Great game and well polished!! I love the light in the darkness when playing as a guard, the environment is very realistic and even a little scary. I accidentally placed a cam in the left corner and found the thief very quickly lol. Hope you can add more levels and different items in the future.
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UNSTEALTH's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #918 | 3.794 | 3.794 |
Overall | #1074 | 3.598 | 3.598 |
Presentation | #1251 | 3.676 | 3.676 |
Enjoyment | #1305 | 3.324 | 3.324 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Reversed the roles of a stealth game
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Great game and nicely polished with the sounds and feel.
Cool idea, liked the game! Cameras makes things very easy :)
Definetly want something like this in a full game!
Cool game! I like the idea, but the main character is a little hard to control and the maze doesnt help.(some corridors are way too small)
A simpler map layout would have been better( atleast for a tutorial level)
I think that by gradualy adding or removing things (walls, thiefs, cameras, treausures)you could make some solid stage progression
Really like the atmosphere, it really gives off the vibe of being alone in the dark. Also good use of the concept! I think there is more mechanics to explore in a game like this, something like leaving traps for the robber could be cool. Very nice!
I liked how it nailed the vibe of chasing someone, who's just around the corner. Been chasing the red guy for some time, reminded me of those highly scripted on foot chase scenes from games like Uncharted 3 and TLOU 2, but here it was organic, emergent gameplay, so good job!
Really cool how you nailed a great atmosphere and vibe with such a minimalist style!
Really good atmosphere. I saw the thief early on after they got one key, but they managed to lose me around a corner. It took me a while to find them again. Very fun!
Fantastic presentation and atmosphere, the first few seconds before the alarm are very unsettling. Camera effect and lighting are really cool. I think the game could be tweaked a little bit to be more fun. I think having the lose condition being to have all 4 keys stolen is a bit flawed, since I was able to just stand by the last key and there wasn't much tension of losing(though it seemed your ai was smart enough to not just run into me, I still had to chase it down, so good for that). I think if you lost the game if the thief stole any 3 or maybe any 2 keys the game would be a lot more tense. But the core game is very well executed! Good job!
You nailed the vibe spot on. It really feels like you’re a clueless guard looking frantically for the intruder. The camera mechanic is pretty neat too. I think the thief AI could use some more work (he kind of just ran into me few times, and didn’t pick up the keys)? But that is expected and given the duration of the jam, it works pretty well. I don’t usually enjoy stealth games, so it was a treat to be able to play it from the other perspective. Great work!
This is a really great submission. Interesting concept and easy to understand tutorial. The atmosphere is just excellent. If only there were a little more graphics this would have been just perfect Easily one of the best games of the jam!
The atmosphere made the game feel like a horror game, so I was moving in the dark very slowly hoping there wouldn't be a jump scare haha. Very catchy music and a cool camera look.
Nice game. I was thinking of a game like this but thought the AI might be hard. I like the camera, but I was able to place several cameras out. I think including different tools and traps would be nice.
Love the camera mechanic and the overall feel! Could have been harder or had a few more levels.
Cool idea and execution, just felt like the thief didn't really try to accomplish anything but just ran around. Was also maybe bit too hard to catch them after spotting, due to the constrained walls/speed of characters.
Really enjoyed the game and its mechanics, especially the camera. Great job!
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