The 3D work here is quite impressive! That said, the game itself didn't seem amenable to 3D. It was hard to tell what's at the extreme edge of the player's visual field. It's mostly garbled pixels, and that makes it difficult to plot a path through the racecourse and strategize over how to win the race.
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64 CC Racer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution restriction) | #199 | 3.900 | 4.111 |
Visuals | #200 | 3.057 | 3.222 |
Gameplay | #247 | 2.319 | 2.444 |
Overall | #251 | 2.609 | 2.750 |
Audio | #317 | 1.160 | 1.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Just me.
Was the resolution a challenge?
Most of the issues I resolved last time around, was more like a refresher this time around =P
What did you learn?
Vehicle physics was the big one, I could still refine the controls and settings further but I'm fairly happy with the result overall.
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