It’s too cool to end so quickly. In a state of frenzied delight, I demand the continuation of the banquet!
enotofil
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An excellent roguelike! The time flew by unnoticed. It’s easy to figure out how to play (I never played Crypt of the Necrodancer). Background music is what it should be. Level generation is done right. I also noticed two technical issues:
- Godot .pck file size is over 500 megabytes, this is abnormally for this game. For example, my game has 1.5 megabytes.
- Something wrong with z-index in shot below:
This did not affect the ⭐️ rating in any way! Great game overall!
Thanks for the feedback! About fun: imagine a bunch of imps threw indestructible fireballs at each other, ignoring the player, creating huge pits and performance problems. I’ll leave this feature for another game ) Yes, the planet turned out to be very sad, so we leave it at the first opportunity without any regret 😉. Background music was originally planned, but on the last day I only managed to make short tracks for the intro, shop and the boss battle.
WOW! It’s a pity I didn’t lay a bunch of green gems right under the ship to reward such diligence! On the other hand, I’m glad to know that nothing has fallen off the screen. (You may be curious to know that an identical pit appeared under the villain’s ship on the opposite side of the world, because the same terrain texture is used there). Thanks for stress testing!