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A jam submission

Move-Jump-ShootView game page

get, avoid, destroy
Submitted by Yaw Amanquah (@nsiahene) — 22 hours, 28 minutes before the deadline
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Move-Jump-Shoot's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#7803.8293.829
Originality#9953.4153.415
Overall#10743.2683.268
Design#14362.5612.561

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Pretty original! It took me a while to get it but it's fun after understanding what I was doing. Great job using simple shapes, love that! :D

Submitted(+1)

It's simple and rough but I think the concept has merit and that you continue to work on it. I can't say it's the most original idea but it's something that I havent played yet in this jam. Good job.

Submitted(+1)

I've always appreciated the WarioWare games! Your game add a great twist to this type of game with the need to choose the action before doing it !
It could be very interesting to see a full game with more mini-games, and possibly more actions

Submitted(+1)

Great job! This reminds me of a way simpler version of the WarioWare microgames.

Submitted(+1)

Neat idea.

Submitted(+1)

Nice!  I like the idea of minigames, and the idea that you have to pick the right ability for the minigame at hand with time pressure was cool. With only 3 minigames the concept didn't really get a chance to show itself, but there's definitely some potential there! 

Submitted(+1)

the consept is awsome and i couldn't stop playing cause it was so much fun

if you like you can come check out my game 1d shooter

Submitted(+1)

Really simple game but it could get more interesting when you'll add other minigames.

I had some trouble understang what were the effectsof the three powers, so maybe more straightforward icons (maybe with a little name under them) could be useful. Moveover since you don't usually use the arrow keys it took me a while to understand how the "GET" minigame worked: I just forgot I could move.

Anyway this could be a really nice project when it will get more content. Good job!

Developer

There are instructions on the page but I guess I should have included them in the game as well. Thanks for the feedback!

Submitted

I read them but since "GET" didn't appear very often I forgot that I could do that.

Developer

The chance of getting each microgame is the same so it's completely random.

Submitted(+1)

Definitely simple, but an interesting reaction/reflex timing game. Good submission!

Submitted(+1)

It's a pretty minimalistic game, but there's definitely something to build on here. The concept is solid, and I think some of the other commenters are on to something with the idea of finding different modes of use for the three mechanics. It could use some usability touches for sure, but I'd call it a success as an experiment!

Submitted(+1)

I lLike the concept but the prompt says which ability to use everytime. Maybe a little twist could be interesting. Not showing it to let the player react, fake a jump, make the triangle disappear and throw the rectangle to destroy instead, I don't know. Great concept, can be pushed further now that you have this prototype :)

Good luck!

Submitted(+1)

Surprisingly challenging, especially when you have a german keyboard were Z and Y are swapped :D

Submitted(+1)

I like the concept!
I would like a different aproach like being able to use any ability in all scenarios even if some are more useful than others. You could maybe try to mix the obstacles so that the ability selection isn't that obvius.

Submitted(+1)

Took me a while to realize you had to push space to use your choice. The text took a lot of the choice out of the game -- I think it would play a little better by leaving that up to the player.

Submitted(+2)

This is fun. There's only one thing I would change, and that would be to not show the text, in order to let the players react and engage more. For example, when I read "Get!" I automatically move, because you need to move to get things. If "Get!" wasn't on there, I would've reacted to the boxes showing up in a different spot and press the move button to move. Great job though :)

Developer(+1)

One of the things I was thinking of adding was alternate microgames for each text prompt that would require a different ability. This would force the player to react based on the microgame and not on the text prompt. Thanks for the feedback!