Great work on this game. I love the cosyness of it. It would be nice to have a bit more clarity on the impact each thing is happening in the enrivonment
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Thanks for playing and thanks for the recognition on the boss haha. He boss was implemented during the last few hours of the game, but I'm glad we were able to squeeze it in, although with less mechanics than we wanted. He still adds villainous vibes to the last round which is more than enough for a jam!
Very fun, and a dazzling amount of polish.
It's very interesting seeing the different takes on the beat loop genre and how the little changes radically affect the game feel.
I really liked the augment cassettes especially, as one big problem we encountered was we couldn't find a good reason to have rest notes in later levels.
Great Job!
A nice little puzzle. Took me 7 loops to beat it.
To anyone stuck, its not about playing fast, its about uncovering all the information you require to be able to beat it.
To contrast with the previous comments, I think you might be better off actually making the timer tighter rather than looser, I think the big trap I fell into was it feeling close enough that you might be able to just rush through everything and do it all without the intended puzzle solution.
Other than that, I couldn't tell if the timer stopped during reading sections, but not knowing made me instinctively try to skim the very important information I was uncovering. So making it clearer that the timer has stopped would also go a long way in lowering the tension.
The controls felt smooth, the art style was very cohesive.
Great job!
Really interesting idea and a great execution of that idea. I'm loving the audio design this Jam, and this is especially top notch!
I think this could do really well as a full release.
If you do go for a full release, I think some very lenient coyote time could take the pressure off the trickier jumps. Also some way to compare against other players like a histogram for how much fuel you used verses the average would be really neat.
Great Job!
Really nice game, the loop mechanic is really well considered and implemented. Great job on the drift mechanic, the color, sound, and initial burst of speed all gel together into a super smooth feature.
Additionally, Level 2 being being a big loop you can see above you at the top of your screen is a delightful touch.
Really interesting to see the differences in how a beat loop can be applied to the different genres. The jump and aesthetic are both really good and take me back to the old days of playing the N flash games.
If you're going to expand it post game jam, a way to speed the song up slightly would be handy on the trickier levels so you can to get to the part of the song you want to use to dodge an obstacle.
Very fun interpretation of the "loop theme." I thought the gameplay was on theme and made sense for the concept, but I found myself doodling my way to victory as the points required for other options didn't seem rewarding enough.
The doodling, chatting, bunking, and shorts options were all cool and felt fun, I just wish I had access to them without having to wait for points.
Overall a solid experience and I had fun with each of the gameplay elements. Well done and thanks for dev-ing!
The control scheme is so simple and yet so genius. Although it felt strange at first, as soon as it clicked I fell in love with the way it engaged my hands and brain while steering clear of high APM gameplay. There's a hard to describe "flow" to the game's puzzles that just feels good when you get the timing right. I'm kind of in awe that you managed to squeeze so many compelling levels out of such a simple idea.
The sound design and visuals are a perfect match for the gameplay, and the design for Gunter and his robot are super cute too.
I had a few instances where the game's perspective made it hard to see the height of blocks clearly, which was a struggle once I got to the roadwork level. Despite this, I did manage to progress after some trial and error, and I felt rewarded for learning the level and sticking it out.
FISHious Cycle is an absolute gem and I'm glad to hear you're considering more levels in the future.
Thanks for dev-ing!
Out of the Loop is "committing to the bit" at its best. What starts as a clever interpretation of "loop" becomes layers upon layers of genuinely funny comedy that had me laughing out loud more than once.
The spam ads, the blurred posts, the end game screen: The comedy seems so chaotic and scattered, but at the same time laser-focused on making you laugh from start to finish. For me, every joke is a hit, and they hit even harder with crisp sound design and visuals supporting them .
Not sure if the game has a fail state but I I did try (unsuccessfully) to trigger one so I could see all possible end game screens. If there's another ending please let me know!
I also struggled to shut the spam ads that appeared behind grandma, but maybe I'm just getting old...
Thank you for dev-ing this. It was sincerely a real delight to play .
As the youth say, game goes binted! (I think it's a compliment)
The aesthetic reminds me of early 2000s point and click adventures which I love! The music was atmospheric and fit the game well, although Eddy's chomp was a bit loud and I jumped when I heard it the first time.
I got a bit lost after (spoiler) finding the tape and patching the hole, and wasn't sure what to do next so I stopped there, but what I did play was charming and had a lot of personality.
Really interesting and unique game. Great job on this!





