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enotofil

218
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A member registered Nov 04, 2020 · View creator page →

Creator of

Recent community posts

Evilwiza is no more! Absolutely amazing game in all aspects.

Great job, especially the room! I really regret not being able to participate.

Thanks for the feedback! Glad you didn’t have any trouble with the puzzles, some found them too difficult. The strategy for saving the troll is to feed her all the food you find before sending her into battle. Yes, the screams really sound like worms, I hope that adds a bit of comedy to the game.

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Thank you very much for the feedback and the bug you found! Although, perhaps this can be considered proof that love is stronger than death. But to be honest, I once again did not have enough time to test and polish everything, and if this is the only issue you encountered, then you are very lucky. Right after the voting ends, I’m going to release an update with bug fixes, improved visuals, and a new npc.

Yep, kinda hard at moment. I have to apologize for the guards, for dodging fireballs and refusing to step on traps. I gave them a dressing down and they promised to improve and behave well after post jam update. Thanks for playing!

Thank you for your appreciation and the time spent! I watched your stream, it was incredibly fun. A couple of times there were unexpected situations, but you got out of them with dignity. Glad you liked the graphics, Veksell did a great job. Good thing you didn’t see what it was before she joined.

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Wow, I just had an awesome run that was suddenly interrupted by a skeleton archer with 44 hp. Had to read the manual to figure out how to play, but it was worth it. I think this game has a lot of potential, it’s really addictive. Maybe it’s just my imagination, but the randomness is too random at the moment. It would also be nice to have a turn-based relax mode for slowpokes like me, but then it wouldn’t be a one-button game anymore. Overall, a very good experience!

Thank you for your kind words! It will be even more fun after the jam, update is on the way.

Thank you for your valuable comments! I completely agree about the checkpoints. There was no time to add this feature, so I divided large levels into parts, but this is clearly not enough. And I will definitely take into account your nitpicks about the controls when I make a post-jam update.

How nice to see such a thoughtful and finished game! I would like to express my special gratitude for the forgiving hitboxes. And about coyote time: I don’t think it’s necessary in such ultra-low resolutions. So far this is the best game I’ve seen here.

Thank you for sharing your impressions! I’m glad that the game generates unexpected funny situations, that’s exactly what I was trying to achieve.

Great game! Just when I mastered the combat, it was all over. I especially liked the art, very nice palette.

Thank you, glad you enjoyed it!

Thanks! As for the checkpoints, that’s right on point. It is extremely sad to start the level over and over again. I realized this too late, and the only thing I managed to do was split some long levels in half.

It was really fun, I had to release them all. The music is very appropriate. The size of your game’s build is once again awe-inspiring. By the way, my game is also about opening, or rather breaking cages. It looks like “liberate” is the most popular theme this time.

Красивое. Если “Thanks for playing” это победа, то проиграть не получается, что в общем-то хорошо.

Nope, it’s just optimised for size build with only basic 2D and OGG support left. I suggest this solution instead, just checked it out and found it perfect.

Oh, thank you so much for beating the game! It’s a shame that not everyone succeeded because of the high difficulty. But you almost convinced me that everything turned out well) Also, you didn’t mention the boss’s portrait, but I hope you liked it too, because Veksell (the pixel artist who made it) is very proud of it )

Thank you, that’s very nice)))

I’m very sorry, the difficulty seems to be badly balanced. You’re not the only one complaining. It was supposed to be no problem up to level 10, and only the boss would give in on the 2nd or 3rd try, but it turned out differently.

The job is done and the sheep are saved. A nice game, modest but playable and complete, and above all it has a good sense of humour.

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Thank you for your time spent and for the comprehensive review!

During testing, we ran into a problem with the ballista being unsuitable for close combat, so we instructed the zombies to jump onto the ballista slowly in an arcing trajectory. They also reduce their HP to 1 before jumping, just to please the player :)

The bird in the sky was proposed by Veksell (co-author) at the last night before submit to liven up the scenery a bit. She will definitely be glad that you noticed it.

A great way to deal with traffic jams. Very enjoyable and relaxing. Feeling like a MacLeod on wheels.

Thank you so much! Glad you liked it, we really enjoyed making and testing this game too.

Just broke free. Great story, really got creepy at some point. Well done finished game, congratulations!

Well, that was a surprise. It started so innocently… and then my head almost exploded. Good work!

Wow, this is a real grind :) Is it endless? Anyway, brilliant take on the theme.

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Unexpectedly cool for a game made in 4 hours! Couldn’t stop until I made it to the top.

There’s certainly a lot to pick on, but the most important thing is that the game is complete, passable, and doesn’t take too long to finish. Just the way I like it :)

Wonderful game, and it fit the resolution wonderfully. Difficult, but addictive.

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I’m a bit slow for this kind of game, but I tried my best. Very fun idea and well done. An extra star for using SDL!

Exactly, the HP upgrades is almost useless. And quite right, I’m a long time fan of early Worms and Scorched Tanks type games. Thanks for playing!

Thanks! It’s more like “any button game” :)

Thanks for playing! Glad you enjoyed it!

Thank you! The sound was probably the hardest part, never had to deal with such limitations before.

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Всё лучше и лучше. Надо наконец звук и сохранение лидерборда между сессиями.

Отлично! Залип на весь обеденный перерыв.

Спасибо за отзыв и потраченное время! Чтобы было проще, я думаю надо не бояться несколько раз сдохнуть, чтобы понять логику действий врага, а потом все станет легко и понятно.

Спасибо за много добрых букв! Изначально у босса было 5 хп и не было пропуска хода после атаки и попадания. Вот это был триллер) Хорошо что не успел добавить ему возможность ломать баррикады. Про звук мне уже писали про Космических Рейнджеров - честное слово, не видел. Но на первой неделе еще была идея игры про робота, спасающего космический корабль, тогда и музыку начал писать.

Нет уж, я лучше без читов потом пройду заново, так просто не отделаетесь ))