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GamesBySpencer

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A member registered Jul 12, 2020 · View creator page →

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Awesome little game. I didn't get very far yet but I will definitely come back to play it more. I thought the level design was really good and there were a couple of moments that definitely took some puzzling to figure out. The restriction of only being able to attack on green surfaces is actually really fun and gives the game a lot of depth. Great work!

I played through the game, and I think you did a great job on what you were trying to accomplish, I just think that for how simple the gameplay is, it needed a wider variety of hazards and enemies that have to be reacted to differently. What you do have is a lot of fun though. Good work!

I had a hard time wrapping my head around what to do in this game, and I still don't think I really know what I am doing. With that being said, I really liked the presentation, the music and art really portrayed a happy little restaurant. Nice job! I just feel like the game needs a proper in game tutorial.

I had a fun time with this game, and I feel like it could be really great with a bit more work. First, I think mouse controls would help a lot so I can click where I want to place something. Second, I think a better tutorial is definitely needed. I am certain that the time constraints are the only reason there isn't one, so that is okay. Overall, I think this is a really cool game that has a surprising amount of depth for being a jam game, nicely done!

That is a bit strange, I haven't had anyone so far report any issues of not being able to play. If you could let me know what browser you are using I can look into it.

I thought the presentation was fantastic. This is definitely one of the best looking and best sounding games I have seen this jam. The presentation is definitely up to the quality of something I would purchase. However, I did have a couple problems with the gameplay that caused me to not get super far. The spider enemies being able to jump upwards through the platforms, knocking me off and making me start completely from the beginning felt extremely unfair. Additionally, while I appreciate the free look feature, some of the off screen jumps felt a little too difficult for how long it takes to get back and retry the jump. Overall, fantastic art and sound worthy of being paid for, but a few game design missteps made it difficult to fully enjoy. With a few small tweaks, you have a really good game on your hands.

I had a lot of fun with this game. I have made a top-down tile-based puzzle game in the past and can attest to how difficult it is to make puzzles that are challenging to solve while still feeling fair.

I had a fun time with this game. I got the good ending and didn't find a single secret. I liked the teleportation mechanic but I don't ever feel like it was used in any particularly interesting ways, and I never had to use the step back ability. Now I fully admit that the game could be much deeper by finding secrets, maybe the other endings are harder/more interesting to get to, but that is what I felt about my play through. I still thought the game was very fun, just that it had a lot more potential than at least I was able to uncover.

This was an unreasonably fun game. There wasn't much to it, but I was hooked. The sound effects were satisfying and made it fun to prepare the ingredients. I enjoyed the story even if I knew more or less what was going to happen. Awesome project, good job!

I thought that this game was pretty fun. I liked the old western theme, it felt like one of those shooting gallery games you play for a couple quarters. I played on controller and my only complaint was that the sensitivity was too high.

I had a fun time with this game although it was very difficult for me. The controls hard to get used to, I think controller support would go a long way at making the game feel better to play. With that said, I think its a cool game with great presentation that I am personally just bad at.

All I can say is that this game is fantastic and certainly the best game I have played in the jam so far. The personality of the bosses and the player character were great. The gameplay was fun and responsive, and it had more juice than a Vlambeer game. My only complaint whatsoever was that the control scheme felt a bit awkward. The hand position I need to use to press both the x/c keys and the space bar is a bit uncomfortable. Excellent game overall, I hope it wins.

Really fun breakout style game! I really like the spiders, they are a cool addition. The music, sound effects, and art were all really good. At first I thought the jump felt really off, but a few levels in I realized it was just because the jump only triggers after releasing the space bar, not pressing it.

I thought this game was pretty fun and had great presentation. I felt that it was difficult to gauge what the best tactical decisions were, so I mostly ended up spamming the ships on cooldown. Great game, I think it just needs a bit more explanation.

Really fun game. I felt that the levels had a great mix of puzzle solving and reaction-based challenges. The twist a few levels in that introduces multiple characters is something that I absolutely did not expect and really added extra depth to some of the levels.

I am glad you enjoyed it! This was my first Low Rez jam and I wasn't super sure what I was doing resolution-wise so I already know a number of changes I could make if I participate next year.

So far you are the first person on here to get to the boss, at least of what I know, good job! I definitely still consider the boss unfinished. I didn't get started on the boss until the last day of the jam and all of my play testers were unfortunately unavailable. I got the boss to a state I considered reasonable and just called it there. It definitely could have used a lot more work but I did what I could at the time. Thanks for the feedback!

Thanks for playing! I couldn't really find a good way to remove the subpixel movement without making the game feel really bad to play so I just left it in. Maybe that was the wrong call, I'm not sure. I spent a long time tweaking the walljump as well. It changed quite a number of times throughout development. I really wanted it to feel just like the Metroid walIjump without being too difficult. I settled on the current iteration because it was the easiest I could make it without opening up some bizarre exploits. It probably could have used one more rework before submission. I will probably tweak the walljump some in a small update after rating is done. Thanks for the feedback, I appreciate it!

This is a really fun game! I think the presentation was fantastic, good art, explosion effects, level transitions, etc. I enjoyed catching enemy projectiles and firing them back, that is a really fun mechanic. The levels I played were a bit too easy, and the game could use some music, but I still had a good time.

Hey this is a really fun game. I honestly have a hard time believing that this is your first game. Well done! I like the art style, it works well with the restrictions. The parallax background is a nice touch too. I liked the choice of music a lot too, even if it wasn't made by you. I would make it more clear in game that the jump height changes based on how long you hold the button. "Press space to jump" doesn't really communicate that well. The jump sound effect also get a bit grating on the ears after a while, but it isn't too bad. Great job and keep up the good work!

I tried a few different variations of the screen transition. If I made it any slower it made the platforming too hard. There's probably some way I could have improved it, but I am not really sure what it would be.

I played your game, It is pretty fun. The difficulty and gameplay feel really good, and I like that you are a pea trying to run away from the knife. Keep practicing, it is a lot better than my first game was!

Hey, I would have loved to play your game. The screenshot you posted looks cool. Gamedev is hard and takes a lot of practice, doesn't mean you are an idiot, you gotta be pretty smart to be able to make anything work, especially in something as hard as Unity/C#.

Maybe I needed to find a better way to explain the wall jump. You press away from the wall when you jump like in the Metroid series. Thanks for playing and dropping a comment.

Game is fantastic. I haven't played much yet but its a lot of fun, has great atmosphere, and the guns feel punchy. Making the limited resolution part of the story is something I never would have though of. My only complaint is that the sensitivity is way, way too high for me, if there is a way to turn it down I couldn't figure it out.

The combat in your game definitely felt way better than in mine, nice job! I am probably going to do an update after the judging period to touch up the combat a bit.

The animations were definitely tough to make in such a limited size, I am glad you liked them.

Hey thanks for playing, I am glad you enjoyed it. I'll probably release a small update after the rating period is over to improve the combat since so many people have noted on that. If you got the purple suit the only thing you had left to do is beat the (somewhat unfinished) boss back down in the jungle area.

This game seems very difficult to me. The pixel art and sound effects are incredible though. Your water shader for the background does break the 64x64 pixel limit though. Still one of, if not the best looking game I have played in the jam so far.

Absolutely adorable little game. I loved the art on the hamster and the music as well. The gameplay is a bit basic and it could use some more polish, but you did a great job!

Thanks for playing!

Awesome game. So far this game has the best juice out of anything in this jam that I have played. The shooting feels super crunchy and impactful.

Hey really fun little shooter. I thought the enemy designs and the lighting effects were really good. The shooting was fairly basic but felt punchy. I really just feel like it needed some sort of radar to tell when somebody spawned behind you.  I enjoyed it a lot though!

Really fun platformer. I loved the progression of the mechanics and how they all came together. The controls felt slightly unresponsive at times and the music, while very enjoyable, gets a bit repetitive over time. Still a 5 star game I would say!

The game definitely needs more juice that's for sure. I couldn't figure out how to keep the particle effects to the 64x64 pixel grid, so I just left them out. Godot is awesome, it is nice to see all these Godot projects! I used Unity for my first two game jams and it just felt bloated and messy. This is my second real Godot project and I like it significantly better.

I definitely agree with you there. I had been wanting to add more feedback for most of the jam but I always had more pressing things to get to. If I do any updates to the game after the jam, that will certainly be one of them.

Hey thanks for playing! The wall jump functions very similarly to how it does in the Metroid series. Guess I should have gotten somebody to play test it that hadn't played a Metroid game. Thanks for the feedback!

Fun game, you absolutely nailed the game-feel of building up to, aiming, and then spiking the ball.

I am impressed that you made a whole tactical card game by yourself. I made one in a team of two for the GMTK game jam 2021 and ours was a buggy mess. I only played the tutorial so far but I like what you have.

The presentation is great, I love the music and the art. The tone shift going from the dark intro area to the town was a surprise. I didn't play further due to key-spamming being a requirement to move around the bigger areas. That should be a simple fix though.