Thanks for playing :)
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Thanks for the feedback! Sorry to hear about the bug - do you remember in which area of the game/ground it happened? I'll see if I can reproduce it. Totally get what you mean about having to retrace steps throughout the scenes - it can be a little tiresome. I thought about having separate rockets/things that you had to put the power orbs into throughout the planet (so that you weren't traveling as far between), but that kinda clashed with the main goal of getting the rocket back to life. Once you get the dash/booster things i feel like that lets you whiz through a little faster, but it is still a bit of a grind. Thanks again for playing and for the kind words!
Thank you for the compliments and feedback! Music and programming are my main hobbies - art/animation is not my strong suit so it's a lot of grinding and hacking at the pixels until it looks passable :) Agreed - I had a difficult time thinking of something for the theme but this is what came out.
Thanks for the feedback! The checkerboard texture is intentional (you'll see what it's for if you play through ;)). The screen shaking is also intentional for certain things (landing on the ground, enemies chomping, etc.) but agreed there is some jitter when the character is moving which I need to take care of (see previous comment below on camera/screen resolution fix).
Thanks for playing and for the feedback! I know what you mean about the camera - I think the issue is that the game's resolution is just 120x160 and the character's pixel position sometimes jitters between coordinates.
Excellent game! I'll echo previous comments that this is so far the best theme interpretation. Controls were good and functional, but it seemed like I couldn't slide new blocks underneath previous blocks to the left, only in front of to the right? Not a huge deal, but it did limit strategy a little bit.