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GreenClovers

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A member registered Dec 19, 2016 · View creator page →

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Absolutely! I'd love to see someone play it!

Oh wow sorry to hear that! Are you on PC or Mac?

Yay, another demon game! And what an amazingly polished game! The voice acting really helped raise this, and I loved the look of the entire thing. The writing really made the background of this world come to life, I could imagine all of it. 

I got the bad ending the first time, and then I got the others, but I think that even though it was tragic, the bad ending was my favourite. Sad, yes, but where the story could go from there really interested me! But then, I'm always a sucker for a summoned demon angst story!

Wonderful looking game, the only issue is how the text can be hard to read (on the web at least) but it's still a great little experience!

Wonderful game, with a fantastic atmosphere, I loved the little door opening effect.

Wonderful! Great camera work, great writing, fantastic art! Overall a wonderful experience!

Heartbreaking,,  the small crying really drew me in. The background, while simple, makes everything feel so intimate, like we're onlookers to what was supposed to be this secret tragedy. I loved this entry!

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A fantastic way to use the limitations, I really enjoyed the message and the flow of this game! I think that the text was sometimes hard to read, and the camera could  have been a bit more polished, I think having it zoom out would have helped, but this was still such a great game!

Wow, this is amazing! I can't believe something so small and simple could be so replayable, but I got every ending and loved them all! I am so impressed you managed to fit so much while only using so many assets!

What a wonderful experience, it truly felt like the epic ending monologue of a stage play, with how the contrast and the background is used, I adored it!

Wow, this looks amazing! The writing is quite funny, but it definitely got me intrigued!

A sweet game, I adore the textbox, it's simple but it adds so much to the vibes! 

Wow! I'm sorry, and congratulations for finding a completely unique bug! I didn't know that was possible, but I hope you still enjoyed the game!

Sorry, thank you for letting me know, I'll look into this!

Okay, took some digging, but it turns out I told the game to go to the "By yourself" scene, but not to the correct part of that scene! I'll try to fix that now, thanks for the feedback and the bug report!

Thanks! I'm going to guess that this happened when Ben came over. I think I fixed it now! I do love Ink, but it can be hard testing everything! Thanks for the feedback, we found ourselves with less time near the end due to someone having to put their irl life first, which is totally fair! 

Fixed this now (I forgot to check if you actually open the phone!) but I'm glad you still enjoyed it!

Haha, oh no! Was that a glitch? Did you get to the phone by yourself, or when trying to take a photo of Ben? It's so hard to quickly test a game like this to see if it gets an error like that 😅

I can't way to play the full version of this, it's such an intriguing mystery! I did find that sometimes music was too loud and drowned out voice acting, but I was able to change this in the settings!

Wonderful use of animation and music, to make a Visual Novel that really feels alive! 

Really cool idea! Sadly, I got to a point where I just could not tell what I was doing wrong to put in the next line, so maybe a "skip this one" would have been nice? 

Thank you! Yes, Ben is... Problematic, but hopefully you may have seen another side to him! I mean, he's still a pain, 100%, but hopefully an entertaining pain!

If you find any bugs/errors, then please let me know here! And if possible, take a screenshot so I can see which line caused the issue!

I had to push myself to play this game. There was so much here that made me feel uncomfortable, knowing that how I was feeling was a pale reflection of what you felt. 

I was so happy to see the epilogue pop up, to know that it was nearly over. Throughout the game, you explain how you didn't have a story or a film moment, a moment where everything slotted into a neat narrative structure, no act breaks or montages. But you gave it to us, so we could experience your story without being left in limbo. I hope that by making this game, you've managed to continue on this path out of that place. 

https://greenclovers.itch.io/clothes-rpg

Hi! I used Ink as my engine, and exported it with the inbuilt Inkjs in Inky. It has built in class handlers, including one for audio and one for audio loops. I just had a place in my folder to store these, then used the #AUDIO:  audiofolder/scary.mp3 or something. Hope this helps!

Really liked the idea, and the feel of the world is really fantastic, but I couldn't work out how to get the prisoner level to end properly, tried a lot of combinations but they never worked! Maybe have multiple "win" combinations? 

That's a good idea, thank you!

What a silly, funny game! Wonderful sound effects. 

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A really enjoyable puzzle game, I'm surprised the  assets weren't all made by the same person, they all worked here. My only real complaints are that there was too much tutorial before the main bench mechanic and that some puzzles felt like you had to be lucky that you wouldn't be blocked by an enemy because you can't see them when you start the timed button, but overall, really impressed!

Well done on finishing this game, and doing everything yourself!

Try to avoid having art assets of different resolutions (For example, the characters and the platforms), this will help make everything feel part of the same game. 

While I didn't enjoy the sliperness of the character movement, there was some good level design here. Didn't enjoy "leaps of faith" where I couldn't see the platform I was supposed to land on, maybe having a camera that zooms in and out?

It's a very polished game, but the actual puzzles really were too easy, think the turn limit would help, maybe some tiles that don't change?

Wonderful looking and sounding game, felt fun to play, only issue was those monsters in the rift, think some temp invincibiloity would have been nice for half a second, so you can react to them!

I've played a couple of games similar to this, but this one has been the most fun. Found the combat not needed, I wanted to keep using the cool trick, so I never swung the sword. But the actual Mana Focus felt good to use, and the camera always felt the right distance to help me use it properly. 

An incredibly polished, emotional experience, thank you!

I've seen this idea a few times, but this 3D version is a new one, would have liked to be ale to rotate and check an object at the same time!

Cool game, think I would have liked to have known how many were left, thought I was going to be doing it forever! Also liked the writing, sometimes was a bit repetitive, but it did make my giggle a few times!

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Cool, unique game with a great vibe, but it's not really clear to me what I'm supposed to do to win. I wandered until I died, and I don't really feel like I could have done anything differently. Maybe having tiles that can let you see further, or hearing rumours about a camp/water cache that gives you a direction to go in? 

Very good game, only gripe was that some things could have been more clear to see, such as the spikes or bullets. Could see them, but in the last section, it took my brain processing time to see and react to them