dá pra notar que os puzzles tem um design intencional e foram bem pensados. sua filha mandou bem
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Thank you for your feedback. This is valuable advice.
Unfortunately, the point system with plants is not finished.
About your issues with the controller we're sorry to know that you didn't have a nice experience, in fact, we did not test with a controller and it is our fault.
Thank you again!
In fact we tried to bend the 64x64 just a little. In the FAQ there space (at least we did think) to improvise like that. But you are right.
We're glad that you liked our little game. Thank you for taking your precious time to write us this very kind feedback. Thank you!
You got it! We did try to (being respectful) bend a little bit the 64x64 rule.
We're very glad that you like.
Thank you for your feedback. These issues will be treated and we are going to try to delivery a better experience regarding them.
In fact, a lot of people are struggling in these issues too.
I totally agree that the time expended on animation did worth.
Just to sum up: I love the cinematic style and if you allow me to say I think that maybe tha case in here would be just some slight tuning on level design.
I loved the art. Impressive how you could manage so expressive movement and forms into this small space.
Musics fits in just on the spot for the theme.
Edit: I forgot to mention that some platforms "feels" wrong 'cause the character jump is more like a cinematic platformer jump.
Thank you. I really appreciate it came from you cause I played your game and noticed that you put a lot of intention on the overall design of your game. I loved the levels and flow that you planned on them.
For now if you face some of these bugs you could restart the level. Sorry.
- Sometimes character does not recover focus after using telekinesis;
- Sometimes after use telekinesis you get control of both characters
- Lacking of some visual and auditive feedbacks.