Fantastic blast from the past!
Fumetsujo
Creator of
Recent community posts
Hi everybody,
In my collection, I have a lot of HeroQuest, a game that I hold very dear.
My friends prefer Dungeons & Dragons, as it's a bit more complex and expansive.
As a DM, I thought of a way to incorporate my beloved HeroQuest into the world of D&D.
If you follow the link below, you'll find a folder with all the resources you need to start a Dungeons & Dragons campaign or one-shot, using as many HeroQuest assets as possible.
The project doesn’t include a “story,” but it’s otherwise complete.
No additional D&D manuals or resources are required (unless you go beyond level 3 with the custom-made characters).
If you use this project, you can jump in as a D&D Dungeon Master with a familiar and streamlined way of running the game.
Just read my manual START_HERE_DM.docx.
Link: https://jonathanneels.itch.io/heroquest-in-dungeons-and-dragons
I truly hope someone finds as much joy in this project as I did creating it!
Kind regards,
Fumetsujo
Hi everybody
Recently, I got into Doctor Who, and I was inspired by the episode 'Blink'.
I've made a game — which could also be a physical title — that explores the theme of stone statues (they don't move if you're staring at them).
This game might be a decade too late to the party but enjoy the title and take a scary fun nostalgic trip back to a more civilized time.
Note: this title participates in the SCREAM FOREVER jam.
Kind regards
Fumetsujo
Hi everybody
Recently, I got into Doctor Who, and I was inspired by the episode 'Blink'.
I've made a game — which could also be a physical title — that explores the theme of stone statues (they don't move if you're staring at them).
This game might be a decade too late to the party but enjoy the title and take a scary fun nostalgic trip back to a more civilized time.
Kind regards
Fumetsujo
Hi peeps
I've made a swiper fighter, called Jump Jab.
The variety of modes and mechanics makes this title endlessly fun and keeps your reflexes sharp! Do strategize!
Just give your honest opinion about the title. Be honest - do you consider it a fighting game?
Link: HERE
Note: the game participates in the Gamedev.js Jam 2025
Enjoy!
Kind regards
Fumetsujo
Hi peeps
I've made a swiper fighter, called Jump Jab.
The variety of modes and mechanics makes this title endlessly fun and keeps your reflexes sharp!
Do strategize!
Just give your honest opinion about the title. Be honest - do you consider it a fighting game? Link: HERE
Note: the game participates in the Gamedev.js Jam 2025
Enjoy!
Kind regards
Fumetsujo
Hi everybody
I've made a swiper fighter, called Jump Jab.
The variety of modes and mechanics makes this title endlessly fun and keeps your reflexes sharp!
Do strategize!
Just give your honest opinion about the title. Be honest - do you consider it a fighting game?
Link: HERE
Thank you in advance .
Kind regards
Fumetsujo
I like the graphics; they remind me of the Switch version of Street Fighter The Final Challengers. The gameplay is a bit slow, perhaps because the game is very resource-intensive? I'll continue following the project to see what you do with the other characters.
One tip: it might be a good idea to keep the option open for players to use special moves in their original form (instead of just pressing a button to perform a 'Hadoken').
It's a great project, and you should be proud of the work you've already done!
Hi everybody
Just now I've released my newest game, Drone down.
It is inspired by Chess, Rock 'em sock 'em, GO and Battleship.
Goal is to defeat hostile drones and get your drones to the other side.
I've made the project in BabylonJS.
You can play it here: https://jonathanneels.itch.io/drone-down
Feel free to give me some feedback.
The game also participates in the GMTK Game Jam 2024.
Underneath you'll find some screenshots.
I am aware it is not very "visually impressive", but let the idea of the game sink in :).



Thank you and have fun!
Kind regards
FM
Hi everybody,
While I'm not very comfortable promoting my projects, I would nevertheless like to share my latest creation on this forum. It's a reïnterpretation of the first game I ever invented, "Mimir".
You control the game by clicking once on a compass to “rotate” it one step further, or by double-tapping it to flip the coin. When you click once to rotate it, you gain the following benefits: if your rotated compass has the same value as other players' compasses, those players must turn their compasses with the same value to the south. If you reach the highest value (north) with one of your compasses, you gain an extra turn, which is repeatable.
The game is made for fun and with lots of love. I really hope people enjoy this interpretation of the first game I've ever made. I believe it is simple yet as challenging as a good game of chess in a cat café.
Some screenshots:



Feel free to give me feedback, but mostly just play it and have fun!
Link: https://jonathanneels.itch.io/mimirs-gold
Hi nal2us2
At this moment no windows version exists.
The Oculus project for Unity can be downloaded on its main page. Search the green code button.
https://github.com/curif/AgeOfJoy-2022.1/tree/0.4.0
Good luck.
If you go to Github you'll find a post I made. My edit works except the game emulation (not published). Curif kindly responded on the topic.
https://github.com/curif/AgeOfJoy-2022.1/discussions/234
Hi Curifab
Thank you for the response.
I wasn't even thinking that far (my teleport suggestion was a local jump from point a to point b in the same room)!
I didn't look too deep in your code on github, but maybe a rather quick implementation of a "grand" teleport is working with certain spawn-points every x-rooms? Maybe an elevator door or a toilet door..?
Thank you for your hard work already done!
Kind regards
JN









