWREZJAM 2021, a game with 64x64 pixels resolution.

Drag, hold and release with your mouse/touch to jump your way through the level, find the key to open the door and advance to the next level. You have a limited number of jumps for each levels, also you have a limited time you can hold the direction/power before each jump. When the green bar is full at the bottom of the screen you can perform a new jump at any time. Levels are full of deadly saws, beware!

Some blood and gore can be seen in the game but it's just pixels!

This jam version includes 10 levels and was made in one week.

Graphics and code by Marco Rossi (rujogames.itch.io)

Original song "Саша" (Sasha) by Kino (link) 8 bit version by Marco Rossi

Some background graphics are derived from various free assets packs by Anokolisa (anokolisa.itch.io) and Egor Dorichev (egordorichev.itch.io)

Sound effects by Freesound (freesound.org)


Here's a full gameplay video:


Enjoy!

I love the graphics (the title screen is actually amazing)

good platforming, it just needs a little polishing (ex. the wrong double jumps when you land on a platform with the jump button pressed)

great entry!

solid typing game play works well and the graphics are nice too

just I'd change the fact that if you miss a letter you should start over with the word not just where you missed

great visuals and solid game play for such a short time jam like this, congrats!

lovely to watch and play

nice pixel art and athmosphere! loved the blood effect too!

good use of colors and good style

maybe i would have made the levels a little bit easier (with more space and not too many narrow passages) but at the same time a little bit more complex control, with more inertia

good entry btw!

great pixel art (as always in your games) and classic solid game play

my favorite so far

so many good mechanics put together in such a simple and effective way, this is what i like the most

you could also port it to a mobile version, it would work good on a phone

fresh and cool idea, maybe black dots a little difficult to see and it's not always clear whats going on but I like it overall

could port it to a good casual mobile game too

controls/movement could be polished a little bit but for the rest it's an amazing work for such a little time jam! congratulations!

having a hard time to stay on road and avoid rolling at curves

i think the game needs a little bit more polishing (and some audio would be nice too) the visuals looked good!

LOL XD

thank you for the comment and for playing!

Thank you very much for you comment, can you please tell me what device and opera version are you using? Cause I've tryed it on Opera and the filter works for me, I'd like to understand where the problem comes from...

ahahah thank you! XD

thanks ahaha ...

come on you can do level 10, I know!

That's something I'll add if I'll make a post-mortem version

thanks!

Thanks!

yeah... level 10 is a bit unforgiving... XD

thank you!

thanks! XD

Yeah I had to pack up 10 levels in a very short time so they're not so perfect nor very balanced (normally I'd preferred to make 50 levels and choose the best 10, but I had the time to make 10 and use those...)

Thanks for playing and commenting!

thank you! XD

Yes the pixelate is very extreme that's true, as I choose to make a "normal" game and then fit it directly to 64x64 res

it's a lot of more work and effort (as you did with your game) to make a game that works directly in that resolution, I didn't have the right idea and the time.. :(

thank you btw!

thank you!

thanks for your comment and suggestions, in case of a post-mortem version I'm thinking to try to render everything better, both with the scaling thing and the overall resolution..

LOL

(can you specify the device/browser you're playing the game with? It seems the pixellate filter is not working properly... thanks!)

thank you, great effort! but you gave up so close to victory! XD

Hi, you can reach me on Twitter @marcobandolo

add my free game!

https://rujogames.itch.io/protektor