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GreenClovers

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A member registered Dec 19, 2016 · View creator page →

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Yesuh! Kindest way possible, this felt like an old school flash game, no rest for a second (Maybe could have had a lil' break between seasons? 😅), the whole vibe felt great, I've only gotten to August but I'll think I'll be back to try and get through the whole game!

Yes! This is one of the ideas I had about the theme and I'm shocked I haven't seen more of it! You took the idea a different way then I would have but it's amazing!  Massive well done!

Sometimes you just want a dang fine puzzle game and that is exactly what this is! Only thing I could suggest to improve is to allows a "Go back an iteration" option, especially on the last two levels where you want to do some more experimenting? 

I've seen a few ideas of "Game where you make a game for a jam" but this feels like the most polished one! Sadly I got softlocked before completing my game because I clicked an item while a window was already open 😅

Loved the concept! The intro was a bit long and sadly I was softlocked when I couldn't draw any more cards, maybe because I had all the hearts for the ghost? It really did engage me for the time I could spend on it!

Loved the way you took the theme, I love the trope of "Well if I'm predicted to die from X,then Y can't kill me!" and you did a good job with it in the time you had, I could see this being expanded on into a full game!

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Welp, hope it was a good learning experience with Godot! For what you have, the visuals are polished, some audio would help make this a full experience (Except for the little hooray, that gave me a giggle), good luck with your future games!

YESSS!!! What an amazing game,  the only things I think I'd  like to see would be the ability to ask for hints (I felt I didn't need them and would have preferred not using them) and maybe an undo? Like there were a couple of times I messed up and had to redo a puzzle because I went backwards. 

There was one point I was certain I had softlocked myself but no it was fine, that's the thing I'm the most impressed by! 

Awesome game! Puzzles that felt pretty open but still had smart solutions and false ends. The only thing I'd have liked to have seen is buttons that were on the same theme as the rest of the UI. 

Greg for 2026's best new character award. This game has a subtle humour and the combination of orbital with incremental  game works really well! My only issue was on a laptop with a trackpad I couldn't pan the screen, but that's just me being too lazy to plug in the mouse! Well done!

I liked it, it gave me Professor Layton vibes, though with more physics puzzles than anything else. Good idea having a skip level button, I needed that on the first task as I couldn't pick up the microphones! Good job overall. 

JEEZ! Great  job making a 3D game in Godot look this good in such a short amount of time, must have taken a lot of time and effort on both the 3D modelling and animation side and the programming side, well done! I think if you shared your process on making this game you'd get a lot of interest! 

Game was cute, liked the controlled chaos, only thing I would have liked is a clearer timer but I got used to it eventually. 

Okay, that last puzzle really got me for a while but I managed to solve it! Cool mechanics mixed with good level design, would like to have seen more levels which is always a good sign!

Funny game, took me a while to  work out what I was doing but I guess that's all part of the fun! I forgot I could jump for the first couple of scene but remembered to make all those amazing scenes! I was on 89%  on both critics and viewers and I have no idea how to get the last couple of points so now I'm gonna have to move on 😭

I'm going to need to  come back here to finish this game off soon, what a wild ride! The effects of the boss introductions were incredible and the general vibe is perfect!

Someone's a fellow fan of final destination I feel! Biggest issue for me was seeing the UI, I like the important props being different colours, could this have been the same for the UI that had the timers? 

I liked how quick to pick up it was, the haters were a great addition, really polished idea!

Congrats on  your first game jam projecct! Short and simple, some audio would have greatly enhanced this!

Love it! Simple concept very well executed, it really does feel like the only enemy you have is the countdown which is so on theme and I felt great for making it to the last day with enough acorns! 

Amazing UI, sound effects, giving Danganronpa meets Saw, love the concept! Feel like 30 seconds is too generous or maybe having cards that get you more time, i just drew a bunch of cards and played everything! Would love to see this expanded on and get a clearer idea what some of the cards actually do!

Nice idea, there was a good flow for a good chunk of the game but then I couldn't find any more upgrades/perks and I so I ended the game. Two things I'd have liked to have seen:

  1. Some way of seeing where upgrades were on the level so I had somewhere to move towards
  2. More upgrades like the blue laser which gave you a powerful ability with a drawback, I really liked how it messed with the movement so it got me thinking more about where I placed it. 

Good job with the game!

It's a nice start but I want more variety! Give me weirder buttons!

Short and sweet! Felt more like an interactive experience then a game but it was a very fun experience! 

I feel like I could spend a lot of time with this one, want to come back to it when I have more time after the jam to try out different characters, I feel like the characters I chose I just went with certain combos again and again but would like to try out different combos! Well done getting so much done in such little time! 

An idea I've seen a fair amount but this is the best approach by far. The graphics look great, having to juggle the different bombs, the countdown before a bomb unlocks so you can't just do one at a time. The cutscene when the bomb explodes is just the cherry on top, well done!

Well done getting your game completed! Maybe trusting the safety of  the world to a teenager (?) wasn't the best idea...

I like the idea and got what I needed to do quite quickly. I found it a bit annoying having to discard and confirm so often  just to move bits and pieces, maybe if discarding made you move  forward straight ahead or diagonally? Well done on the game!

Nice game, good amount of polish, good variaty in the tasks. I played twice and won the second time, got lucky that most of the "fix this now!" tasks were just pressing the control room button. Good job!

Fantastic little experience, having the screen fill up with upgrades felt great especially when it was just the gun. Good job!

What a great experience! I felt like I was never 100% sure I was doing the right thing until I got to the final scene. Such a great message and a great way to tell it, well done! 

Great execution of a nice concept, my only issue was sometimes I thought somebody wouldn't hear a hiccup but they were just close enough to hear it, maybe a visual indicator to help you make your moves? 

Really liked this! Good idea followed by a solid execution, I played about 4 times before moving on after I was only 20 seconds away from winning but lost to a system restart! The game over noise was pretty annoying but overall solid work! 

Really cool looking game, I got stuck on the second level, maybe a difficulty select mode where you can choose how slow or fast the game is? But again, this is really impressive for 4 days! 

Welp, you delivered what we were promised! This guy should see a Doctor... 

Oh no I failed 😭 Great little game, I'm certain I had the suspect but I just needed to get some more evidence! Maybe the UI could be a bit improved to make reading the text and checking the evidence just a bit easier? 
Oh, and out of curiosity, what engine did you use? 

Great game but I think I need to download this so I can play it without causing the game to lag when I have so many boxes! 

Wow, what a game! I played 3 rounds, thought I was being clever in the last round but totally screwed myself over! Such a great concept, can't imagine how long it came to come up with all the major arcana effects!  

Aww, so cute! ❤️ Only issue was sometimes it was hard to click on the character I wanted to move, but apart from that this is such a sweet and heartwarming little game! 

Great use of the theme, gave me a good laugh (I totally underestimated just how many enemies we would have!), fantastic art style!

Loved  this! Totally my vibe, great voice acting and design, can only critique lack of subtitles, I thought the light was moving by itself at first!