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Fumetsujo

42
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A member registered Nov 19, 2020 · View creator page →

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I like the graphics; they remind me of the Switch version of Street Fighter The Final Challengers. The gameplay is a bit slow, perhaps because the game is very resource-intensive? I'll continue following the project to see what you do with the other characters.

One tip: it might be a good idea to keep the option open for players to use special moves in their original form (instead of just pressing a button to perform a 'Hadoken').

It's a great project, and you should be proud of the work you've already done!

Hi everybody 

Just now I've released my  newest game, Drone down. 
It is inspired by Chess, Rock 'em sock 'em, GO and Battleship.

Goal is to defeat hostile drones and get your drones to the other side. 

I've made the project in BabylonJS. 
You can play it here: https://jonathanneels.itch.io/drone-down

Feel free to give me some feedback.
The game also participates in the GMTK Game Jam 2024. 

Underneath you'll find some screenshots. 
I am aware it is not very "visually impressive", but let the idea of the game sink in :). 



Thank you and have fun!


Kind regards
FM

Thank you! I’m pleased you had fun.

Great post!

Thank you to let me know. I'll add it asap. Have a nice day.

Thank you for your feedback.

Thank you for the feedback.

Updated the post :). Thank you for the feedback.

(1 edit)

Hi everybody,

While I'm not very comfortable promoting my projects, I would nevertheless like to share my latest creation on this forum. It's a reïnterpretation of the first game I ever invented, "Mimir".

You control the game by clicking once on a compass to “rotate” it one step further, or by double-tapping it to flip the coin. When you click once to rotate it, you gain the following benefits: if your rotated compass has the same value as other players' compasses, those players must turn their compasses with the same value to the south. If you reach the highest value (north) with one of your compasses, you gain an extra turn, which is repeatable.  

The game is made for fun and with lots of love. I really hope people enjoy this interpretation of the first game I've ever made. I believe it is simple yet as challenging as a good game of chess in a cat café.

Some screenshots:




Feel free to give me feedback, but mostly just play it and have fun! 

Link: https://jonathanneels.itch.io/mimirs-gold


Hi VegeTato

Thank you for the clarification. 

I hope you sell a lot of copies! 

Kind regards
Fumetsujo

(4 edits)

I'm really intrigued! Great project, woaw! 

Just a question: if you would use this engine to create a fighting game that allows character import or custom games (reference MUGEN), is it allowed with the licence? Thank you in advance. There is some ambiguity in the info above...

(1 edit)

Hi nal2us2

At this moment no windows version exists.

The Oculus project for Unity can be downloaded on its main page. Search the green code button.

https://github.com/curif/AgeOfJoy-2022.1/tree/0.4.0

Good luck.

(2 edits)

If you go to Github you'll find a post I made. My edit works except the game emulation (not published).  Curif kindly responded on the topic. 
https://github.com/curif/AgeOfJoy-2022.1/discussions/234 

Thank you for this project. This is really something I was looking for (and to understand). You helped me tremendous with your little project/example.

(2 edits)

Nice and smooth tool!


Edit: Recently toyed a bit with version 1.6 and noticed each step can have a different waveform (didn't noticed it before?). This make it in my humble opinion very flexible!

(1 edit)

Nice project! Great to bring history to a modern era.

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Hi Curifab

Thank you for the response. 
I wasn't even thinking that far (my teleport suggestion was a local jump from point a to point b in the same room)!

I didn't look too deep in your code on github, but maybe a rather quick implementation of a "grand" teleport is working with certain spawn-points every x-rooms? Maybe an elevator door or a toilet door..? 

Thank you for your hard work already done! 

Kind regards
JN

Great game! I'm ready to work for Domino's now :)! 

hi Curifab

I am enjoying v 0.3 of your game.

One small thing that would help prevent dizzyness is the ability to teleport.

Maybe an idea for a future release?


Thank you for the hard work!

love Kontrol. Nice mini game, shows the love!

Looks impressive!

As a fellow programmer who also makes sound experiments I think your projects are real pieces of art! Be proud!

Badass! Creative and engaging. 

Loved the sound and the parallax background! 

The whole game can be played with one hand, good for lazy gaming. I enjoyed the game very much!

Thank you for making me smarter. Keep up the great ideas! 

Curious how you made it so "fluid". I love this game! 

Simple and graceful. Great!

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It might be mini-games, but well thought out. I am impressed!

Love the concept! Beautiful.

Hi Sevenape, 

Thank you for your positive feedback! 

Enjoy jamming! 

Hi peeps,

I've created a Pocket Operator for the gameboy. It's one of the Lowrezjam submissions.

Feel free to give some feedback.

You can play it here (and also find the source code):https://jonathanneels.itch.io/pog8


Enjoy!

Hi peeps,

I’ve created a Pocket Operator for the gameboy.

You can find the game (through the jam) here: https://itch.io/jam/lowrezjam-2022/rate/1639079 

Or direct from my Itch.io page below
and also find the source code: https://jonathanneels.itch.io/pog8 16

Enjoy!



(1 edit)

I love it! Pocket operator on a touch screen! Much, much more accessible than noise toys 1! 

Fantastic!

Great game!

Great!

Great concept! I like it (it's a brainy fighter :) ). 

Nice!