I never put in an end game condition. I threw that in the instructions at the end of the jam just before I submitted. My goal is to begin developing the game and release it on Steam.
loudngaming
Creator of
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Thanks for the feedback. Since most people play games in Game Jams just for a little bit, incremental games aren't the best for it. It was hard to balance that progress since I had no playtesting time. The city memeber is too powerful and I will change that in the future, Really the whole game will change and be more complex with better balancing.
I liked the idea. It was fun to learn how to control the ball although a little difficult. Maybe just make one button to control the flippers. I wanted to push the "A" for the left flippers since I'm using my left hand for pushing A. My mind is just too used to real pinball where you use your left hand for left flippers.
I got 70575! Made it to the end on my first try. Nice job. I think the bullet damage upgrade should be tweaked. I tested it out during the game. I upgraded it from 3 damage to 4 damage which was 5 upgrades worth and one enemy still took the same number of hits. You should also add more types of bullets.
I liked the idea of the game. I really wanted to stop that caravan! I had a similar idea with my game. The artwork and music are really good. There was some issue with the card interface. Nice job! Link to my entry: https://loudngaming.itch.io/open-world
Conqueror of Time is a rogue with a Time Travel theme. Fight your way through time as your past, present, and future self. Defeat all enemies and spawners to advance to the next level. Reach level 10 to claim the title "Conqueror of Time."
https://itskdog.itch.io/conqueror-of-time