Art style is so good. SFX are also good. However gameplay needs variety I think. I see you didn't have time. Maybe consider adding more fighting mechanics later :)
Play game
Walk in the Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #95 | 3.846 | 3.846 |
Audio | #114 | 3.385 | 3.385 |
Overall | #155 | 3.423 | 3.423 |
Authenticity (use of resolution restriction) | #184 | 4.000 | 4.000 |
Gameplay | #228 | 2.462 | 2.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I was doing Solo. It was chaotic & stressfull but damn, the feeling of creating somthing is worth all the pain.
Was the resolution a challenge?
I never did any resolution restricted jam. So this was lil bit hard. But in the end I managed to figure out stuffs.
What did you learn?
I learned a lot about unity. One thing I realized the importance of pre-planning and time management haha. But considering its my 2nd game, I'm pretty satisfied and had fun.
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