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64 CC Racer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution restriction) | #199 | 3.900 | 4.111 |
Visuals | #200 | 3.057 | 3.222 |
Gameplay | #247 | 2.319 | 2.444 |
Overall | #251 | 2.609 | 2.750 |
Audio | #317 | 1.160 | 1.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Just me.
Was the resolution a challenge?
Most of the issues I resolved last time around, was more like a refresher this time around =P
What did you learn?
Vehicle physics was the big one, I could still refine the controls and settings further but I'm fairly happy with the result overall.
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Comments
The 3D work here is quite impressive! That said, the game itself didn't seem amenable to 3D. It was hard to tell what's at the extreme edge of the player's visual field. It's mostly garbled pixels, and that makes it difficult to plot a path through the racecourse and strategize over how to win the race.
having a hard time to stay on road and avoid rolling at curves
i think the game needs a little bit more polishing (and some audio would be nice too) the visuals looked good!
The visuals of this game were really nice. Very impressive to get a 3d game that readable on such a low resolution. Also the controls were solid for the most part. I don't know anything about playing racing games (aside from mario kart) and much less about coding the physics of one but it seemed like it was a bit too easy to lose control of the vehicle. Going any speed over 50 miles per hour it seems like even the slightest turn would throw you into a full barrel roll. Those criticisms aside the game was very fun and the only racing game i've ever seen in a jam that was a proper 3d racer. Impressed you were able to knock it out in only two weeks.
I did so many barrel roll... I like the visual of this game well done^^