Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Buddy SystemView game page

Use teamwork to power two robots and solve puzzles
Submitted by ProdigalSon Games (@Pr0digalS0n), Chevy Thompson Games, Drums — 2 hours, 9 minutes before the deadline
Add to collection

Play Buddy System

Buddy System's itch.io page

Results

CriteriaRankScore*Raw Score
Design#174.5094.509
Overall#244.4794.479
Originality#1074.4004.400
Adherence to the Theme#1194.5274.527

Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 30 to 11 of 30 · Next page · Last page
Submitted(+1)

This is awesome and right up my alley! I want more! Some really great puzzles here, nice work.

Developer

Thank you, much appreciated :)

Submitted(+1)

Congratulations for the game! I loved how the mechanics were designed to fit the theme. Rated <3

If you are interested in Tower Defense, check out our game. A tower defense where you can control only one tower at a time.

https://danilocesareu.itch.io/otto

Developer(+1)

Thanks and thank you for playing. I always make the effort to play the games for those who leave us a comment. It will be before the voting time ends. Just can't at the moment :)

Submitted(+1)

Fits the theme very well! Awsome game)

Developer

thanks :)

Submitted(+1)

Good use of the theme!

Developer

thanks!

Submitted(+1)

I really enjoyed playing this game! Well done :)

Developer

Thank you and thanks for playing :)

Submitted (1 edit) (+2)

That's a very clever puzzle, I really loved the level introducing the ricochet mechanic: it gave me that nice  Eureka moment (I literally screamed  "AH-AH!").

It is also quite addictive, I'm going back to play.

Really good job!

Developer(+1)

Thanks! We love those moments too and do our best to create those scenarios for our players. Thanks for playing :D

Submitted(+1)

Fun use of the conveyor, also conveyed the mechanics very well too.

Puzzles fall on the simple side, not many times did i fall into a contradicting loop.

That said, it's very pleasant to control the twin robots and throwing the battery around.

Must say that the 3d makes it hard to aim the battery, although i still got it after a few retries.

Making puzzles is very hard for a jam game, so well done for you!

Developer(+1)

Thank you! For the jams we try to make them as accessible as possible but post jam we will ensure to add more challenges for the ones that desire them. Thanks for playing :D

Submitted(+1)

I dunno why, but the thing I loved the most was the breaking glass sound when you mess up. This is a really great mechanic with a lot of interesting wrinkles. I can tell you watched the video on puzzles :)

It really teaches you every new thing super well.

Developer(+1)

YES. I made the sounds and that was my favorite as well. I think it's a lightbulb breaking haha.

Submitted(+2)

This was a wonderful game and I would strongly suggest you keep developing it. With a tad bit more levels and some variation to the level design I think you could be on to something good here. 

I was a bit of an idiot on level 13, because I managed to forget that the robot could stand on the treadmill and spent ages trying to work out how to get the battery past the treadmill rather than just firing when standing on it XD

Developer

Lol! Thanks for playing. Yeah even I, the programmer, would forget such a simple mechanic during play testing. Lol. Perhaps we need a better way to remind the player of the mechanics available to them. Thank you for your comment :)

Submitted

I wouldn't say the player needs a reminder, I think I'm just too tired to pick up on it when staring at the screen. 

In puzzle games I always tend to go for the most complex possible solution only to find it was something more simple. 

Developer

lol. I hear ya :)

Submitted(+2)

I really like the trick shot mechanic and the general level design but after a few levels the puzzles started to fell repetitive. You could have made less but unique levels. I really enjoyed playing the game. Thank you for making it!

Developer

Thank you for you playing and for your honest feedback. This is something we will take into consideration and improve on. :D

Submitted(+2)

Very impressive level design! Every new level brought a new twist to the game, and you had a good amount of levels as well. Great Work!

Developer

Thank you and thanks for playing :)

Submitted(+1)

I like this game. It has a good core gameplay idea, decent levels and really good difficukty curve.

Developer

Thanks! :D

Submitted(+2)

Super fun and well thought out puzzle game! I do wish the aim was easier (like always following the mouse) but that's a fairly minor issue.

Developer

I hear ya and that is something we want to improve on and make it more intuitive and fun. Thanks for playing :D

Submitted(+1)

Good job. Level 14 was my favorite requiring this epic bounce shot. I do think that since the game is 3D and the camera can be moved having a clearer indicator of where you are aiming your shot could help but besides that it was a nice full experience. :thumbsup:

Developer

Thanks for playing! We did have plans to add a trail showing where it will be thrown and such, but didn't have the time.

Submitted(+1)

Very Impressed. Very complete game with the level selection panel. And the art style is very match with your robot game theme. I never play this type of game but I feel very enjoyable. But I did not know his Fail (Game Over) condition. Is that use one shoot but did not attach the player or ? Anyway, Its Good game with nice idea. (I have added your game to my collection and want to pass all levels when I am available one day. Today I have stopped on Level 12)


Developer(+1)

Thanks! So, level 12 does have a small bug that makes it hard to beat. Thanks for wanting to play more later :)

Submitted

Is that you want the bullet can move to the blue point by using Track?I fell this would be better design. I try many angles but fail. But I am looking forward to play higher level in your game!

Developer(+1)

Leave the blue robot near the hole, and shoot the battery between the treadmills while on the red pad. I believe that's the only way to beat it at the moment. The levels after it use the idea you just mentioned.

Submitted

That's would be cool. I guess it will be popular 

Submitted(+1)

Love it! Like others have said, aiming can be a little wonky but it didn't ruin the fun for me. Really clever level design, great job with this one. I also made a game about multiple robots on conveyor belts - there are dozens of us!

Developer

I saw your game earlier! Robots are the best, haha.

Submitted(+1)

Very nice work! Interesting mechanics and good level design! Sometimes I find a bug when I hit with the "beam" the red one and both the robot remains "inactive", but is anyway a good job!

Developer

Thank you! There were some challenges to get the battery physics correctly and we aim to polish and fix those bugs. 

Submitted (1 edit) (+1)

Cool mechanic and puzzles. The aiming was a bit off which was a bit annoying because you have to do the whole level again after a missed shot. I also love the name of the game, just perfect.

Developer

Thanks for the feedback! Always appreciated.

(+2)

Interesting game and very nice concept. I did end up in a situation where I threw the battery badly, and it bounced twice but then stopped over a pit. The fact that it didn't bounce a third time meant that it didn't break and therefor it didn't trigger the restart screen so I was stuck with both robots not powered but also not able to try the level again. 

Developer

Thank you for playing! We did add a restart button in the pause menu for those rare buggy moments!

(+1)

I really like this, but I wish you were given more than one shot with the battery. It's annoying to know how to complete a level, but have to repeat it because you got the angle of a ricochet slightly wrong or because it didn't catch on a conveyor belt

Developer

I get that. We planned to have a little fading trail to show where it will travel but didn't have the time.

Viewing comments 30 to 11 of 30 · Next page · Last page