Nice game, some good design there for the levels… UI positioning obstructs the view too much (you don’t clearly see when there’s a section you can go down because the bars just go on top of that). I would have loved a bit more detail on the tileset, as it is a bit bofing compared to the rest, but it works well with the theme. Music & SFX also feels adequate and goes well the action. Very good entry!
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Sunfighter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #144 | 3.309 | 3.700 |
Audio | #147 | 3.309 | 3.700 |
Overall | #174 | 3.399 | 3.800 |
Graphics | #202 | 3.130 | 3.500 |
Authenticity (use of resolution) | #238 | 3.846 | 4.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Nope, just me! I hit some snags towards the end, but making this tiny, silly little thing is probably the most fun I've ever had with game dev.
Was the resolution a challenge?
Honestly I think the resolution was actually a help to me. I always struggle with scope and something about the extremely low resolution let my brain keep things small. Though I did have to deliberately misspell the word "resistance" because even with a tiny pixel font the whole thing wouldn't fit on the screen.
What did you learn?
I learned a ton about my workflow needs as a solo dev. I've done two game jams and the first game I made was okay but basically just a demo of a concept, while the second one was a barely functional mess at submission time. This one, while it's tiny, actually feels like a complete game, and even has a story! I think the confidence I've gained from this project will be a big help going forward.
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