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Team Horsehead

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A member registered Jan 15, 2016 · View creator page →

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Image result for youre breathtaking

We've got a spreadsheet of the 100+ games we rated between the two of us, here are some of my favourites:

#106 - Naughty Knight: https://itch.io/jam/gmtk-2019/rate/462613
A chess game where you control only one piece (the knight). Fantastic character design, clever puzzles, and pretty unique. I gave this one a perfect score.

#510 - Grapple: https://itch.io/jam/gmtk-2019/rate/461560
A GameBoy styled metroidvania, with creative use of a single item for multiple purposes

#294 - Arrows Left: https://itch.io/jam/gmtk-2019/rate/460349
Minimalist game where you need to plan your actions in advance because of limited movement ability

#540 - a game about a guy and his clones: https://itch.io/jam/gmtk-2019/rate/463247
At first when I played this I found it very confusing, but once it clicked I was amazed by how genius it is. Came back after the ratings closed to complete it.

#1398 - Wrong Turn: https://itch.io/jam/gmtk-2019/rate/463246
It's criminal that this game only got five ratings. So much polish, felt so good to play, and clever levels too. We both played this one and loved it.

#510 - One Screen Platformer: https://itch.io/jam/gmtk-2019/rate/461360
A clever platformer where the level changes but still stays on only one screen. Great use of "only one light" as well as "only one screen".

#178 - Relyscraper: https://itch.io/jam/gmtk-2019/rate/463560
Probably the best "only one platform" game I saw of everything I played. Super difficult though, got to the last level and couldn't beat it.

None of my favourites made it into the top 100! (sadface) But hopefully they can get a few more plays now, because they deserve it.

- Joe

We entered a GameJam in June and left creating all the level until the last two hours, which resulted in some really uneven level design. This time round, we made sure to give ourselves more time, spent many more hours on making the levels.

...unfortuantely, we underestimated still, and ended up with half as many levels as we wanted, and the progression/balance ended up being pretty off. It's difficult to make levels before all the mechanics and systems are implemented, but it's really something that shouldn't be left until last. How do we not leave it until last? I'm not 100% sure yet, but it's a lesson I'm part way through learning I think.

Also this is the first GameJam I did after I found out what ScriptableObjects are in Unity and they are AMAZING, I want to use them for everything. Goodbye singletons and static classes, I don't need you (as much) any more!

- Joe

These are really cool graphs, thanks for this!

- Joe

Lol what

Thanks for everyone who submitted a game, we managed to rate 116 in total this GameJam between the two of us, so many cool games! You guys are awesome! 

And thanks for rating back too, we loved seeing people enjoying what we made. Hope to see you all back next year!

- Joe

Image result for the world ends with you f for fabulous

Unfortunately I have no idea how to work out if making a game is "worth it" or not. You've got a clever enough mechanic that you could expand it to a full game, but it's also a bit niche. The people it appeals to (like me) really love it, so if you're okay making a game for them then totally worth it! 

But it seems like an idea that might be a bit too confusing for many people, so would be unlikely to appeal to a broad audience. Ultimately I guess it depends on your motivations for making games as to whether you think it's worth expanding to a full game.

...in short, I don't know. But I loved this.

- Joe

Lots of people have said the thief is OP, and both me and Joe 100% agree with you.
I know I want to continue developing the game, I'm not sure if Joe wants to, but harder puzzles will be coming! And a better tutorial! Thank you for playing

(-Amy)

We definitely needed an extra level or two to teach the player than enemies block the way, rather than expecting them to know it after navigating the entire maze. Something for next time! Thanks for playing!

Came back, made it to the final level (the unbeatable one). This game is so good.

- Joe

Really creative use of the "one light" concept to actually affect the game design!

- Joe

Wow, this is super creative! I've seen a few people do the "only one light" thing, but this is the only implementation I've seen where the one light thing actually affects the design on the game. The controls feel good, the animations are great, and it's all around a well put together entry.

One small thing is that you can still see the rest of the level just about even when the light isn't on it. When I was playing in full screen, I saw the level change from one to the other. If you managed to make it so anything outside the light radius was completely black, I think it'd sell the effect even better

Great job with this!

- Joe
(if you have time to check out our game, we'd love that ^_^ )

For each level, each party member can only use their ability once. That means the recruiter can only recruit one character, the solider slash only once, and the thief only unlock one door. You get the abilities back in the next level.

It needs a bit of tweaking, but it's an interesting take on the theme!

- Joe

Interesting idea, I think it could be improved in a few key areas.

The cooldown on being able to throw the sword doesn't really add anything, it just means as a player you spend more time just doing nothing. It'd be better if you could throw the sword once you got it back. Also, the amount you move based on how much you throw the sword doesn't seem to be consistent. Sometimes I move a lot, sometimes only a little bit.

The platforms in story mode don't seem to be connected, I wasn't sure how I was supposed to get from one to the other. I tried just moving over the void, and that sometimes worked, but sometimes just instantly ended the game. I couldn't work out why that was. From the screenshots there's some cool new areas I didn't get to, because I couldn't work out how to get from island to island.

If the movement just felt a bit better, and it was clearer where you needed to go, I think you'd have a much better experience. Nice take on the theme though!

- Joe
(if you get a chance to check out our game, that'd be awesome ^_^ )

Unfortunately I can't rate you again because we've already rated you, but this game is fantastic, one of the best I've played out of all of the games in this jam, and I wish more people had a chance to play it because they too would rate it highly. Controls are great, art is great, and it just feels great to play. 

Got some serious Polybridge vibes, I loved it.

- Joe

(not sure if this is an exploit, when I wanted to turn right but could only turn left, I just did the whole level in reverse and it worked fine)

Haven't seen a game like this so far, very original!

- Joe

I played through a few times, could only find one of the solar panels? It's a pretty unique game, haven't seen one like this so far, although I'm not sure the reasons that is unique (the beam of light as damage) is particularly tied to the "only one" theme.

Did you ever play Nintendoland? There was a minigame where you had to hunt a ghost using a beam of light, and had to balance not using up your battery with not getting caught by the ghost. They did a really good job of making it feel like the beam of light was hurting the ghost. I think a bit more visual feedback that the beam of light is hurting the monsters would be really satisfying!

https://www.youtube.com/watch?v=DIqQ67fLWF4

Great job on such a unique game!

- Joe

done xx

(-Amy)

The character is super fast! But great job at making this, you done so much in 48 hours!

If you haven't yet, I would really appreciate it if you check out our game too!
(-Amy)

Done xx

(-Amy)

Very fun and original game! I love this and I totally think it would make an amazing mobile game, great great job, this game is brilliant! Perhaps the background should change colour the higher your combo score is!
Congrats for creating this masterpiece within 48 hours!

If you haven't yet, I would really appreciate it if you check out our game too!
(-Amy)

There we go, I've rated yours xx

(Amy)

This game is very simple, but very fun, I like the concept of it! And the rush to pick up a coin after you accidentally pick up a bullet! 
Great job at making this game within 48 hours! 

If you haven't yet, I would really appreciate it if you check out our game too!
(-Amy)

We are trying our best, Joe has gone to sleep so it's just me rating games at the moment, I'll be playing yours right now! 

(-Amy)

Done! xx 

(-Amy)

Very fun, challenging game, you should definitely keep working on this, great job on the music and getting this done within 48 hours, I had a blast!


If you haven't yet, I would really appreciate it if you check out our game too!
(-Amy)

Done! xx

(-Amy)

Unique idea, but I feel like more could be done with it, didn't feel like there was an end goal, just a high score system, most unique idea I've seen this game jam though! Amazing visuals and lighting, really gave off a creepy vibe.
Congrats for completing this game within 48 hours!

If you haven't yet, I would really appreciate it if you check out our game too!
(-Amy)

Needs to be a bit clearer why the energy is being used up, but some good ideas!

- Joe

Done xx 

(-Amy)

Cool idea! The movement cost seems to be wildly inconsistent though. Sometimes I can move across the whole level without using any energy, and sometimes just moving half a square uses up all my energy. If it could be more clear when and why energy is being used up, that would be really helpful. You need to be giving a bit more feedback to the player about their actions so they can understand where they went wrong and improve.

- Joe
(if you have time to check out our game, that'd be awesome)

Interesting game! Congratulations on making this within 48 hours, you done very well! xx


If you haven't yet, I would really appreciate it if you check out our game too!
(-Amy)

We have a habit of leaving the levels until last, and not having enough time to balance them as a result. This game was another victim of that unfortunately, but hopefully the ideas presented as a proof of concept is enough for people to see the potential (if we had a bit more time).

- Joe

There we go!

(-Amy)

Couldn't get pass level 7 but this game is amazing! I love it, I would've loved to hear some sound FX.
Crazy fun game, would work perfectly on a mobile, or with a controller! You deserve more ratings, you should definitely post this game in the under-20-ratings chat in discord.
Congratulations on making this game within 48-hours!

If you haven't yet, I would really appreciate it if you check out our game too!
(-Amy)

This is a pretty good implementation of the "only one at a time" idea I've seen a few people go with. I think it needs a bit more variety/challenge to keep people playing longer.

- Joe

Nice execution of this idea! I mostly just swapped between shield and shoot, with the occasional heal. I tried out movement but realised it's best just to stay in the middle anyway. Maybe if there was a reason to move it might make movement useful?

I lasted over five minutes, and it didn't look like I was going to die any time soon so I quit there. I think it needs a bit more challenge to keep people playing longer. Overall, great job with this!

- Joe
(if you have time to check ours out, we'd love that ^_^ )

Wow, very difficult! Tried a few times but didn't manage to get to the end.

- Joe