Evilwiza is no more! Absolutely amazing game in all aspects.
enotofil
Creator of
Recent community posts

Thank you very much for the feedback and the bug you found! Although, perhaps this can be considered proof that love is stronger than death. But to be honest, I once again did not have enough time to test and polish everything, and if this is the only issue you encountered, then you are very lucky. Right after the voting ends, I’m going to release an update with bug fixes, improved visuals, and a new npc.
Wow, I just had an awesome run that was suddenly interrupted by a skeleton archer with 44 hp. Had to read the manual to figure out how to play, but it was worth it. I think this game has a lot of potential, it’s really addictive. Maybe it’s just my imagination, but the randomness is too random at the moment. It would also be nice to have a turn-based relax mode for slowpokes like me, but then it wouldn’t be a one-button game anymore. Overall, a very good experience!

Nope, it’s just optimised for size build with only basic 2D and OGG support left. I suggest this solution instead, just checked it out and found it perfect.
Oh, thank you so much for beating the game! It’s a shame that not everyone succeeded because of the high difficulty. But you almost convinced me that everything turned out well) Also, you didn’t mention the boss’s portrait, but I hope you liked it too, because Veksell (the pixel artist who made it) is very proud of it )
Thank you for your time spent and for the comprehensive review!
During testing, we ran into a problem with the ballista being unsuitable for close combat, so we instructed the zombies to jump onto the ballista slowly in an arcing trajectory. They also reduce their HP to 1 before jumping, just to please the player :)
The bird in the sky was proposed by Veksell (co-author) at the last night before submit to liven up the scenery a bit. She will definitely be glad that you noticed it.
Спасибо за много добрых букв! Изначально у босса было 5 хп и не было пропуска хода после атаки и попадания. Вот это был триллер) Хорошо что не успел добавить ему возможность ломать баррикады. Про звук мне уже писали про Космических Рейнджеров - честное слово, не видел. Но на первой неделе еще была идея игры про робота, спасающего космический корабль, тогда и музыку начал писать.






















