More engaging than I expected! That baguette sound effect was really annoying, but apart from that this was a really fun little game!
GreenClovers
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Impressive for a four-day game jam! Managed to keep me hooked, I managed to beat it in my 4th loop thanks to that card that kills enemies with less than 33% health, maybe a bit overpowered.
I really liked the little animation when a card was played and the damage represented by a circle flying around, really made cards that deal multiple damage very satisfying to use! Well done!
You could have given me 100 guesses, I would have never expected anybody to make a game based on Zelda 2 for this jam, and considering how I didn't like that game, I found this game really good! Very much think the retro vibe helps it and the level up system was what kept me coming back, only think I feel like is missing is a transition from the end of the loop to the start, something as simple as a "exit to the overworld and tween back to the castle". Massive well done!
Interesting take on the concept, I feel it got repetitive quite quickly, and it was definitely easier in the old-age race instead of the future race, as it was easier to tell where I was going!
I also ended up going the wrong way at one point after I think I hit one of my echos and got disorientated. Kind of a strange experience I must say!
Such a great idea, and I really like the art design, reminds me of Wandersong. The little chats between characters at the start of the loop was lovely as well, I just wish the fighting didn't feel so "floaty", might just be me having to get used to it, I think I'll try it with a controller at some point, again very impressed you managed to get so much done as a solo developer!
I think it's fair to say, whoever on the security team decided that "reverse gravity" would stop thieves is getting fired soon!
Did like the game, a bit too chatty and a tutorial that wasn't really needed, I don't think there was anything too complicated, but very impressive to put this together in such a short amount of time!
I'm a sucker for a good microgame game, and this is definitely one of them, The games were just hard enough that I knew I could complete them, and I knew how much longer I had to go until I was done. I'm proud of you for making this game, but I'm more proud of myself for knowing I managed to complete this game >:)
Been hoping to find games based on music beats, love the idea and it sounds amazing no matter what you do, which is great. I like the puzzles, but I kind of wish that you always started in the same place, feel like it would make the focus more on getting the right beat instead of having to juggle two concepts, does that make sense? Great game though, well done!
Great concept, found that the information I had between days wasn't really that useful, that might just be me being bad at remembering names. I also found the entering text hard to read, think that having it just show word by word may have been better. But again, love the unique concept and think you pulled it off really well!
I liked this, but the controls felt a bit awkward in terms of positioning my fingers, and while it felt really good when I was going fast, it also meant sometimes I would be too slow to get ready for the next obstacle. There's a really cool idea here, and I think it's executed well, I'd love to see a more polished version later on.
Brilliant. The design choice of you have to face your tail to bite it instantly makes this a proper puzzle game. The only thing I could suggest is to have a "beat in X turns or less" to show the player that sometime it's better to reset (Multiple levels I got stuck, reset then solved it in way less turns then I thought I would have to!)
Well, today I discovered that the phrase "knowledgevania" is like a sleeper agent activation phrase that makes me want to play a game straight away. Fantastic concept, well executed, one of those game jams that really makes it worth putting the energy into finishing it off, I felt so good when I got to the end of the game, great job!
Nice idea, I get that the reload has to be slow but I think it could have been improved if there was some way the player could make it faster if they had to stop and like mash a button to speed up the reload time.
Also really loved how powerful the laser felt, especially when you had a bunch of mirrors and you used the laser correctly.
Yes! Love the concept, it feels slick and easy to start with, and once you get used to dashing you find yourself constantly kiting enemies around. I really enjoyed when the giraffe enemies dashed and you could set up a trap for them, would have liked more enemies like that!
Just a fantastic 15 minutes spent playing, love it!
I actually quite like the bigger level! I think that this game would be more fun if it used a more grid based system of movement, I felt like my character kept on being just "slightly off" and so when I had planned for one thing to happen, something else completly different. I do appreciate a different take on this sort of time loop based gameplay, and would have liked to have seen more!






















