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Learned how to use heck out of Unity's render textures, sprite masks, and layers to create a split-screen game on top of a 3D background, with in-game cameras to boot. I love when you try something that feels super hacky it works perfectly.

Also pixel fonts in Unity. Although I'm not sure I learned about them so much as thwacked it until it worked lol.

https://garden-naom.itch.io/jupiter-contract

Ohh, split-screen is a fun thing to do. Once you figure out the render pipeline in any game engine, you basically become a god. Good job becoming a god ;)

Lol thanks, but it feels more like a "the more you know the render pipeline, the more you understand how little you know the render pipeline" kind of thing. I've but glimpsed the eldritch horrors lurking in the underbelly of the game engine