Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

FireGreeks

230
Posts
3
Topics
10
Followers
11
Following
A member registered Aug 30, 2016 · View creator page →

Creator of

Recent community posts

Sorry I don't have time for anymore games!  ;(

Sorry I don't have time for anymore games! 

The  joystick movements work just fine and everything it just I can't pick up the spear... It shoots when approach it and I can only shoot in one direction. I'll try the InputMapper! Thx alot!

I'm having problems with your game :( See my comment o your game... Thanks for posting tho!

Its seems like cool idea  ut the controls weren't working (maybe its because we had both PS4 controller ?) So I don't want to rate the game, unless you know how I can fix it...

Already payed and rated! Very good game! Would love if you could check mine out too! Or not, no pressure ;)

Thank you soo much for your feedback :) Many have complained about the flickering lights, I understand it was a mistake now xD

Done! Thanks for posting! Would love if you could check mine out too! Or not, no pressure ;)

Its a very interesting idea, and the atmosphere is very well achieved! Good job! But there is a lack of gameplay; a bit variation in the latter would provide a better experience, and the fact that it is based around chance (even though it is also a bit strategic), dying is out of your control which is a bit frustrating in my opnion. Apart from these few details, this game has great potential! Great job with it!

Would love if you could check mine out too! Or not, no pressure ;)

Done! Thanks for posting! Would love if you could check mine out too! Or not, no pressure ;)

Hey there! Its a very original idea, haven't seen anyone tackle the theme as you did here. Its was very hard though to communicate with my friend whilst playing because so much was happening on screen at the same time. We also didn't really see the point in moving (because it was very hard!), you could just stay there and spam attack :) apart from these few details, Great job with the game!

Would love if you could check mine out too! Or not, no pressure ;)

Done! Thanks for posting! Would love if you could check mine out too! Or not, no pressure ;)

Its a very interesting a fun idea but it needed a bit more challenge. It was pretty simple and not well balanced; maybe giving less fuel, or maybe enemies more dangerous, or giving maximum time for jetpack. These or ideas but apart from these details, Great job with this game!

Would love if you could check mine out too! Or not, no pressure ;)

Done! Thanks for posting! Hope the WIFI comes back ;) Good luck in the jam!

Very original idea! The feeling of being able to save your self at the last second is a very pleasing one indeed! Great job with this game!

Would love if you could check mine out too! Or not, no pressure ;)  

Yes, you're right! there's still a lot of polishing to do! Thankyou for your feedback!

No worries :)

Done! Thanks for posting! Would love if you could check mine out too! Or not, no pressure ;)

Hey there! Its an interesting idea you go there, but there could have been a few improvement... Some sound effects would have been nice, and some more player movement abilitites; dash, etc. Apart from this details, its a fun little game! Great job!

Would love if you could check mine out too! Or not, no pressure ;)

(1 edit)

Done! Thanks for posting! Would love if you could check mine out too! Or not, no pressure ;)

Hey there! Its an interesting idea you got there, but I personnaly think the pace of your game is too slow... The levels are bit easy and movement speed of the arm is also a bit slow too. You also could have added more gameplay features, like letting mid-air, or making the player fall if hanged on the ceiling, etc. Apart from these details, is a fun little game you have here! Great job!

Would love if you could check mine out too! Or not, no pressure ;)

(3 edits)

Thank you for your feedback! I'll explain to you the technical side of the shadows (considering you know Unity) :

  • First, I check for every platform in the light (not just the transform.position but every collider.points because if maybe just one part of the platform is in the light, it still needs to show that parts shadow)
  • Then, for each platform, I get all the collider.points from the Collider component of the platform
  • I then create an List of Vector2 directions for each point of every platform in the light. The direction is point.position - light.position. Here is a drawing for your understanding: 

  • After, I multiply the collider.points with their corresponding direction and the light.length (collider.points[i] * direction[i] * light.length). This gets me another sets of points further down the line. Here's a drawing :


And it works with platforms anywhere:

  • Now I have a set of 8 points per platform in the light. The only thing left, is putting the points in a PolygonCollider2D. But theres a problem... Some of these points, are not wanted in the PolygonCollider2D, we only want the exetrior points, and not the inner ones. Because with these unwanted points the collider would be ineeficient and sometimes wouldn't work. But those points change depending on where you put the platform (do some sketches and you'll see that isn't always the two lower ones as we see in this sketch, it depends, really, trust me ;) ) :


  • To find those points I used a ConvexHull Algorithm or a Gift Wrapping Algorithm to find them... You can check out the video below for further details. It basically just to find the outer points of a set of points, like gift wrapping. 
  • After using the algorithm on the points, I put them in a PolygonCollider2D
  • I then have a script, that converts the PollygonCollider2D points of a GameObject into a mesh using the mesh.vertices and mesh.points, etc.
  • If I want the shadow to be solid I keep the PolygonCollider2D active, if not I disabled it.

Hope this helps you understand how the shadows work. I was really proud of what I manage to do, so I was very happy when you asked your question! Thank you! :)

Done! Thanks for posting! And I Would love if you could check mine out too! Or not, no pressure ;)

Very interesting idea! Definetely potential for a full game here! The artwork was unique, polished and fit perfectly the game! The level design was really smart, teaching us how to play tour game very smartly! Great job to you!

I Would aprecciate if you could check mine out too! Or not, no pressure...

Thank you soo much for our contructive feedback! Apreciate it! And your right, the two things I spent least time was the movement of the player and organizing and planing the levels. I will try to improve the game after the jam using all your good points! Thanks alot!

Thanks alot! I really appreciate your feedback! <3

Yes, there are few bugs leading to multiple lights turning on... Thank you soo much for yohr feedback :) 

Thank you sooo much :) 

(1 edit)

For the few who are going to play now, use SPACE to jump and not W/UP_ARROW please!

Done! Thanks for posting! And I Would love if you could check mine out too! Or not, no pressure ;)

Done! Thanks for posting! And I Would love if you could check mine out too! Or not, no pressure ;)

Done! Thanks for posting! And I Would love if you could check mine out too! Or not, no pressure ;)

Very interesting puzzle game! Its an interesting take on the on input theme... The sound effects were pleasing, the dialogues were polished, textures wre perfect! Good job! The only thing bothering is the speed of the roots, maybe making it 2x or 1.5x faster would make it more dynamic... Apart from that, great job with this :)

Would love if you could check mine out too! Or not, no pressure ;)

This game is very well designed and polished! Love it! The atmosphere is on point, the animations are superb, the sound effect are good, just wow! 15/15! The only minor think that bugged me first "move forward" was long to write, resulting in me using "move back" to go forward, also the time "command accepted" or "command failed" is written on screen is a bit long and sometimes when I knew what to do, I would write faster the next command, but I wouldn't be able to because of the "command accepted" text :) Apart from that, this game is mazing! Great job with it!

Would love if you could check mine out too! Or not, no pressure ;)

Hey there! Loved the game! Very well designed and polished! Its was clear what we had to do at all time congratulations on this! The music was amazing too! The only thing I didn't like is it not showing the right thing when failed. Apart from that, Great job with this game!

Would love if you could check mine out too! Or not, no pressure ;)

Done! Thanks for posting! And I Would love if you could check mine out too! Or not, no pressure ;)

Hey there. Very interesting idea you got there. The art is very cute (and polished) opposed to the game, very callenging (at least for me). The only thing I didn't like was the difficulty curve... it seemed like you put us in a level without explaning how it would be possible to beat (level 3 for example). But Apart from this, Great job with this game!

Would love if you could check mine out too! Or not, no pressure ;)

Done! Thanks for posting! And I Would love if you could check mine out too! Or not, no pressure ;)

Hey there! Very interesting idea you have. This must be the only "one bullet" game where you can use the enemie's bullets as a way to kill them. Very original! Greta job with this!

Would love if you could check mine out too! Or not, no pressure ;)

Thank you sooo much for your feedback! You're indeed right the double jump, I only implemented it correctly for SPACE (forgot to to add the W/UP_ARROW), but it should workd perfectly fine with SPACE :)