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loudngaming

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A member registered Apr 20, 2020 · View creator page →

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I never put in an end game condition. I threw that in the instructions at the end of the jam just before I submitted. My goal is to begin developing the game and release it on Steam.

I liked the mini-games. When the window was shrink I thought I did something that bugged the game and then realized it was part of the game. It was fun trying to dodge the asteroids,

Thanks for playing. It was really difficult for me to come up with an idea. I went to bed the first night without an idea and then it came to be right before I fell asleep.

Thanks for the feedback. Since most people play games in Game Jams just for a little bit, incremental games aren't the best for it. It was hard to balance that progress since I had no playtesting time. The city memeber is too powerful and I will change that in the future, Really the whole game will change and be more complex with better balancing.

Thanks so much for playing. I knew that would be an issue, but I didn't want to spend time on it since there wasn't much time. 

I'm glad you liked the art. I actually did the art early in the game jam. I had only started programming place buildings and upgrading them and then went right to the art and music. I'm really glad I did that as it turned out well. I still need to do a complete overhaul to the UI though.

Thanks for playing and the comment. I wanted more abilities with the city members, but didn't have enough time. I always thought I wouldn't have time to put them in the game and glad I was able too. Some are more powerful than others.

Thanks for playing. I had a ton of fun making the game and plan to develop it. I do plan to have more restrictions with placing building and perhaps have placing budlings next to other building types will have some effect.

Thanks so much for playing and the feedback.  Since the the game is for a game jam only play these games for like 10 minutes I wanted people to be able to get to the higher building quickly. Everything will needed to be changed in order to make it play longer.

Thanks for the feedback. It was tough to figure out the balance of the game in such a short time. I also felt this isn't the best either.

thanks for playing. I hope you won and it wasn't a bug.

Good idea for the theme! It was a little hard to control the ball, but I understand that might be the point.

Good idea for the theme! It was a little hard to control the ball, but I understand that might be the point.

Nice game. I was thinking of a game like this but thought the AI might be hard. I like the camera, but I was able to place several cameras out. I think including different tools and traps would be nice.

Nice idea. I think Pacman should randomly spawn in a different place

I liked the idea. It was fun to learn how to control the ball although a little difficult. Maybe just make one button to control the flippers. I wanted to push the "A" for the left flippers since I'm using my left hand for pushing A. My mind is just too used to real pinball where you use your left hand for left flippers.

Like the creative simulation. It was fun seeing what would happen to the adventurers.

Thanks for playing. I've caught the bug and fixed it.

I got 70575! Made it to the end on my first try. Nice job. I think the bullet damage upgrade should be tweaked. I tested it out during the game. I upgraded it from 3 damage to 4 damage which was 5 upgrades worth and one enemy still took the same number of hits. You should also add more types of bullets.

Nice game. I first went after PacMan because I wasn't Blue. lol. 

Brought back memories of playing Dig Dug on Atari 800. This was a neat take on the game.

Nice game. Had fun playing. I think you should include more mouse controls. Maybe click the spell then click the character in the game instead of hovering your mouse over their name. 

Really good game. The art and sound are great! It was fun to play.

I was inspired by Stacklands even though I've never played it.

Thanks for playing. I want to, but not sure how.

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I liked the idea of the game. I really wanted to stop that caravan! I had a similar idea with my game. The artwork and music are really good. There was some issue with the card interface. Nice job! Link to my entry: https://loudngaming.itch.io/open-world

Thanks for playing. Maybe a little grind on level one. Try leveling up with your past character because the other characters will get that level up. Leveling up hp and getting time stop are good.

ok. I think I already have code that would find an empty tile, but I decided not to use it.

When you were trying to drop the item, was your character on a tile with another item. There can only be one item per tile?

Thanks for play. Sorry for the bugs.

Thanks. The setting is from all time periods. So there are ninjas, Vikings, robots, etc.

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Conqueror of Time is a rogue with a Time Travel theme.  Fight your way through time as your past, present, and future self. Defeat all enemies and spawners to advance to the next level. Reach level 10 to claim the title "Conqueror of Time."

https://itskdog.itch.io/conqueror-of-time