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This will probably be my favorite game of the jam. Love the complex combat, the running mechanic, and especially the visual style.  Like, I could play this and not realize you made it under a 64px restriction.

I hope you keep developing it, and if you do, I think you could simplify some things.  I got pretty confused by the four different stats, especially the difference between green and orange.  Four seems like a lot.  Same with the buttons.  Having JKIL and Space and ASDW was pretty confusing for my hands, even though this is the type of game I usually play.

None of that distracted from the fantastic moment when the little bots showed up for the first time, and that sound effect played.  It really conveyed the "oh shit" feeling, even without knowing what was going to happen.

Wow, that's all so kind of you to say, thanks! I actually meant for it to stay however it ended up by the end of the jam, but now that I've had a couple of days and some feedback I think I might let myself get pulled back into it before long. I definitely feel like the controls were a placeholder I got used to in building and testing, and pretty unapproachable. I like your point about the meters being confusing too, and I'm thinking maybe just having both running and being in the sun affect one combined stamina value would be a lot cleaner. Thanks again!