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Mopi

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A member registered Aug 14, 2020 · View creator page →

Creator of

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I really liked the 'riddley' mechanic of making lattes. It was a fun twist on a simple genre, cute game, good job :)

Really  cute and funny little game. The scaling was pretty slow and insane, I ended up using an autoclicker to see where the game would go and I was still at it for over 15 minutes lol.

The art is spectacular, and the messages from the necronomicon kept making me laugh

Really love the core mechanic, it was super inventive and fun to use! I made it to wave 30 before being decimated. I really enjoyed thinking of new ways to strategically move my milk and minions around, the fairies were an especially fun challenge.

My only complaint is the natural unit decay. It led to my entire batallion just kind of disappearing simultaneously as I prepped big batches at one time, which snowballed me pretty bad. It also meant I lost my fairies really fast, which sucked because they were so hard to get and I wanted to use them!

overall wicked game with a very very fun main mechanic

Wicked cute game, it was fun seeing all the different mutations you guys managed to pack in :)

Super cute game! A very solid prototype, the rhythym and dancing skeletons mechanic feels pretty fleshed out :) Super interested to see what you do with this in the future!

YEAH This game rocked! Very well polished and also such a good idea. I've played a few of these swarm type games by now, but this one was by far the most interesting. Also the best implementation of the theme so far! Being able to ressurrect fallen allies as well as enemies really tickled me.


Such a fantastic job, it was super fun to play!

Thank you so much!! What I wanted to do was one long linear level that you tackle over and over again as you build up your ship, but I ran out of time while only that first test section was still in lol.
I had a lot of fun doing this jam with my friend, it'd be awesome to do another one soon :)

I like the milk mechanic and having to leave the comfort of your skeleton army for the allure of sweet milk.

Could really benefit from at least onnee more summon type so theres an interesting choice to make, but I get the time constraint :)

This game was so hard, It took all I could muster to make it past wave 1 and then I got mogged on in wave 2 😭. BUT I did put in the time and effort despite it being so hard! the main mechanic was fun and interesting, and I started to get the flow of it after practicing for a while! Those swords are just way too oppressive in numbers. It was very easy to get encircled then it was over. I think giving them a specific attack instead of contact damage would make it 10x better for sure

Lol this game was so funny. Very charming, and pretty fun to play. Art style also so good, I loved the falling animation

Highscore of 107!!

 I liked the implementation of the milk mechanic, having to break from typing to drink milk was a fun mixup

I looved the art style it looks so good! Also love the auto battler. It was very fun to watch them hop around and beat eachother

Fun little game, Im a big fan of controlling a horde of little guys to do my bidding. I think scaling/leveling could've been a little faster for the jam, but its a nifty little package and you got a lot of cool upgrades in

Surpringly fun despite being so simple!! Art style was very cute. I think one thing it could use is some kind of indicator of your attack range.
I went through two games, my final highscore was 239 😎

Cute! I love the fun little art style and bits of juice you added. I beat the entire game, the levels were pretty fun. I enjoyed how audacious the ghost spam level was lmao.

woahahoha I love your freaky guys. The wobbly animations and unnerving 3D was awesome, reminded me of courage the cowardly dog.

I never found out how to use/get spider repellent, but I managed to figure out everything else pretty well. Would be cool if the tasks on the computer were actually little mini games.

Awesome freaky art style exploration, I hope you keep making cool stuff :)

Cool submission! A pretty competent little RTS for the weekend, and it had some strategy to it. I liked the little worldbuilding segment, story is always fun for small games like this :)
Bones being tied to troop death made them a little too scarce I think, and led to a lot of snowballing. I'm not super familiar with the RTS genre, but I was able to strategize around that and found the best plan was to patiently wait and then deploy a whole fleet of troops at once. Maybe some way to farm bones reliably outside of 1-on-1 combat with the enemy? I think thats what the respawning 'wild' enemies may be for!

Lol thanks for the video, you definitely put more effort into playing it than I would have

I'm hoping to come back and finish this game in august when I have more free time, as it is all the "content" was made in literally the final 30 minutes of the jam.


Was still fun to watch someone play regardless :))

I think he mentioned this particular level in one of his more recent devlogs. It's just to demonstrate a mechanic (the fact you can leave magnus to the side while you go elsewhere) so other levels later on make more sense

I do feel like that was demonstrated in other levels earlier on though, so this one may be a little out of place

I’m hoping to come back and finish it (finally) before this summer, so I’ll write that down on my list.


Thanks for playing :)

Wicked game! 
You did a really good job on the visuals, as well as depth of mechanics. I really like how this game just looks

I really liked the description at mouse hover (this could be a staple of this style of game, but I havent played many ascii games like this before!), it really gives me a sense of trepid exploration, and makes the game feel more storybook. The enemy variety was also a plus!

One thing I would've liked though would be some tooltips for effects/statuses (like vampirism). I'm not sure how youre supposed to figure out what they do otherwise, aside from a lot of testing? This is a complex game though, and one for sure I know takes quite a few playthroughs to really understand and soak in.

Overall this is a pretty wicked submission, I would've been super proud if I had submitted this!

hey! I may be interested in helping out :)


im pretty proficient in godot and have been using it for around 5 years now. You can see some of my old game jam games on my page, but here’s a list of some projects I’ve been working on recently in my free time: 

-A PSX style survival horror game based heavily off of Resident Evil 1 

-a monkey ball style arcade game

-a 2D Multiplayer crafting game 


my only con is I don’t have the most free time, but I’m also experienced in game design and teaching godot to others so it could be fun to help out!

Thank you so much! Glad you could get so much enjoyment out of my little project from forever ago :)

Honestly those frogs are one of my better creations, sometimes I would just spawn a bunch and watch them hop!

I was only 15 when I made my first game ever, and let me tell you, it was a mess!

It took me like 3 months and was only 30 minutes long, but the reason I finished it was because I had a TON of fun with development! 

So in my opinion, when youre a younger teenager, the real trick to game development is simply finding something you can understand and that you enjoy doing. My first game wasn't in any game engine, it was actually in Javascript alone. So you should really try out a bunch of different ways of making games until you find something you enjoy doing! Here are some fun ones I would recommend for a beginner programmer/developer:

  • -Scratch ( no coding, just block programming!)
  • -Pygame (basic python, which is an easier language to learn)
  • -LOVE2d (This is with lua, which is one of the simplest and most fun languages to work in!)
  • -Godot (this is a simpler game engine that uses a game like python, which is also quite fun!)

Also, if you ever want personal help in any of these, I'm (mostly) well versed and would love to help :)

Wowww!! This is so cute, it instantly brought a smile to my face. This looks like it's so much fun to develop, can't wait to see more :)

ahh!!! Not taking damage was a random bug that popped up, I fixed, it popped up again, so I refreshed the page and it just… never popped up again


considering this bug to be my new nemesis 

WHAT an adorable game. I love the concept and aesthetic, its a neat little package. However whenever I tried dropping my plants, they kind of vanished instead :,)? I don't think my customers will be happy that I vanquished everything they gave me haha

YES!!! I loved this game SO MUCH! The art and colors are beautiful, and the whole thing worked really well in the 64x64 size, so great job on that.

I liked the first-person take on  the classic mystery dungeon style of game, it made the actual exploration and movement aspect a lot more fun than it usually is in those games. However, it also lowers awareness (and control over movement), which makes combat a lot more difficult (i.e. I got my ass KICKED in this game)

My favorite part though, above everything else, is just the audio. The audio just gives me brain tingles, its such a crucial part of the game, it really ties in and cements the fun and cutsie aesthetic. Makes the game fun to simply exist in, and made  my sole purpose to travel around smashing pots.

PLEASE teach me how to do audio like that some time, I'm so jealous and wish I knew how!!

What a good entry, and fun prototype!

Sweet game! This looks like it was a ton of fun to make, I'm a little jealous!

As for improvements, maybe some extra color in the environment or background music wouldve been nice :) We spend a lot of time on this planet, so anything to make it more interesting is a plus!

Awesome game! The art was my favorite part, the color and level design is really well done and great at portraying the environment. The gameplay was well polished and fun, and I appreciated the lenient difficulty. I wish water didn't insta-kill as it made certain gems REALLY frustrating to get, and the sounds were a little rough I felt (though it seems I'm alone in this :) ), but overall this is such a good entry. Great job!!

Wowowow! Loved it! Complex, but very well polished game, so great job.

The graphics were super cute and enjoyable, and the gameplay system was complex and interesting, but had a well written tutorial that made it easy to understand!

My ONLY complaints are related to quality of life (aka nothing you'd expect from a jam :^) )

But, I wish

A) The end turn button had an "are you sure?" prompt as I did hit it on accident, resulting in my untimely death

and

B) That game overs didn't make you have to restart the game, or if it did, that you could skip the tutorial instead of having to redo it every time.


Overall, awesome jam entry :)

that.. definitely a bug... But good on you for exploring!!

Thanks for playing :)

Thanks I really appreciate the kind words :)

Most of my work happened in the final 5 days or so of the jam, but I did work on it at least a couple of hours before that. But for the final day I put in ~15 hours and was working till 5 am, but it was definitely worth it!!

I'm proud of the content and story, I just wish I had cut back a little so I would've been able to polish it more!

Oh my gosh, so adorable and so well polished for the two days you had! Talk about perfect scope. Absolutely charming

Thank you so much I really appreciate the kind words :)
As you can tell I kind of fully invested myself into fleshing out the world and adding content... which came at the cost polish (I didn't even manage a title screen in time!) 

Something to note for future jams though!

I think the perfect way to describe this game is "one day short of perfection"

aka a really good game, just a few dials away from being great!

The visual style is so striking (perhaps one of my favorite visually in the jam), and the theme and game feel is all there. The platforming however, is just SLIGHTLY off. Its just a little too precise, making jumps a frustrating and turning it more into a rage platformer than the fun flowy platformer the art style and title suggest. Everything in this game has juice and feel, except the jumping itself, such a shame!

Nitpicks aside, you really did produce an awesome game. Just being in it feels great, and got me to keep playing until I died! 

I made it to the room with all the flame dispensers, after the 1st health reset!

Thank you so much!! I may have been a little TOO ambitious, but I did pour my heart and soul into the game over the short period we had. 

I hope you enjoy the rest :)