I love this! Such a beautifully crafted world with so many strange and interesting things to discover.
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The visuals are super slick! Super juicy animations and particle fx. I liked the light puzzley elements mixed in with the platforming. The controls felt just a little on the slippy side for my taste
Nice work, I had a fun time playing this! Appreciate the gentle introduction. The shadow effect added a neat visual flare. Being able to snag bugs on spikes (and figuring this out without the game explicitly telling you) is a fun mechanic
Nice little game! Very pleasant arc to it--hunt bunnies, collect wolf buddies, defeat the hunter. I wish the controllable wolf used the same run animation as the other wolves--the walking animation doesn't seem to match your move speed.
The artwork is a little disjointed in style, but I really like the character animation and background colors. Very wholesome mission to the game :) I might make the hit boxes on the spikes a little smaller though, personally.
Lol thanks, but it feels more like a "the more you know the render pipeline, the more you understand how little you know the render pipeline" kind of thing. I've but glimpsed the eldritch horrors lurking in the underbelly of the game engine
Learned how to use heck out of Unity's render textures, sprite masks, and layers to create a split-screen game on top of a 3D background, with in-game cameras to boot. I love when you try something that feels super hacky it works perfectly.
Also pixel fonts in Unity. Although I'm not sure I learned about them so much as thwacked it until it worked lol.
Nice work! Really nice artwork, especially the background. I love the teammates- the way the little friends trail you around has a nice feel to it. The shooting speed felt frustratingly slow, though
Super fun game! When you escape from the petri dish it's a real "whoaaaaa" moment. The gameplay is fun and has a really satisfying katamari-like feel to it, but the progression felt a little slow
Haha if you're talking about the 3D math, it's mostly in https://github.com/noaner/kuiper-shift/blob/main/src/math.ts -- sorry, it's a little messy. I worked off a few tutorials but relied a lot on this one: https://www.3dgep.com/understanding-the-view-matrix/. Figuring out rotations was the hardest part (but important to making the ship controls feel natural!). I wound up using matrices and referencing https://en.wikipedia.org/wiki/Rotation_matrix quite a bit. And tbh a lot of it was trial and error--I still don't know how or why some of it works.
Wow I got WAY too sucked into this game, well done! Frantically watering and harvesting your plants is incredibly fun, and I felt like I was making difficult choices--I learned the hard way to upgrade your well BEFORE taking on a new plant. RIP Pepo :(
Wow what a polished and well-designed game! I love how the mechanics work together to create careful choices and encourage experimenting with different tactics Really nice ramp of tension through the game loop too. Definitely manages to capture that panicked "everything is falling apart, hold on for a few more minutes" survival horror feel.
Well done! Very fun game play and polished graphics, especially for your first game. It took me a while to figure out what makes your score go up--I had assumed the particles trailing the satellite were just decorative, and it wasn't until I'd started over a couple times that I realized what was going on
Wow, the art and animations are amazingly polished!!! I love the cat dance and the underwater scenes. The day/night cycle is a cool touch too. The mini-game took awhile to figure out- I almost gave up on it--glad I didn't, because this game really is enjoyable. Maybe consider adding instructions to the game page? Although I think a couple more context clues would go a long way (like if the fish reacted a little when the hook was in sight, or if something flashed on keypress to make it clear you should tap instead of hold up/down).
Well that was emotionally devastating. Well done- I feel like its easy to overdo something as deliberately heartwrenching as this, but it felt so honest and genuine. If this is based on a personal experience, I hope you are well
This is REALLY cool. I love the environment art, especially all the little touches that hint at a story. The torchlight and the bugs hovering at the edge create an amazing sense of atmosphere. I do wish that you were able to see monsters coming from a little farther off- it feels almost unfair when your torchlight is low and they jump out of nowhere. Still found super enjoyable.