Sorry but no, it's in the style of a Gameboy game but it uses Godot as it's engine so it doesn't have a version that will run on a Gameboy or emulator!
GreenClovers
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This is very good. The vibe was near immaculate, a growing sense of dread and terror that really helped build a scene. I think it was paced well and it worked really well!
The only thing letting it down is some of the alien sightings. I really like the photos that were included, but the actual "sightings" of the aliens earlier lingered way too long to be truly scary.
Again, this is a really solid project and I really enjoyed playing it.
A surprising amount of depth in a simple package, there are some good spooks there. I do feel like the puzzles are more of a roadblock then you aimed for, it's the reason I'm not going through it again (I think I didn't have enough bullets for an enemy near the end, escaped instead) but I do think I had a complete experience all the same.
I think the game loop is the perfect amount, I was just starting to get bored when I realised "oh wait..." and some things started falling into place. The story is simple, but I do think it works well.
I think the actual scares needed a bit more work on them. I think the first abduction stays just a bit too long and the sound effect was just a bit too "normal" to fill me with terror. Promise I'm not shilling for them, but I used the free sampler from PMSFX to create some proper stings for my project which I felt help give a bit more OOMPH to an effect.
Again, really enjoyed it!
Very good looking game, there are a lot of small touches that really makes if feel polished, except for the writing, which felt rushed. I think the light was the thing I was supposed to avoid, which is similar to my game, but when surrounded by sunflowers it was hard to tell where it was, or if anything happened when I was caught in it.
Yay, another demon game! And what an amazingly polished game! The voice acting really helped raise this, and I loved the look of the entire thing. The writing really made the background of this world come to life, I could imagine all of it.
I got the bad ending the first time, and then I got the others, but I think that even though it was tragic, the bad ending was my favourite. Sad, yes, but where the story could go from there really interested me! But then, I'm always a sucker for a summoned demon angst story!
I had to push myself to play this game. There was so much here that made me feel uncomfortable, knowing that how I was feeling was a pale reflection of what you felt.
I was so happy to see the epilogue pop up, to know that it was nearly over. Throughout the game, you explain how you didn't have a story or a film moment, a moment where everything slotted into a neat narrative structure, no act breaks or montages. But you gave it to us, so we could experience your story without being left in limbo. I hope that by making this game, you've managed to continue on this path out of that place.