It appears as though the ratings on gooey castle are not genuine going by the comment section on the game. So did they really get 73?
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Wow! Thank you for taking the time to write this! I'll admit, we were torn as a team as to whether we should let the player get lost. Originally, the world was a quarter the size it is now and I rebuilt it on that basis. I even made spaces to reward the player for wondering off course. Nothing especially exciting as we didn't have time for additional programming but we are likely to do more with this project so I will definitely bare that in mind.
I am playing Resident Evil 4 as we speak which is a weird horror/action crossover. I think they nailed the blend of limited resources and satisfactory zombie killing. I'll pass your response on to the others in my team and we will hopefully use it to focus the games genre.
Enjoyed playing but quite a few bugs. Couldn't work out how to finish the level - tried jumping and planting a bomb on the dragon and tried running up to the gate at the back.
Definitely has potential if the mechanics are tidied up, especially a subtle camera move to help see the area of the castle you are in more clearly.
Haha good point. The idea was that he has been surviving out there by himself for a long time in a zombie infested world! Then he hears a mysterious transmission and your job is to find the source! We just didn't have enough time to build a decent intro! There was three people in our team and only one works in the game industry.
Hey great adherence to the theme guys! Love the concept although I got stuck on the level with 5 enemies so had to restart and mix my team up. Also, my path got blocked a couple of times because of where I killed the enemies.
Thank you, we plan to take this forward. We have already added a few bits and sorted several bugs based on feedback! We had plans for secrets and all sorts that had to be cut due to the deadline.
Hey thanks for playing. The zombie rush at the end was intentional, although.. they weren't supposed to spawn on you! Sorry about that! Definitely something we could fix going forward.
Love the ideas you suggested and a lot we actually already talked about during development. Once we get the bugs out the way and possibly tweak the level design, we will definitely have a conversation about what to do with this project.
Thanks for playing! These are actually all things we discussed during development! Mostly they were left out due to the time constraint. We actually made twice as much level and moved the finish line to just after the bridge because we didn't want people getting bored!
Once I started, I couldn't give up lol Quite addictive to get through. Smart level design too especially toward the end. I was a bit concerned the lights would just going to be to illuminate the play area but double jump, wall jump and solid shadows, and having to change them mid jump really added a challenge.
1) We have had tonnes of great feedback on what people would want to see from our game, thinks they like, things we could add and things they didn't like. We feel like one of the biggest issues is the level is too big and it is easy to get lost (we actually halved it during development). It does have an ending and a UI prompt to get there! We felt due to the theme being a little dark and horror orientated that we wanted the player to get a little lost. What do you think?
2) Bret thinks he the only survivor left on earth, he has a boombox with a torch and a radio built in and he has a chainsaw but they are too heavy to use both at the same time. One day, Bret receives a mysterious transmission containing coordinates and has to cut his way through zombie hordes to get there!