The graphics are amazing! The sound is great too! But i think we die to easily.
Good job!
Criteria | Rank | Score* | Raw Score |
Audio | #114 | 3.711 | 3.711 |
Graphics | #184 | 3.911 | 3.911 |
Game Design | #586 | 3.200 | 3.200 |
Overall | #596 | 3.189 | 3.189 |
Innovation | #675 | 3.000 | 3.000 |
Fun | #719 | 3.044 | 3.044 |
Theme | #1395 | 2.267 | 2.267 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The game tells the story of a strong bond between a robot and the last living member of a peaceful race, who together look for a new place to live.
Did you write all the code yourself and made all the assets from scratch?
All art, music, SFX were done by teammembers featured in credits. Leaderboards are run using silentwolf.com . CRT shader is done by hiulit https://github.com/hiulit/Godot-3-2D-CRT-Shader
The graphics are amazing! The sound is great too! But i think we die to easily.
Good job!
Wow, this game looks really awesome. I loved how everything is stuck with 80s theme. Very cool!
Hope you try and rate my game too.
Great game, I love the graphics and the mood of the game :), not sure if it fits the theme so well.
Wow, absolutely nailed the arcade aesthetic! Really impressive polish, and fun to play, very nice work to you all
We are making Gameplay Videos about the Games we played and Talk about while playing them, to give a Live Feedback while playing, which often is a bit Rough, but we found its a good Experience for the Developer to see the Good Parts and also the Problems in their Games.
Awesome, Awesome and Cool
The Theme, mhh it doesn't feel like "Stronger Together" couldn't identify it since the Theme seems to be only about the Storyline (which i usually never read)
The Gameplay is nice, The Design is top. Easy to understand and Straight forward.
And then there is a Leaderboard, Prettttty cool!
Had a good time Playing it. Good Work Keep going!
We Would love to have your Feedback for our Game as well.
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Greetings from Stusse Games
Great game! Love the sound effects and art :D
Appreciated if you could rate my game.
Wow! Art is amazing! Gameplay feels good. Keep it up!
It would be nice if you could rate my game too :)
Great game, like the aesthetic. That title screen is really cool too. Not really a lot of connection to the theme though unfortunately but I am a fan of the story.
Really solid game, really cool aesthetic.
Sadly I personally don’t think that it really fits the theme very well, as except for the story it isn’t really applicable.
I absolutely love the whole arcade aesthetic, that title screen is really stylish! Having online leader boards was a really cool feature too, not at all what I would expect from a jam game.
I have some minor issues, but I think they're fairly overshadowed by everything else the game does well. Having to cycle through the attack types was a little tedious when in a pinch, I think having them assigned to hotkeys on the keyboard would've helped. Mechanically, the game doesn't have much to do with the theme of the jam, but I liked the story you all came up with to make it fit better.
All in all a solid entry!
Thanks for the great feedback! Let me tell you, I had the version with separate hotkeys. It was a pinch better for control, but it lost a bit from that feel you standing in front of an arcade machine with a control stick in one hand and another hand ready on the big button. In the end, I decided that has more value for me. But I guess it cannot be the same for everyone. Hope you had fun anyways!
I respect that, I suppose you would have to map quite a few different buttons. The arcade aesthetic is the game's strong point I think, so it makes sense to double down on it. It was a minor issue that only reared in particularly tight spots, and despite that, I still had a lot of fun with the game!
I like the art style and and how all the things work together. Controls felt a bit clunky, and waiting for the laser to reload was a bit annoying, considering you have to keep your eyes on the meter, or just try to avoid shooting as much as possible.
I don't see how it fits the theme, apart from the story aspect, I was expecting it to be noticeable mechanically as well. Please correct me if I'm wrong.
Good job altogether!
I like the artstyle and the musics, but I didn't notice the difficulty increasing as you get more points, is this intended?
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