The platforming is tight, with the addition of the double jump and the slam attack all the way through. The level design is nicely built around these mechanics, though I did have to read the description to try to figure out how the can shooting worked. Other than that, everything is readable and clear, the animations and sprites are fairly simple but everything pops visually.
Play game
Gauntlet of Doom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #28 | 4.053 | 4.053 |
Authenticity (use of resolution restriction) | #55 | 4.684 | 4.684 |
Overall | #92 | 3.816 | 3.816 |
Audio | #104 | 3.474 | 3.474 |
Visuals | #203 | 3.053 | 3.053 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
No
Was the resolution a challenge?
Yes, had to try to make obstacles semi contained within the camera view, projectiles re-entering into frame were a design challenge.
What did you learn?
For future low-rez jams definitely easier to have a fixed camera view, the small resolution makes it harder for the player to telegraph moving objects.
Comments
Unfortunately I was also affected by the gravity bug, even using the windows executable. What I could see was very nice looking and the sounds/music were great.
If it helps for debugging:
- i7 8700K @ 3.7 GHz
- RTX 2080 @ 5120x1440
The platforming mechanics in this are heaps solid. Had a lot of fun with this one!
I really really enjoyed this! I have to gush about some of the clever design in this game:
Right off the bat, the first time you run into the green laser scanners, the player doesn't really know if they'll hurt you or do something else. However the scanner is too tall so the player is forced to run through it, teaching them that A: it doesn't hurt you, and B it causes a bullet (which does hurt you) to be fired.
Immediately afterwards, you tell the player to 'shoot me' after explicitly saying 'there is no shoot button' so the player immediately knows to use the scanner to trigger a shot! Great bit of teaching!(As an aside, I think that green scanner-shoot mechanic has untapped potential! I expected the boss fights to involve jumping into green scanners to trigger shots at the bosses!).
The controls are so fluid. I think this is the tightest platformer I've played this entire jam. Also I love how the slam functions both as an offensive tool and as a tool to speedrun better (for example, if I'm about to miss a cycle for platforms while in mid-air, I can slam to the ground instead of waiting for myself to fall so I can set up another double jump).
The bosses are great too. They work well with the controls and the players moveset, and I like that you require the player to use the previously-learned skill in the subsequent boss. I also love the little music changes when you enter a boss battle.
I gave it a few tries and got my time down to 119 seconds! Awesome job!
The gameplay of this game is fantastic! I really really liked it (188 seconds). It seems that there's a bug when you destroy the spaceship you always loose a life.
I couldn't get the gravity to work on firefox, edge, OR Chrome (I tried all three!)
Chrome seems to do the best and I got the highest, but I still couldn't reach the first platform.
If you add a windows download I'd love to try again!
296! Very nice! You did a very good job tuning the difficulty IMO, no crazy difficulty spikes but still challenging, but lots of checkpoints!! I thought the bosses were pretty cool (maybe a little too easy), they reminded me of the Koopa bosses from SMB. You did great with the resolution, things didn't feel cramped at all! Also gotta love a T-pose slam :)
Short but very complete experience! The action is fast-paced and enjoyable, and the graphics are very appealing. Having light metroidvania elements without the backtracking and exploration is interesting, as it adds some variation, even though the main aspect of unlocking areas is somewhat lost. The boss fights are super well designed. Overall, great entry, well done!
Made it in 151! Pretty fun, I liked the little boss battles, very creative!
Fun little speed running platform game! The controls feel great and the visuals are a great use of the resolution. Amazing job!
270 was my time! Neat entry! nice music and super simple but fun gameplay. Generous with the check points which is a very good thing. well done!
370, I’m little slow. Cool game, not too punishing and has no issues on my firefox. T-posing is awesome ;)
I'm stuck at the 1st level in the barrels where it says shoot me, where is the shoot button? it wasn't mentioned in the main page.
Leave a comment
Log in with itch.io to leave a comment.