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A member registered Jan 10, 2021 · View creator page →

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Thanks for playing! It could have been because you only had 1 air supply left. The explode action consumes 1 air supply, so I made it so that you can't use it when you're down to one otherwise you'll instantly die.

Thanks! It's actually a mixed of hand made and procedural generation inspired by how Spelunky generates levels as shown in this GMTK video (around 1:40). So it's a bunch of hand made rooms randomly arranged into a grid. All of the coins and keys are randomly scattered as well.

That's good to hear. Thanks for playing! Unfortunately, I didn't have time to add music as I was scrambling to even add the sound effects and export the game on time.

Thanks for playing! Yeah, I didn't have time to improve the UI and had to just keep it as a number. I'm glad you liked the sound effects! They were incredibly last minute. I even forgot to add sounds for getting hurt 😅

I'll try to play other submissions when I have the time!

I think this maybe a browser problem. What browser are you using? I've only tested it on Firefox and it worked fine.

This is a bit of a late reply, but I'm happy you were able to complete it. Thanks for playing!

Thank you! I definitely tried to keep it on the simple side, but I also didn't have time to implement some of the other features I wanted. Still, I'm glad it's at least in an enjoyable state.

Btw, this is unrelated but I love your pfp.

Thanks for playing!

Hey there, is it still not working? If so, what browser are you using? I tested it on Firefox and it worked fine.


Hmm... Those three items are the only things you can click. After that, you should be directed into the ending. If that's not happening, the only thing I can think of is to play it again from the start.

Sorry for that. I've encountered this bug before but I couldn't really really reproduce it or figure out what was causing it.

I really enjoyed this! I love the atmosphere and how you made the dialogue look kinda like a script/transcript.

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This was amazing! I can't believe you made it in 20 hours! It's so atmospheric and immersive. I'm definitely taking notes from this for my next VN.

Thanks! Glad you enjoyed it <3

Great prototype so far! But I feel like switching between loadouts is a bit tricky when you're moving around since you use the same fingers you use for movement (WASD) to press Q and E. It's the same thing with casting spells with the F key. Maybe you could instead cycle through loadouts with the scroll wheel?

This was fantastic. I did not expect a boss fight. I felt like I was back in Celeste fighting Badeline (my favorite part of that game).

Great game but some of the randomly generated levels can be too hard. Could use some more balancing and better level generation.

It's nice seeing something from you guys again. I'm excited for Project Kat.

Hello, your rules said to comment if I want to use your assets in anything other than games. I'm making a dialogue manager/visual novel plugin for the Godot game engine and I would like to use your assets for the examples.

It's going to be uploaded in the Godot asset library. The assets are gonna be used in the example screenshots and maybe even a sample project. I'll include credits in the page and also your rules.txt files in the sample project.

I had a great time with this! The characters were all pretty entertaining. I just wish there was more of it. With 6 characters in a VN this short, it really does kinda leave you wishing there was more. I don't know if you still plan on updating this game. If you do, I hope you can make the characters romanceable.

This felt magical! I just love the atmosphere. It's so cinematic and magical. The story feels like an animated short I would have loved to have seen as a kid. 

I'm not the biggest fan of old school fairytales, but this has just the right amount of darkness (or I guess gothicness?) to suit my taste. Not to mention that it's wonderfully told! The tone kinda reminds me of the live action Peter Pan movie from 2003, which is one of my favorite movies of all time. I even imagined the story as being narrated by the same narrator as that movie lol!

You're writing is really amazing. It makes me wonder what you're history is in terms of writing. 

It might be a  bit hard for some to figure out how to get the good ending, but I think it's pretty standard to have to look up an ending guide for VNs anyway. I was able to get endings D, C and A with no problem though. I only had to use the guide for ending B (which was surprisingly creepy btw).

I'm definitely looking forward to your NaNoRenO entry!

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This game is so unbelievably good! Easily the best VN I've played on Itch so far! It's been on my list for sometime and I'm glad I finally got to play it.

This one's going on my favorites list. I'm looking forward to checking out your other stuff!


I love the thought that went into all of the endings. Many VNs I've seen just add alternate endings for the sake of having them. These endings and the choices leading to them all felt really meaningful. And I like the fact that players are likely to get the "bad" endings first. It makes the true ending more impactful.

I've officially played all your VNs now! It's amazing to see how far your art has progressed!

This one might be my least favorite though. I was far more invested in the characters in Fetch Quest and Red-Handed Robin. Dex feels really bland compared to the characters from the other two VNs.

I'm surprised that I actually preferred the platonic ending to this one. Probably because I wasn't invested enough in Dex's character to really ship them, and also because I didn't buy that they'd develop feelings that quickly. As opposed to the other two VNs where the pairings had already known each other before the story even started which made the romance more natural.

I am happy to see that the trend of the protagonist being the cutest character in the story still continues!

Decided to play another one of you're VNs after I played Fetch Quest. You're really good at writing female protagonists! I really enjoyed this one, though it didn't really go the way I expected. 

Personally I think any type of supernatural twist should be introduced really early on in the story, otherwise it just kinda comes out of nowhere. It kinda clashed with what I was expecting to get out of the game. Nonetheless, it was still pretty fun. Good enough to be a commercial release tbh.

I'm probably gonna play it again to get Wren's route since I got Jay's. Then I'll probably play Pirated Code too next.

I love it! What a neat idea for a framing device. Loads of charm and fun in this one! I also really like the fact that Todd basically dies in every ending 😂

Obviously Dan's the real best boy though. Wished there could have been a route for him too 😜

Great game so far. The art is amazing!

I really want to play more, but for some reason the main menu buttons stopped working, even though the steam and feedback buttons still worked.

It's my first time seeing someone play through my game. Thanks!

Thanks for playing!

It actually does get more difficult. The arrows start to spawn and move faster over time, especially around 150.

Thanks for playing!

Thanks for playing!

Thank you so much! It was my 48-hour jam so I decided to do something super simple. Glad you enjoyed it!

Yup. That was the inspiration for this game. Thanks for playing!

Not really an Undyne stan, I just really liked that fight. Thanks for playing!

Thanks for playing!

I did originally intend it to be distinguishable which direction the rotation was going to be, but I ended up liking the rush that comes from the uncertainty. So I kept it that way.

Thanks for playing!

Nice! Thanks for playing!

Glad you enjoyed it! The 270 degree turn was a quirk with how I was rotating it in Godot. I couldn't really figure out how to fix it. But it shouldn't affect gameplay since all rotations take the same amount of time. 

Yeah the color palette definitely came to bite me when it came to the ingredients. I did intend to have multiple customer sprites though, I just ran out of time.

Glad you enjoyed the game!

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This was so great! There's a lot of juice to this game. I love the music and the sfx, they make the fights feel even cooler. The stylized screen whenever the player or an enemy dies is also super cool! Animations were also really good. You were able to pack a lot of personality especially with the second boss. I love that guy!

 A little bit hard, though. And I keep forgetting that I can roll, and I didn't quite know which attacks I could roll through. My only real gripe is the weird controls. Mixing x/c with the spacebar was just really hard. Wish you used the z key instead or the up arrow.

I think this might be my (new) favorite entry so far!

Thank s for playing! I'm glad someone appreciated the flavor text lol! 

Thank you!