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A jam submission

SquaresView game page

Make your way through in a world made by only one shape: squares
Submitted by RubenMG — 4 hours, 39 minutes before the deadline
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Squares's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#8483.5563.556
Design#8963.1853.185
Overall#10263.3463.346
Adherence to the Theme#12083.2963.296

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Very interesting idea here! I would like to see how implementing this in bigger levels might look like!

Well done

Developer(+1)

Thanks for the feedback!
I haven't thinked on how to take the concept to bigger levels, it seems like an interesting design challenge.

Submitted

An interesting idea, using your fellow cubes for protection took me quite by surprise, nice job!

Developer

Thanks for the feedback!

Submitted

Fun concept, getting your buddies together and sacrificing them for your benefit as compelling as disturbing. Its a shame the game was so short, because the mechanics where there.

Theme, pretty weak, only one sprite is only aesthetic and you can do that with almost any game. It scores points for having multiple characters controlled by only one control.

Originality, it has some originality in concept its a bullet proof vest collectathon.

Developer

Yeah, I couldn't really think in a cool way to make the Only One connected to the gameplay so I decided to cover my lack of art talent with that. Now that you mention it I could have used the control of all the squares with only one input or something like that. Thanks for the feedback!

Submitted

Fun little exploring game, without explaination it's kinda confusing at first, but good use of the concept for using only one shape!!

Developer

Thanks! I wanted to get the player confused sometimes, specially at the beginning, that way the discoveries feel more important, at least for me.

Submitted

This is a pretty cool little adventure game. The connection to the theme doesn't really have to do with the game play in particular, but it's your own interpretation so I don't see anything wrong with that. Good job! 

Developer

Yeah, I wanted to do something cool with the gameplay and the theme but nothing original came to my mind. Thanks for the feedback!

Submitted

Wow this game is great! It took a bit to get the hang of but then it really opens up, so many secrets to find. I felt bad when I got my wee buddies killed.  Great choice of music it is great. Nice job cramming so much content into a gamejam :)

Developer

Thanks! Yeah I don't feel good when my green squares die too, but some sacrifices were needed :(

Submitted

I didn't really get the connection to the theme of "Only One", but I did like how you can go around exploring, growing your squad of squares. I think there's a lot to explore here. Reminded me of Link for NES. Keep it up!

Developer

The "only one" was used on the visuals here, "Only One Shape: Squares". Not the most interesting take on the theme but it's what worked for me.

The first Zelda was a huge reference here definetly.

Thank you for playing!

Submitted

Neat short games, it remind me of old NES game which all about discovering new area with secrets.

Developer

Thanks!
Yeah NES games secrets are a clear reference, the most obvius one being the first Zelda.

Submitted

It was quite hard, but I'm glad you put in the invincibility option. Exploring felt super organic and gratifying, and the very first thing I did was go everywhere except where the arrow was pointing! I also really liked how you teased other secrets by placing grey squares that were just out of reach. Aside from the difficulty (which i felt took away some from the exploration until I used the invincibility option) very nice job!

Developer

Yeah difficulty was hard to balance and I've seen some lucky people that completed the game with a lot of luck in ways that I never thought were even possible.
Thank you for playing!

Very difficult but also very unique. I could see this as a fully polished game, I love the concept!

Developer

Thanks, glad you liked it!

Submitted

Lots to discover!

Developer

Yeah, that's the spirit!Thank you!

Cool concept and nice level but was just a bit too hard for me :)

Developer

Hey, don't worry, it was hard to "balance".
You can turn invincibility if you want to see the end of the game, there is nothing wrong with that.

Submitted

It took a little while to get into, as it's not the most intuitive game. Having said that, good job! I had fun playing it.

Developer

Thanks for playing! It was really hard to balance the level of obvius and cryptic of the secrets.

This was neat! I especially liked the ending with all the squares spawning in, it reminded me of Thomas Was Alone. The game itself was a little hard to understand but still, I think this was a fun one!

Developer

Thanks for playing!
I hope the game wasn't to cryptic, it was hard to make a game based on discovery trying to balance the secrets in a way that they were not obvious neither impossible to see. Glad you liked the ending too, I wanted something more than just a Game Over screen at the end.

Submitted

Nicely done, I found it hard to get past the top room but right as I was about to give up I saw the invincibility option, very thoughtful. But without it the game feels a bit too hard. Simple but effective use of the sprite trick. Good job!

Developer

Thanks for playing!

The top room is a bit tricky but you can go through it without the invincibility if you want to try the game again anytime.