Absolutely! I'd love to see someone play it!
GreenClovers
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Yay, another demon game! And what an amazingly polished game! The voice acting really helped raise this, and I loved the look of the entire thing. The writing really made the background of this world come to life, I could imagine all of it.
I got the bad ending the first time, and then I got the others, but I think that even though it was tragic, the bad ending was my favourite. Sad, yes, but where the story could go from there really interested me! But then, I'm always a sucker for a summoned demon angst story!
I had to push myself to play this game. There was so much here that made me feel uncomfortable, knowing that how I was feeling was a pale reflection of what you felt.
I was so happy to see the epilogue pop up, to know that it was nearly over. Throughout the game, you explain how you didn't have a story or a film moment, a moment where everything slotted into a neat narrative structure, no act breaks or montages. But you gave it to us, so we could experience your story without being left in limbo. I hope that by making this game, you've managed to continue on this path out of that place.
A really enjoyable puzzle game, I'm surprised the assets weren't all made by the same person, they all worked here. My only real complaints are that there was too much tutorial before the main bench mechanic and that some puzzles felt like you had to be lucky that you wouldn't be blocked by an enemy because you can't see them when you start the timed button, but overall, really impressed!
Well done on finishing this game, and doing everything yourself!
Try to avoid having art assets of different resolutions (For example, the characters and the platforms), this will help make everything feel part of the same game.
While I didn't enjoy the sliperness of the character movement, there was some good level design here. Didn't enjoy "leaps of faith" where I couldn't see the platform I was supposed to land on, maybe having a camera that zooms in and out?
Cool, unique game with a great vibe, but it's not really clear to me what I'm supposed to do to win. I wandered until I died, and I don't really feel like I could have done anything differently. Maybe having tiles that can let you see further, or hearing rumours about a camp/water cache that gives you a direction to go in?