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Grav's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical | #7 | 3.722 | 3.722 |
Gameplay | #17 | 3.722 | 3.722 |
Overall | #26 | 3.667 | 3.667 |
Visuals | #30 | 4.111 | 4.111 |
Creativity | #50 | 3.611 | 3.611 |
Audio | #63 | 3.167 | 3.167 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Message from the creator(s):
Not a lot of levels made. But hey! at least I had fun exploring my abilities!
Rule
Rule A
Only used the colors black (#000000) and white (#FFFFFF)
Theme
No
This game does not follow the optional theme
Original Art
Yes
Created own art
Original Audio
Yes
Created own audio
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Comments
This feels reaaally good. I like it! So crunchy! The puzzles are cool too, this is amazing for a jam entry good job!! Criticism wise I would prefer to see more? The view feels a bit tight, and a lot of the jumps are too blind for my liking. And a bit more feedback as to when you can twist gravity and when you can't would be cool, I didn't realise for a while you could only do it on the floor. I am totally nitpicking though this is great, you covered everything else haha!
A really fun game! but maybe making the camera move less would help, every time you die or switch gravity the camera moves, and it makes the game feel dizzy and unstable, Also it might have been fun to be able to switch gravity mid-air, but that's just a design choice :)
Those squash effect are really good. Nice mechanic, the level design could be a bit more easy to read but overall solid experience. I could not pass the boss sadly, the 2nd gravity change kill me everytime.
The gravity mechanic feels innovative and is implemented quite well. I enjoyed the game overall and I do think it can be improved into something even greater than what it is now. I'm imagining adding kinda of a slow motion effect every time you switch between directions, thus, forcing the player to time their next move fast. Regardless of this suggestion, the game feels great and hope to see more of in the future. Small constructive feedback, I wish it was made clearer, a bit more intuitive when a level starts and ends to made the deadly sprites and non deadly sprite a bit diferentiated.
Hey.
I have some feedback.
Firstly, don't zoom in the camera for text stuff. It just looks weird if you quickly go through it, since you already read it once.
Secondly, please make something to indicate the start of the level, as I often felt confused after switching gravity.
Maybe make the player flip when they switch gravity upwards/downward.
I think the player should be able to use SPACE to jump as well.
Make the robot's bullets disappear when I die, please. Sometimes I'd just spawn dead.
The robots are waaay too unpredictable and that's annoying.
Lastly, please make it so that I don't die by switching gravity by some spikes next to me.
Could not get past this part. It is way too hard and was frustrating to get to because before it the fricking RNG robots were there:
nice work! I really like the concept, the controls, the gameplay, the quick reload time. I think some way to allow the user to "look ahead" would have been a nice feature but probably not easily implementable since the arrows and wasd keys were all taken up. It was difficult but a fun game.
Sound and visuals are great and I really liked the concept. I had a hard time playing after a few levels. It was difficult to judge where the off screen parts of the platform were, even after knowing where I wanted to get to. Some visual hintwould be nice if they have to be completely off screen. Or even just the edge of it on screen so you tell once you know what the rest of it looks like.
The controls - Responsive, snappy.
The camera - smooth but snappy and not slow
The jump - not Bloated, but maybe try to add a gravity modifier when isGrounded = false;
Overall, my sense of direction is ded.
Wonderful Job :)
Pretty hard lol but feels smooth
This game has completely destroyed my sense of direction
... brilliant job :)
The visuals are super slick! Super juicy animations and particle fx. I liked the light puzzley elements mixed in with the platforming. The controls felt just a little on the slippy side for my taste
This game is challenging yet fun.