I'm discovering this late, but this idea is amazing!
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One of these jams I'll actually set a fake deadline 2-4 hours out out and use that time just for watching other people play and making fixes.
By the way, hook my game up with one of your epic write-ups if it tickles your fancy ;)
How did you know my one true joy in life is matching socks?? This game is super cute. You could have it start with just a normal background and start to add things like the chair and the rug to make the levels more difficult. Fun game!
Thanks for playing, you guys are super chill and amicable! Being able to watch someone play is vital to the experience, as I'm sure you know. Seeing both of you play gave me a lot of notes, especially at points where I'm breaking into cold sweats when I see you stumbling over a certain point. I will definitely try to get a slightly more polished version of this game up in the near future and I'll let y'all know :)
Thanks! This actually started out as more of a puzzle mechanic idea where you have to line up to get the perfect shot, but then that started to sound a bit too slow, so the idea to keep redirecting your shot in real time was seeded and the rest sort of flowed from there.
Love the concept of the one button puts you through many different states and the one you get depends on when you let go, but don't hold it too long. Hold briefly for a utility mode. The visuals and sound are fantastic as well, really pulls you in. That tutorial though! It just went on forever and I was already forgetting what the previous screens told me! Might find a way to split it up and mix it in with the gameplay.
Really love the concept that the better you get at doing your job the harder it gets. I did get stuck a lot staring at one cell for 20-30 seconds, however. This is a clever twist on the theme and looks great. Would be neat to see a twist to this idea that was outside of the theme a bit that had you more focused on carefully shooting your massive firepower while always having something to do.
Thanks for the love!
Good point about the timer, I wish I had put a message about "Your shuriken ran out of soul energy" or something on the screen but just couldn't seem to find time to get to thinking about it.
Signal boosting would be appreciated ;)
Really smart use of the one button idea. Other than the turn around bit, the controls don't depend on your current state, so instead of watching what state you're in, you can use the exact same controls each time and that starts to have a skill feeling. The only issue I had was getting the timing down on the quick hold and then tap for a long jump from standing still vs accidentally just turning around - might be something to play with around that. This really makes you think about your controls in a new way!
The visuals and music are absolutely fantastic. Music was bumpin' in fact. Keeps you focused. There's a lot of planning involved but also just allowing you to jump in and try something, and that's the kind of thing I love in puzzle games. One thing I would like is being able to see which direction the bad guys are gonna move ahead of time, and if they do, I missed it. Despite only having essentially 4 buttons to beat each level, there's a ton of granularity within that. Great job!
I dunno why, but the thing I loved the most was the breaking glass sound when you mess up. This is a really great mechanic with a lot of interesting wrinkles. I can tell you watched the video on puzzles :)
It really teaches you every new thing super well.
Made it to level 8 with a score of 23. TFW your villager wants to stands where a demon is and won't ever move. I started with a moment of "WHAT AM I DOING!?" until ohhhhhh. I think an overlay on mousehover to know when you're in the click area would help, I had a lot of trouble clicking them as they were walking face first into a demon. But you gave a lot of leeway to succeed as you learn, and that's one of the hardest things to do in short game jam!
The crunchy SFX really amped this game up. I love how not having to worry about the art allowed you to just focus on purely juicing up the gameplay! I was sad for awhile I couldn't use the ground slam for more things, and then the reflect ability came up. Awesome game-feel here. I'm curious where this could go?
Really loving how it starts with one basic "Oh yeah, I totally get this" mechanic and then it layers on it in a way where you're like "Yes! That's the natural progression of this!" The difficulty spiked a little fast some times, like I needed more of a learning ramp, but the quick retry made that a non-issue eventually. Great entry!
The Mona Lisa dialogue had me lol-ing. That speed up mechanic was key. I got caught on some invisible hitboxes here and there and sometimes I kinda felt like when you're bowling and you're leaning super hard to the side to try to force your ball to go - would have appreciated more fluid controls, but I dig the humor and originality of this game!