Very interesting concept. I like the variety of upgrades you can choose from, and how they can stack across time periods. I couldn't get very far though. I mainly kept reaching level 2, then getting overwhelmed by those tanky knight enemies. Perhaps I'm supposed to intentionally delay completing level 1 to grind? Anyway, the sprites and animations are pretty nice. The UI text seems very small though.
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Conqueror of Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #62 | 3.674 | 4.500 |
Overall | #100 | 2.858 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike or a roguelite?
Yes
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