Thanks for playing! Yeah, i'd eventually like to add more stuff to "manage" so it's not as automated, but that's all i could squeeze in for the jam.
Recent community posts
Thanks for playing! Yeah, some other people have noted this weird thing happening where he disappears - still looking into recreating the bug, if you can remember specifically the order of clicking that made it happen, let me know!
Yeah - this is a little weird, it's somewhat inconsistent. I've been able to reproduce the loudness thing a few times - sometimes it's super loud when the page loads and other times it's not. Might be a Chrome/browser issue, but I'm looking into it. Thanks for playing!
After you get the machine he rages when it incorrectly gives or doesn't give someone soup. The idea was you pay periodically to increase the machine's accuracy, but yeah - when the machine accuracy is low, if it gets a few wrong in a row, you're kinda hosed.
Man, this was super good. Art and game feel were great, music was on point too. Loved all the variation in scenes and types of play - falling and underground shadow section were a nice touch. Minor comment - wasn't too sure what my overall objective as the character was since i've never seen the show, other than to slash everybody (which was fine with me because it was fun). Amazing work!
Great music and artwork! The gameplay was really fun - only thing I'd suggest changing is lowering wait time after you "die", felt a little long and I wanted to restart the levels quicker. Nice work!
Thanks for the feedback! Sorry to hear about the bug - do you remember in which area of the game/ground it happened? I'll see if I can reproduce it. Totally get what you mean about having to retrace steps throughout the scenes - it can be a little tiresome. I thought about having separate rockets/things that you had to put the power orbs into throughout the planet (so that you weren't traveling as far between), but that kinda clashed with the main goal of getting the rocket back to life. Once you get the dash/booster things i feel like that lets you whiz through a little faster, but it is still a bit of a grind. Thanks again for playing and for the kind words!
Thank you for the compliments and feedback! Music and programming are my main hobbies - art/animation is not my strong suit so it's a lot of grinding and hacking at the pixels until it looks passable :) Agreed - I had a difficult time thinking of something for the theme but this is what came out.
Thanks for the feedback! The checkerboard texture is intentional (you'll see what it's for if you play through ;)). The screen shaking is also intentional for certain things (landing on the ground, enemies chomping, etc.) but agreed there is some jitter when the character is moving which I need to take care of (see previous comment below on camera/screen resolution fix).
Thanks for playing and for the feedback! I know what you mean about the camera - I think the issue is that the game's resolution is just 120x160 and the character's pixel position sometimes jitters between coordinates.
Excellent game! I'll echo previous comments that this is so far the best theme interpretation. Controls were good and functional, but it seemed like I couldn't slide new blocks underneath previous blocks to the left, only in front of to the right? Not a huge deal, but it did limit strategy a little bit.