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sharpfives

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A member registered Jan 01, 2018 · View creator page →

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Thanks!

Thanks for the heads up. Sometimes there's an issue loading that asset - I've run into this and refreshing the page seems to fix it. I'm looking into a fix now.

Thank you!

Hey thanks! You're correct - I'm using an open source Javascript A* algorithm for path finding (https://www.easystarjs.com/). To set up the movement grid, for every object in the scene I specify a y-coordinate that's a "cross-over" point for the character either being in front of or behind the object. Then, for every pixel coordinate in the object below that y-coordinate, if it's not clear (alpha==0), then it gets set in the movement grid as non-walkable. Otherwise, it's a valid location for the algorithm to walk to and then gets z-ordered based on whether he's below/above that objects y-coordinate cross over point.

This is still one of my favorite #lowrezjam and just games in general.  Love the colors, illustrations and game play. Is the full version still being developed?

Oh no! What browser and version are you using? It's been tested on the latest versions of Chrome and Firefox to date.

Thank you :)

Thanks! Glad you enjoyed it :)

Haha, thank you! It's a great sound clip. freesound.org has some amazing stuff - highly recommend it.

Thanks! I'll be working on it soon, for sure :)

Thank you!

Thanks for playing and glad you liked it :)

Thanks!

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It's a short story-based hack-and-slash that recently won 1st place in the 2018 #LOWREZJAM. Hope you like it!

https://sharpfives.itch.io/lydian


Thank you! I was kinda trying to emulate the joystick of an N64 controller for movement/aiming. Currently playing around with auto-locking the cross-hairs to enemies to mimic original auto-aim. 

Thanks!

Impressive demake! Really like the animations. It'd be nice to be able to move and attack diagonally.

Thanks!

Thanks!

Thank you! I was kinda trying to emulate the joystick of an N64 controller for movement/aiming. Currently playing around with auto-locking the cross-hairs to enemies to mimic original auto-aim. Agreed that it does take some getting used to but glad it worked out for you!

Thank you! I had a blast making it. I'll be working out the kinks on the roll soon. 

Thanks! I used the PhaserJS framework for software and Piskel for animations.

The whole field is engageable - working on fixing it. For now, iIf you click on exactly the thing you want (vulture, scarecrow, etc.), you can use items on them.

Neat little game! I really enjoyed this. The pollenating mechanic is cool - though i didn't totally understand at first that I needed to use the pollen trail behind me, rather than just jumping up and down on stuff (which also kind of worked but slightly misleading). Might be cool to have an introductory level that forces you to jump over something to pollenate it rather than landing directly on it, just to demonstrate. Wish it was longer so I could play more! Would love to see some harder levels with moving obstacles / enemies / traps and such.

Thanks! Yeah, the rolling needs some work. That'll be the next thing I fix.

Thanks!

Thank you! I definitely want to make a full version.

Thank you! :)

Thank you!

Thanks!

Excellent puzzle concept - I'll echo previous comments that a more gradual introduction to the mechanics would be helpful. Understood that 'difficult' was in the description, but I'm not good at games like this as is, so i felt a little stumped pretty early on. Loved the music / sound effects, too!

Super weird. I'm also running 61 without issues. Just updated again and cleaned up some warnings - maybe those were the issue. Let me know if that works. Thanks for being patient.

Thanks! Glad you enjoyed it :)

Thank you!

Thank you!

Thank you! :) Good suggestions - I'm definitely going to ramp up the difficulty in the next revision.

Thanks for the thorough review! Good suggestion on the spacebar weapon switching instruction, and I'll try to update the tumbling to be less sensitive. 

Thank you! You're right; the whole ground area is engageable which is an issue. Good catch - I'll work on fixing that.

Thank you! You're right; the whole ground area is engageable which is an issue. Good catch - I'll work on fixing that.

Haha, thanks!