Play gameTRYH4RD's itch.io page
|Authenticity (use of resolution restriction)||#13||4.864||4.864|
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I worked alone on this game, making all the art, music, and code myself, but it was still a fun experience!
Was the resolution a challenge?
Definitely a challenge! One of the most surprising challenges was figuring out how to fit text on the screen. I was forced to keep all my cutscene dialogue very short and quippy, since I could only fit 16 characters on a line at a time! I couldn't reduce the font size, because that would make the text unreadable at such a low resolution!
What did you learn?
This was my first game using Love2D, and I realized: I LOVE love2D! It's very easy to use, and it gets out of your way when developing. Since Love2D is a framework, it means all the 'engine' code (physics, collision,gameobjects) needs to be handwritten. Using Love2D helped me learn how to architect a simple entity component system for my game.
The low resolution restriction taught me a very valuable rendering technique: I can render to a separate, 64x64 canvas, and then upscale to my desired resolution (512x512) instead of manually scaling everything up. This greatly simplifies things like coordinate systems and gameobject positioning, and also makes your particle effects comply with the resolution limitation (which makes them look really cool)!
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