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(+1)

Really interesting to see the differences in how a beat loop can be applied to the different genres. The jump and aesthetic are both really good and take me back to the old days of playing the N flash games.

If you're going to expand it post game jam, a way to speed the song up slightly would be handy on the trickier levels so you can to get to the part of the song you want to use to dodge an obstacle.

(+1)

N was explicit inspiration for the visual design of the game – minimalistic and low resolution items in a large level.

I think post jam I’d want to tighten up the relationships between the levels and the music to hopefully reduce the need to wait for specific sections; make the beat a bit more inherently regular in general so you can just move to the beat rather than wait for a specific part of the song