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Combo Chess's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #129 | 3.739 | 3.739 |
Fun | #169 | 3.696 | 3.696 |
Overall | #177 | 3.652 | 3.652 |
Theme | #188 | 3.913 | 3.913 |
Game Design | #257 | 3.609 | 3.609 |
Graphics | #288 | 3.739 | 3.739 |
Audio | #408 | 3.217 | 3.217 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Chess pieces can move again when next to adjacent allies, thus making the chess pieces stronger when together.
Did you write all the code yourself and made all the assets from scratch?
The meshes for the chess pieces, fonts, and a wood impact sound effect were taken from external websites and credited appropriately. Everything else (code, design, shaders, music, additional models and sounds, etc) was made by myself in the Godot game engine.
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Comments
I did not get when I can expect combo. In the end I just had combo oportunuty 2 times and just killed the king. It is not fair
Thanks for playing! Do you remember the exact moves you did to kill the king so quickly?
Thanks for checking it out!
This was really great! It so hard to predict the cascade of movements compared to regular chess. That visual effect was also super cool. I've been wondering how to do it. I also liked the audio and the pieces flying around. Check out my little strategy game if you have the chance :)
Thanks! I plan on releasing the source code for the shaders sometime after the rating period ends :). They're written in Godot's GLSL implementation, but it should be fairly easy to adapt to any other game engine/shading language
Nice! I look forward to it, one of the next things I'm trying to learn is shaders.
I just uploaded the shaders to GitHub!
Great idea! I just played around with for a but it bc I was alone but that was already a lot of fun! I'm not the biggest fan of the art style but the fire effect and the pieces flying away from the board are a really nice touch! Very cool entry!
Thanks! I think the pieces physically flying around when they get taken is my favorite effect. It's kinda silly, but I think it gives the game a lot of character, and I like how they ominously float in the distance afterward.
I'm a huge fan of old-school 3D renders (and just retro computer aesthetics in general), so I love the look of dithering, but I completely understand that it's not everyone's cup of tea. In hindsight, I should've added the ability to disable it (both for aesthetic reasons and for people with vision complications, as someone else noted). I'll keep that in mind for the future!
Thanks for checking out my game, yours was really awesome!
A very interesting concept! Turns the classical chess into quite a different game. I’d suggest supporting dithering as an option (as opposed to always enabling it) - it isn’t really good for people with eyesight problems. Anyways, nice submission, good job!
I completely agree, I think after the rating period I'll update it to include that. The dithering is written as a custom lighting model in a shader, so I should be able to add a toggle option and just swap some materials around. Thanks a ton for the feedback!
Holy f*k, that's a new point of view of the chess, rly awesome the idea, to become stronger when the pieces are together, that makes the chess a lot more difficult, but 100xtimes more amazing, rly nice concept, it blows my mind
Thanks for the kind words, I'm glad you liked it!
Not a chess fan myself, but well done recreating it and adding a spin to a classic game! (It enticed me enough to click on it!)
Feel free to check out my game too, if you like. :)
Thanks for checking it out! I just played your game and really enjoyed it :)
Hm I think some combos are bugged, nice effects and visual appeling
Thanks for the feedback! Some of the pieces, like the queen (and surprisingly the King), can chain together a lot of moves in one turn. I thought about limiting the max number of combos per turn, but I felt like it defeated the fun of coming up with elaborate setups. If there was something especially broken though, let me know!
Really innovative idea to change the original game of chess. I used to play chess a lot and this adds lots of different strategies on top of the original and makes it fun to set the pieces to chain combos in unexpected ways!
I'm glad you liked the new mechanic! I had a lot of fun designing it
So glad to hear that, that's what matters :)
Chess with a twist, I like it. This is actually one of the more unique games I've played in this jam, as I did not expect to come across a chess game. I really like the mechanic you've added. It's simple, but it's also fun chaining moves together. The audio and graphics are also done really nicely, I like the visual and audio cue the game gives when you activate a combo.
I'm not sure what I'd add to improve the game considering it's chess. Maybe add a bot to play against, but that's obviously way too much work for a one-week game jam.
Nice game and great idea, I'm glad I came across it.
I'm glad you liked it! I actually had a way more ambitious grid-based game in mind when I started the jam before realizing that I wouldn't have enough time. I didn't want to waste the code I wrote though, so I repurposed it for the simplest strategy game I could think of: chess. I'm happy I did too, it was nice having a lot of time to focus on polish!
I totally agree with you on the bot, especially with COVID, offering only local multiplayer does mean a lot of people can't enjoy it as an actual game. I quickly realized though, as you mentioned, a bot would've taken way more programming than I had time for. I thought about online multiplayer too, but since I haven't implemented that before I didn't want to create a possible security vulnerability.
Very cool and smooth game! Keep it up!
Thanks!
I really like chess, so it was really fun to play this extremely polished version of it! I love the shader, as well as the concept of combos!
Thanks, I'm glad you liked it!
Really liked the concept, was very fun to play.
Thank you!
Nice aesthetic and art, very fun gameplay idea. Would have been nice to see an explanation of the mechanic in the game itself, so it could be seen as standalone from the itch.io page. Also an AI would be nice to add some challenge.
I really wanted to add an AI opponent, but I quickly found out that chess AI programming was a rabbit hole I didn't have time to go down yet haha. Thanks for the feedback, an in-game tutorial definitely would've been a good idea!
Nice! It was a blast chaining combos, what an awesome concept. I loved the sound on the combo too. So well made! My only feedback was moving the pieces felt a little clucky, but it did not ruin the experience. Great game!
Thanks for the feedback! I think the animation for picking up the pieces makes it a bit hard to gauge where you're actually placing it. I meant to put in a visualizer for the cell you were trying to drop on to make it more obvious, but I ran out of time.