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sharpfives

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A member registered Jan 01, 2018 · View creator page →

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Thanks for playing :)

Thanks for the feedback! Sorry to hear about the bug - do you remember in which area of the game/ground it happened? I'll see if I can reproduce it. Totally get what you mean about having to retrace steps throughout the scenes - it can be a little tiresome. I thought about having separate rockets/things that you had to put the power orbs into throughout the planet (so that you weren't traveling as far between), but that kinda clashed with the main goal of getting the rocket back to life. Once you get the dash/booster things i feel like that lets you whiz through a little faster, but it is still a bit of a grind. Thanks again for playing and for the kind words!

Thank you for the compliments and feedback! Music and programming are my main hobbies - art/animation is not my strong suit so it's a lot of grinding and hacking at the pixels until it looks passable :) Agreed - I had a difficult time thinking of something for the theme but this is what came out.

Thanks for checking out the game! :)

Thank you! :)

Thank you, and I will!

Thanks for playing, and for the kind words :)

Yep, the latter.

Thanks for the feedback! The checkerboard texture is intentional (you'll see what it's for if you play through ;)). The screen shaking is also intentional for certain things (landing on the ground, enemies chomping, etc.) but agreed there is some jitter when the character is moving which I need to take care of (see previous comment below on camera/screen resolution fix). 

thanks!

thanks!

Thank you! :)

Thanks!

Thank you for the kind words :)

Thanks for playing and for the feedback! I know what you mean about the camera - I think the issue is that the game's resolution is just 120x160 and the character's pixel position sometimes jitters between coordinates.

Thanks! :)

Excellent game! I'll echo previous comments that this is so far the best theme interpretation. Controls were good and functional, but it seemed like I couldn't slide new blocks underneath previous blocks to the left, only in front of to the right? Not a huge deal, but it did limit strategy a little bit.

Thank you :)

Thanks!

Thanks! I'm stuck in Phaser 2 strictly out of laziness - I saw you used Phaser 3, will definitely be checking out your code for reference!

Thanks for playing :) I used LMMS (also open source! https://lmms.io/), it's the best!

Thank you! :)

Thank you! :)

Nice game and good choice using Phaser!

Thanks for playing! The main character starts out as a pretty simple thing but then becomes a "hybrid" creature by gaining various powers throughout.

Thanks!

Thanks for the heads up. Sometimes there's an issue loading that asset - I've run into this and refreshing the page seems to fix it. I'm looking into a fix now.

Thank you!

Hey thanks! You're correct - I'm using an open source Javascript A* algorithm for path finding (https://www.easystarjs.com/). To set up the movement grid, for every object in the scene I specify a y-coordinate that's a "cross-over" point for the character either being in front of or behind the object. Then, for every pixel coordinate in the object below that y-coordinate, if it's not clear (alpha==0), then it gets set in the movement grid as non-walkable. Otherwise, it's a valid location for the algorithm to walk to and then gets z-ordered based on whether he's below/above that objects y-coordinate cross over point.

This is still one of my favorite #lowrezjam and just games in general.  Love the colors, illustrations and game play. Is the full version still being developed?

Oh no! What browser and version are you using? It's been tested on the latest versions of Chrome and Firefox to date.

Thank you :)

Thanks! Glad you enjoyed it :)

Haha, thank you! It's a great sound clip. freesound.org has some amazing stuff - highly recommend it.

Thanks! I'll be working on it soon, for sure :)

Thank you!

Thanks for playing and glad you liked it :)

Thanks!

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It's a short story-based hack-and-slash that recently won 1st place in the 2018 #LOWREZJAM. Hope you like it!

https://sharpfives.itch.io/lydian


Thank you! I was kinda trying to emulate the joystick of an N64 controller for movement/aiming. Currently playing around with auto-locking the cross-hairs to enemies to mimic original auto-aim.