Hi No Time To Play
Added a gif from the demo-game COmboLAde.
Enjoy!
Hi everybody
I've made a fighting game engine in html + javascript.
It is very powerful and I'm working to improve the project based on feedback (and my own findings).
The engine: https://jonathanneels.itch.io/fist-first-fighting-engine
A fun demo called COmboLade (that you can use for your own liking): https://jonathanneels.itch.io/combolade
Feedback is appreciated.
Having fun is the priority!
Kind regards
Fumey

Hi Visual Shenkar.
I like those Frostfang Fighter '25 & '26 graphics!!
Maybe you could use my fighting game engine for your next Frostfang Fighter tournament? https://jonathanneels.itch.io/fist-first-fighting-engine
It is very accessible and offers more modes for "combat" and many other things. The engine itself is completely free.
Have a good day!
Hi Michyo,
Thank you for trying it out!
In Combolade, you should be able to see all files now (for some reason, the option was unchecked). On the Fighting Engine page, you should be able to download a versionX.html file containing the entire engine. Let me know if you still encounter any issues.
It is not M.U.G.E.N.-quality yet, but I am motivated to make a difference :)!
By the way, all praise goes to your AI engine TinCLE — it is a very impressive engine!
Enjoy your day.
Kind regards,
Fumetsujo
Hi Michyo
You can start the project just by clicking on the .html file.
On the top right you can select import and then find the .fistf file from your pc.
Files are downloadable here: https://jonathanneels.itch.io/combolade
The app.py is rudimentary now, you can do a network "combat", but not refined.
The other (offline) modes should bring you some joy, I hope.
Good luck, keep me posted!
Kind regards
Fumetsujo
Hi everybody,
I've developed a tool that lets you act based on a character stat such as strength, charisma, .... Instead of a classic dice roll, the result is determined through a mini-game linked to that specific skill.
In addition to the mini-games, the tool also includes:
A classic dice-roll mode, customizable skills and stats and a musical instrument feature to help create the perfect D&D atmosphere
https://jonathanneels.itch.io/rollskill
Enjoy!
Hi everybody,
In my collection, I have a lot of HeroQuest, a game that I hold very dear.
My friends prefer Dungeons & Dragons, as it's a bit more complex and expansive.
As a DM, I thought of a way to incorporate my beloved HeroQuest into the world of D&D.
If you follow the link below, you'll find a folder with all the resources you need to start a Dungeons & Dragons campaign or one-shot, using as many HeroQuest assets as possible.
The project doesn’t include a “story,” but it’s otherwise complete.
No additional D&D manuals or resources are required (unless you go beyond level 3 with the custom-made characters).
If you use this project, you can jump in as a D&D Dungeon Master with a familiar and streamlined way of running the game.
Just read my manual START_HERE_DM.docx.
Link: https://jonathanneels.itch.io/heroquest-in-dungeons-and-dragons
I truly hope someone finds as much joy in this project as I did creating it!
Kind regards,
Fumetsujo
Hi everybody
Recently, I got into Doctor Who, and I was inspired by the episode 'Blink'.
I've made a game — which could also be a physical title — that explores the theme of stone statues (they don't move if you're staring at them).
This game might be a decade too late to the party but enjoy the title and take a scary fun nostalgic trip back to a more civilized time.
Note: this title participates in the SCREAM FOREVER jam.
Kind regards
Fumetsujo
Hi everybody
Recently, I got into Doctor Who, and I was inspired by the episode 'Blink'.
I've made a game — which could also be a physical title — that explores the theme of stone statues (they don't move if you're staring at them).
This game might be a decade too late to the party but enjoy the title and take a scary fun nostalgic trip back to a more civilized time.
Kind regards
Fumetsujo
Hi peeps
I've made a swiper fighter, called Jump Jab.
The variety of modes and mechanics makes this title endlessly fun and keeps your reflexes sharp! Do strategize!
Just give your honest opinion about the title. Be honest - do you consider it a fighting game?
Link: HERE
Note: the game participates in the Gamedev.js Jam 2025
Enjoy!
Kind regards
Fumetsujo
Hi peeps
I've made a swiper fighter, called Jump Jab.
The variety of modes and mechanics makes this title endlessly fun and keeps your reflexes sharp!
Do strategize!
Just give your honest opinion about the title. Be honest - do you consider it a fighting game? Link: HERE
Note: the game participates in the Gamedev.js Jam 2025
Enjoy!
Kind regards
Fumetsujo
Hi everybody
I've made a swiper fighter, called Jump Jab.
The variety of modes and mechanics makes this title endlessly fun and keeps your reflexes sharp!
Do strategize!
Just give your honest opinion about the title. Be honest - do you consider it a fighting game?
Link: HERE
Thank you in advance .
Kind regards
Fumetsujo
I like the graphics; they remind me of the Switch version of Street Fighter The Final Challengers. The gameplay is a bit slow, perhaps because the game is very resource-intensive? I'll continue following the project to see what you do with the other characters.
One tip: it might be a good idea to keep the option open for players to use special moves in their original form (instead of just pressing a button to perform a 'Hadoken').
It's a great project, and you should be proud of the work you've already done!
Hi everybody
Just now I've released my newest game, Drone down.
It is inspired by Chess, Rock 'em sock 'em, GO and Battleship.
Goal is to defeat hostile drones and get your drones to the other side.
I've made the project in BabylonJS.
You can play it here: https://jonathanneels.itch.io/drone-down
Feel free to give me some feedback.
The game also participates in the GMTK Game Jam 2024.
Underneath you'll find some screenshots.
I am aware it is not very "visually impressive", but let the idea of the game sink in :).



Thank you and have fun!
Kind regards
FM