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GreenClovers

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A member registered Dec 19, 2016 · View creator page →

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More engaging than I expected! That baguette sound effect was really annoying, but apart from that this was a really fun little game! 

Adorable art and satisfying threading, would have liked a bit more variety, maybe like having to sew buttons onto the jacket? Well done though!

Impressive for a four-day game jam! Managed to keep me hooked, I managed to beat it in my 4th loop thanks to that card that kills enemies with less than 33% health, maybe a bit overpowered. 

I really liked the little animation when a card was played and the damage represented by a circle flying around, really made cards that deal multiple damage very satisfying to use! Well done!

Nice little idea well executed, good job!

You could have given me 100 guesses, I would have never expected anybody to make a game based on Zelda 2 for this jam, and considering how I didn't like that game, I found this game really good! Very much think the retro vibe helps it and the level up system was what kept me coming back, only think I feel like is missing is a transition from the end of the loop to the start, something as simple as a "exit to the overworld and tween back to the castle". Massive well done!

Lovely little game, perfect for a little playthrough, has a clear idea of what it wants to do and does it, well done!

I think I needed this game to be like 20% slower lol, I got overwhelmed quite quickly but the fact it was so quick to start again meant I managed to eventually become a butterfly! Good concept, good execution, just needed it to be a bit slower!

Interesting take on the concept, I feel it got repetitive quite quickly, and it was definitely easier in the old-age race instead of the future race, as it was easier to tell where I was going! 

I also ended up going the wrong way at one point after I think I hit one of my echos and got disorientated. Kind of a strange experience I must say!

You turn this into an idle game and I think people absolutely will buy/watch adverts to play it. It's just so stupidly satisfying, defintely something I would show to other people.

Such a great idea, and I really like the art design, reminds me of Wandersong. The little chats between characters at the start of the loop was lovely as well, I just wish the fighting didn't feel so "floaty", might just be me having to get used to it, I think I'll try it with a controller at some point, again very impressed you managed to get so much done as a solo developer! 

I think it's fair to say, whoever on the security team decided that "reverse gravity" would stop thieves is getting fired soon! 

Did like the game, a bit too chatty and a tutorial that wasn't really needed, I don't think there was anything too complicated, but very impressive to put this together in such a short amount of time!

Ooh, a board game! Did feel very luck based, maybe having some more "cross this and this happens" tiles may have been worth it. But overall a very good looking and polished take, well done!

I'm a sucker for a good microgame game, and this is definitely one of them, The games were just hard enough that I knew I could complete them, and I knew how much longer I had to go until I was done. I'm proud of you for making this game, but I'm more proud of myself for knowing I managed to complete this game >:)

God I hope you take this as a compliment, but this gives me such 2000s newsground game vibes, between the slightly grungy art style, the strange floaty nature, it's really got a vibe! I wish the fighting was a bit more interactive, maybe a block button may have helped? Good job.

Wow, you really went for the time loop mechanic, and you really let the chaos flow! Strangely I found this game promoted patience as a key skill, sometimes you just have to sit back, let your time clones do their thing, then clean up after them! 

Good concept, writing was funny, I managed to get it nearly every time which made  me feel good about myself! 

Dang, two people made this all from scratch? That's incredible, love the creativity, love the vibes, simple concept but the packaging makes this just a great game all around!

Been hoping to find games based on music beats, love the idea and it sounds amazing no matter what you do, which is great. I like the puzzles, but I kind of wish that you always started in the same place, feel like it would make the focus more on getting the right beat instead of having to juggle two concepts, does that make sense? Great game though, well done!

Great concept, great execution, really just a chill vibe game that really lets you get your teeth into it. Only thing I feel was missing is I would have liked to have seen an actual transition between the eras instead of just a menu. 

Great concept, found that the information I had between days wasn't really that useful, that might just be me being bad at remembering names. I also found the entering text hard to read, think that having it just show word by word may have been better. But again, love the unique concept and think you pulled it off really well!

Ooh, such an interesting idea, I wish it was just clearer what I was actually doing! Would love to see what you could do with a bit more clarity, but great to see such a cool idea!

Argh, I'm so sorry to hear that the game isn't fully functional, because I absolutely loved the visual and the sound, I was really looking forward to actually playing it! Hope to see a version after the jam!

Great take on the "Shoot to move" mechanic, really clever writing, only suggestion would be to have a clearer "stand" box, like a shadow or something to make it clearer what counts as on the floor, I fell a couple of times which was a bit annoying, but again great job overall!

Loved it, a small little experience but absolutely the sort of thing you'd only see in a game jam. Would have been nice to have some more variety in the responses, but this was such a little gem. Well done!

I liked this, but the controls felt a bit awkward in terms of positioning my fingers, and while it felt really good when I was going fast, it also meant sometimes I would be too slow to get ready for the next obstacle. There's a really cool idea here, and I think it's executed well, I'd love to see a more polished version later on. 

Brilliant. The design choice of you have to face your tail to bite it instantly makes this a proper puzzle game. The only thing I could suggest is to have a "beat in X turns or less" to show the player that sometime it's better to reset (Multiple levels I got stuck, reset then solved it in way less turns then I thought I would have to!)

Well, today I discovered that the phrase "knowledgevania" is like a sleeper agent activation phrase that makes me want to play a game straight away. Fantastic concept, well executed, one of those game jams that really makes it worth putting the energy into finishing it off, I felt so good when I got to the end of the game, great job!

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Really enjoyed the look of the game, pretty simple unless I'm missing something, but it's very impressive for a solo developer who created their own assets. I adored the look of the sheep!

Fun little game, feel like the platforms could have been more visable, it was hard to spot them when the laser was being fired! I did like how the orbs multiplied. 

Dang, you guys chose like nightmare mode for your jam, huh? I can only imagine how much work it took to program this, it's a minor miracle! I wasn't able to get past the 2nd level, but massive well done on doing something that I genuinely didn't think would be possible! 

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Nice idea, I get that the reload has to be slow but I think it could have been improved if there was some way the player could make it faster if they had to stop and like mash a button to speed up the reload time. 

Also really loved how powerful the laser felt, especially when you had a bunch of mirrors and you used the laser correctly. 

Not gonna lie, I saw time loop game and I was a bit apprehensive, but this game was a lovely surprise. I found the writing genuinely funny, the art cute, gave me McPixel vibes, especially some of the animations, just really good all around. Great job!

Yes! Love the concept, it feels slick and easy to start with, and once you get used to dashing you find yourself constantly kiting enemies around. I really enjoyed when the giraffe enemies dashed and you could set up a trap for them, would have liked more enemies like that! 

Just a fantastic 15 minutes spent playing, love it!

Oh this got some good giggles out of me, good job!

I actually quite like the bigger level! I think that this game would be more fun if it used a more grid based system of movement, I felt like my character kept on being just "slightly off" and so when I had planned for one thing to happen, something else completly different. I do appreciate a different take on this sort of time loop based gameplay, and would have liked to have seen more!

Enjoyable as a goofy little game, gives me Jazzpunk vibes, feel like it would have been a bit more fun if I could pause the game and then draw the circle, or at least slow down time.

Nice and fairly polished experience, I didn't finish as on level 4 I found my first self had just been too good to catch. Maybe I missed if there's a way to restart, maybe worth looking into? 

Needs some polish, but I got a really good vibe from the game when I saw the earth spinning. I feel like I would have preferred an endless mode to tinker with, and some more buildings with some more sun/night mechanics. Would love to see this idea worked on some more. 

Very solid game, visual are polished and the "sacrifice" mechanic was pointed out clearly enough to use. Think that the tutorial text is overwhelming, took me a while to get caught up. Good game over all!

Definitely one of the most polished games from this jam, really like the environment and the effects. The only real critique is quite small, when you have a first person camera, I don't think it's a good idea for the camera to rotate with the platform it's on. Really good job overall!