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enotofil

160
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1
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A member registered Nov 04, 2020 · View creator page →

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Все классно, жалко короткая. Идеи гениальные, такое надо развивать дальше. Управление неоднозначное, но под конец привык. Если не секрет, для чего Godot custom build? Неужели для размера?

It’s awful that once you run away there’s no way back! I have two “saaigas” left burning on the stove! Great game anyway, Grieg was particularly fitting.

It was much easier than I expected and took very little time. In a nutshell, it’s all OOP. Each skill generates targets, each target generates actions, each action has a score (can be either positive or negative). The AI chooses the target with the highest score.

A very unusual and well-balanced game, I lasted quite a while and it wasn’t boring. The game’s load time is awe-inspiring. Extra star for using C for game logic, I imagine the labour involved. The sound design is just right.

Thanks for your feedback and comment! The surrender button was in the plans, like so many other things, and then suddenly august 15th happened. As a workaround, the browser page can be refreshed to restart the battle, the game saves player state locally all the time.

Thank you so much for the feedback and for your time! Again I have to repent for the difficulty of the first battle, it was careless of me, perhaps it is even more difficult than the final.

For my taste, this game is the best I’ve seen so far on this jam. Wasted a lot of time trying to set the bird on fire. It doesn’t burn, does it? And your homemade engine load time make me weep at the size of Godot 4.3 web build.

The game is cool in many ways, but I especially get a kick out of the destructible terrain. I can imagine how much work it took to make it with SFML, but the result was worth it.

Nice, finished game. The difficulty increases smoothly, everything is intuitive, low resolution is not felt. Keep up the good work!

Brilliant! Made it to the end, enjoyed it. Reminded me of “Look, Your Loot!” game. And that’s great, it’s been a long time since something like that came out. You should definitely keep developing it!

Beautiful visuals, as much as possible in this resolution, and great sound design make for a very enjoyable experience. And the gameplay reminded me of an arcade machine from my childhood. Cool game, but needs some work!

Thanks, your fleas are awesome too )

Thank you, it’s very nice to hear.

I’m very glad that I finally find a tactical game, I really miss them on this jam. In general - the rules are simple and clear, and the task makes you think - in fact, that’s what is expected from the strategy. Now a little criticism: in case of defeat I would like to start the last map again, instead of starting all over. But it’s a small thing.

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Everything was cool until greed and need for speed ruined my ride. Just like real life. Nice, finished game, everything is clear, care for the player is felt. Love these Kenney sprites, I’ve used them a lot myself.

A perfect example of how to make a player forget about low resolution. The game looks and sounds as good as it can at 64x64. Didn’t figure it out right away, but still managed to save the team on some attempt.

The game gives some strange pleasure once you get into its quiet rhythm. It became quite fun when I learnt how to flip tanks by slamming them against the wall. Very relaxing!

Glad you made it to the end and thanks for the kind words! Overall the game doesn’t have much in common with HoMM apart from the name, I was more influenced by Into The Breach and The Dungeon Beneath, but it turned out to be something completely different.

Awesome. Made it to level 10 for now, but later I’ll definitely go back and finish it. One of the best games so far. Огонь!

Nice game, best use of themes ever seen, cool character animations. But when I couldn’t take out the shopkeeper on the third try, I gave up. May be you should let the player quietly steal the key as “Peaceful” ending. Cool game anyway!

Thanks for the value feedback! Totally agree about the problem of distinguishing between teams, so far our guys are facing right and others left. Thought about colouring them with a shader, but didn’t have time. And yes, the first battle should be more forgiving.

A fun, atmospheric and quite solid game. It really was a great idea to explain the controls here in the comments, I had a consistently negative score until I read it.

System down. It was very hard, but when I realized that the fire rate is not limited by anything, then the thing went. Great game, liked the atmosphere.

Very enjoyable game, acts about the same as a cup of coffee )

Very easy to learn and addictive game, also thanks to the music. The low resolution is utilised perfectly, every pixel counts. Did I understand correctly that earning levels doesn’t affect gameplay? You could reward levelups with new palettes.

Thanks! Yes, it was hard to get it done in time, but without the time restrictions I wouldn’t have been able to finish it. But now I can leisurely polish these pixels for the rest of my life.

Thanks, glad you enjoyed it!

Thank you so much for the review and for the time spent! Netherquakes are the only random thing in the game, so you’re in luck then. The dialogue boxes are done in a terrible rush and really need tweaking, I used a simple Label node with word wrap so I’ll definitely take your advice.

Обалденно сделано и музыка шикарно вписалась. Хочется X4 разрешения и хоть каких-нибудь боев, но может оно и не нужно.

Very cool! Exactly what jam games should be: short and fun.

I really liked it, just to my taste, the gameplay is for 5 stars! Eight levels flew by very smooth. The boss battle revealed the flexibility of the game mechanics. By the way, my game is also about pushing blocks, check it out.

Great idea and level design, difficulty is optimal. The undo function is especially pleasing on latest levels. Definitely 5 stars gameplay! By the way, my game is somehow related to the sokoban theme, so you might like it.

Great story, well done! I was hoping for a grenade launcher in the final, but it’s really better this way.

Thanks for playing! The game is mobile browser friendly (tested), so I did not upload the android build.

Simple but beautiful game. Did not take much time and left a good impression. Liked that it was turn based.

Very addictive and fun game, especially if you move on the beat of the music. Liked how the falling block cleared my way down.

Thanks! That’s exactly what I was worried about the most. So I forced my son play it without explaining anything to him. He got stuck on the 4th level (where is the key?), then on the 6th (where is the exit?), but eventually solved out. So I hope everything worked out.

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Triumphed with the second try, Moon is tough. Deep and very nicely made game! I’m not a FF fan, but I figured it out quickly thanks to the instructions. Music is just right!

Thank you very much for the feedback! I’ve never heard of a Penguin Puzzle. Initially this game was influenced by Pengo (Sega arcade), although after introducing match-3 mechanics and TBS system, there is little left of it.

Caught at last! My strategy was to avoid holes at all costs and use skills as soon as they were ready. Interesting idea, well done!