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I see you've also made a triple boss fight. (Mine is more on the easier side though.)

Your game's narrative and dialogue has a alot of charm, I loved how the speech was emphasized through sound effects and timing, very clever. I also loved the fluidity of the last boss' animations. I thought it was also clever that the last boss was aware the player would be knocked down, quite meta.

I do think some of the the attack patterns especially in the latter half of the second boss and the third boss in general were quite difficult though, mainly either alot of different things to juggle at once or the super quick reflexes it takes to respond. The partial health recovery definitely helped with making the game easier to beat but this was a really great entry overall.

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Thanks! Also I loved your game, glad another boss fight game made it into this jam!

Thanks for the kind words on the dialogue, I was a little worried that people would be bored during the cutscenes so I'm glad the dialogue FX spiced things up!

The final boss attack patterns are definitely complicated. One thing I always have trouble with is making things a fair difficulty. Since I'm the main playtester, I tend to get too much practice with the game and inevitably over-complicate things. The knockdown mechanic was the main way to help people finish the game, so I'm glad you found it helpful! Thanks for playing!