This game is gorgeous. The plants blooming as you walk by is such a nice touch. I like the idea of the friends only helping you if you're on the grass. It's thematic.
Unfortunately, I got hopelessly lost after finding the blue friend.
Criteria | Rank | Score* | Raw Score |
Audio | #40 | 3.900 | 4.111 |
Overall | #82 | 3.874 | 4.083 |
Gameplay | #100 | 3.479 | 3.667 |
Visuals | #118 | 3.689 | 3.889 |
Authenticity (use of resolution restriction) | #120 | 4.427 | 4.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Only me.
Was the resolution a challenge?
No text.
In order to create a game with a complex mechanic, I have to make sense for the players to see when playing the game.
What did you learn?
I've never made a game at low resolutions before. The biggest challenge is graphics. We had to make a lot of tweaks to the graphics when we wanted to make the graphics look as good as the previous featured games.
This game is gorgeous. The plants blooming as you walk by is such a nice touch. I like the idea of the friends only helping you if you're on the grass. It's thematic.
Unfortunately, I got hopelessly lost after finding the blue friend.
Awesome little game. I didn't get very far yet but I will definitely come back to play it more. I thought the level design was really good and there were a couple of moments that definitely took some puzzling to figure out. The restriction of only being able to attack on green surfaces is actually really fun and gives the game a lot of depth. Great work!
This game looks so Good. I had one problem with map collison where when I enterd a gate, it put me on the camera border(I only could see my feet and sliding across the map). But it fixed itself when I reached a second gate. Other than that I enjoyed so much playing through it.
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