Ah, that’s all a bit too much for my brain, but it’s bloody clever! Really cool idea!
Play game
Don't Kill The Crew's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #115 | 2.860 | 3.000 |
Graphics | #125 | 3.051 | 3.200 |
Overall | #158 | 2.670 | 2.800 |
Authenticity (or, Creativity in use of resolution) | #183 | 2.860 | 3.000 |
Gameplay | #197 | 1.907 | 2.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
Theme Interpretation
**You Are The Environment**: The AI controls the environment to stop the Imposters.
**Peaceful**: The AI must avoid causing harm to the crew while defending the ship.
**The Main Mission Is a Side-Quest**: Protecting the ship is crucial, but ensuring the crew's safety is paramount.
**Unconventional Weapons**: Use environmental tools and systems instead of direct attacks.
**Attachments After Attachments**: Overcomplicate systems to slow down the Imposters.
**Aaaaand It’s Gone Forever**: Lose a system, and it’s permanently disabled.
**Frick Around and Find Out**: Trick Imposters into sabotaging critical systems, potentially enabling lethal countermeasures.
**All Systems Have Broken**: Manage the final stand with what’s left.
**Self-Destruction For Gain**: As a last resort, initiate self-destruction to take out the Imposters.
Tools
Aseprite, Krita, and Godot.
Lessons
Scope way better and get the game loop done first.
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