Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

buggy games

186
Posts
4
Followers
1
Following
A member registered Jul 09, 2022 · View creator page →

Creator of

Recent community posts

Great work on this game. I love the cosyness of it. It would be nice to have a bit more clarity on the impact each thing is happening in the enrivonment

Great work on this game. I love the foundations youve got here. i did find drawing the sword difficult with my mouse though

Thanks for playing and we're glad you enjoyed! The pace of the game could be a bit better so I like the suggestion for one new attack at a time.

Thanks for playing, we're glad you enjoyed!

Thanks for grooving! =) 

That second round still tickles my brain every time! hahaa. glad you enjoyed it and with a pretty impressive high score too! The dash could use more juice though, so if we so a patch we'll make sure to squeeze that in.

Thanks again!!

Thanks for playing and thanks for the recognition on the boss haha. He boss was implemented during the last few hours of the game, but I'm glad we were able to squeeze it in, although with less mechanics than we wanted. He still adds villainous vibes to the last round which is more than enough for a jam!

VIBES!!

Ahh, ty so much!! glad you enjoyed.

Thanks for plaaying!

Thanks for playing and we're glad you enjoyed the tunes. Yeah we might have been able to get away with 1 song across 2 levels and slowed down the game a bit. Thanks for the feedback!

cheers man!

thanks for playing!! Yea, balance is always tough in such short time frames but we're glad that we hit a sweet spot for new players. thanks again!

Dang, 54k is pretty decent! Thanks for playing and we're glad you enjoyed!

Very fun, and a dazzling amount of polish.

It's very interesting seeing the different takes on the beat loop genre and how the little changes radically affect the game feel. 

I really liked the augment cassettes especially, as one big problem we encountered was we couldn't find a good reason to have rest notes in later levels.

Great Job!

Really clever idea.

I really like that the player is always vulnerable, so it has that inbuilt balancing like slither.io, rather than the feedback loop where winners stay winning like a lot of other IO games.

Definitely worth chucking on an IO site after the jam!

(1 edit)

A nice little puzzle. Took me 7 loops to beat it.

To anyone stuck, its not about playing fast, its about uncovering all the information you require to be able to beat it.

To contrast with the previous comments, I think you might be better off actually making the timer tighter rather than looser, I think the big trap I fell into was it feeling close enough that you might be able to just rush through everything and do it all without the intended puzzle solution.

Other than that, I couldn't tell if the timer stopped during reading sections, but not knowing made me instinctively try to skim the very important information I was uncovering. So making it clearer that the timer has stopped would also go a long way in lowering the tension.

The controls felt smooth, the art style was very cohesive.

Great job!

What a delightful bullet hell. The combat felt really tight. I appreciated the health bar and infinite lives so that it was a bit less punishing while getting to know the boss patterns.

I liked the rarity system for upgrades, and the rewind animation really stood out as a great touch.

Great Job!

(1 edit)

Really interesting idea and a great execution of that idea. I'm loving the audio design this Jam, and this is especially top notch!

I think this could do really well as a full release. 

If you do go for a full release, I think some very lenient coyote time could take the pressure off the trickier jumps. Also some way to compare against other players like a  histogram for how much fuel you used verses the average would be really neat. 

Great Job!

Thank you for the delightful comments!

Love the mobile idea, we'll have to investigate.

Thanks for playing :)

It was great tuning into the stream, thanks for playing!

Thanks for playing :)

Glad to see you tried endless. 

Thanks for the nice comments and for giving it a go :)

We really appreciate the kind words. We wanted the abilities to feel different every time you play, glad to hear that came though.

Thanks for playing :)

Hope you enjoyed jamming out to the grooves you created!

Thanks for playing :)

Happy to hear you had fun! Thanks for playing :)

Ahh, it looks like the hit animation got lost when we swapped speaker colours. Appreciate the feedback.

Beat Blast seems really interesting! We'll have to give it a go.

Thanks for playing :)

Wow, that is a mind blowing score!

You've got one of the devs replaying through the game to beat it.

Thanks for playing :)

Glad to hear the mix of genres came across well and totally agree on the attention dividing too.

Thanks for the feedback, and for playing!

A beat preview is a great idea, that's absolutely going on the post-jam to-do list.

Thanks so much for playing!

You've absolutely made our day!
We're so happy and grateful to hear that you had fun playing the game and impressed you got such a high score so quickly (we were grinding for ages to get that far in endless).

Thanks for posting other cool games. We're checking them out right now!

Great job with this game! The arcade aesthetic and shaders really pop.

Got to just over 8k with 3 lasers and 3 autoguns :)

 

Really nice game, the loop mechanic is really well considered and implemented.  Great job on the drift mechanic, the color, sound, and initial burst of speed all gel together into a super smooth feature.

Additionally, Level 2 being being a big loop you can see above you at the top of your screen is a delightful touch.

Great game, love the character and their shell mode

Absolutely lost track of time playing this game, a really engaging loop. No notes, other than this could easily be extended out into a full release after the Jam.

Fantastic Job!

Really interesting to see the differences in how a beat loop can be applied to the different genres. The jump and aesthetic are both really good and take me back to the old days of playing the N flash games.

If you're going to expand it post game jam, a way to speed the song up slightly would be handy on the trickier levels so you can to get to the part of the song you want to use to dodge an obstacle.

Very fun interpretation of the "loop theme." I thought the gameplay was on theme and made sense for the concept, but I found myself doodling my way to victory as the points required for other options didn't seem rewarding enough.

The doodling, chatting, bunking, and shorts options were all cool and felt fun, I just wish I had access to them without having to wait for points.

Overall a solid experience and I had fun with each of the gameplay elements. Well done and thanks for dev-ing!

The control scheme is so simple and yet so genius. Although it felt strange at first, as soon as it clicked I fell in love with the way it engaged my hands and brain while steering clear of high APM gameplay. There's a hard to describe "flow" to the game's puzzles that just feels good when you get the timing right. I'm kind of in awe that you managed to squeeze so many compelling levels out of such a simple idea.

The sound design and visuals are a perfect match for the gameplay, and the design for Gunter and his robot are super cute too.

I had a few instances where the game's perspective made it hard to see the height of blocks clearly, which was a struggle once I got to the roadwork level. Despite this, I did manage to progress after some trial and error, and I felt rewarded for learning the level and sticking it out.

FISHious Cycle is an absolute gem and I'm glad to hear you're considering more levels in the future.
Thanks for dev-ing!

Out of the Loop is "committing to the bit" at its best. What starts as a clever interpretation of "loop" becomes layers upon layers of genuinely funny comedy that had me laughing out loud more than once. 

The spam ads, the blurred posts, the end game screen: The comedy seems so chaotic and scattered, but at the same time laser-focused on making you laugh from start to finish. For me, every joke is a hit, and they hit even harder with crisp sound design and visuals supporting them .

Not sure if the game has a fail state but I I did try (unsuccessfully) to trigger one so I could see all possible end game screens. If there's another ending please let me know!
I also struggled to shut the spam ads that appeared behind grandma, but maybe I'm just getting old...

Thank you for dev-ing this. It was sincerely a real delight to play .
As the youth say, game goes binted! (I think it's a compliment)

The aesthetic reminds me of early 2000s point and click adventures which I love! The music was atmospheric and fit the game well, although Eddy's chomp was a bit loud and I jumped when I heard it the first time. 

I got a bit lost after (spoiler) finding the tape and patching the hole, and wasn't sure what to do next so I stopped there, but what I did play was charming and had a lot of personality.

Really interesting and unique game. Great job on this!