Absolutely - a few people have suggested party game vibes and that's definitely something to lean in to.
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I had a little bit of trouble getting started because I kept shooting too close to the wall, but there was that marked feeling of improvement each run, which is always key in a skill based game. Nice color palette, too!
The way you go on a killing spree when you take enough damage reminds me of the NES dr jekyll and mr hyde game how you set yourself back. Good use of pros/cons trade off. But holy crap, that out of control mode was uhhh out of control.
Haha, each message about how everything was going to be okay made me feel like something definitely was about to go wrong. I could've used a little more leniency on hitting rocks so I could feel a little more experimental.
One of these jams I'll actually set a fake deadline 2-4 hours out out and use that time just for watching other people play and making fixes.
By the way, hook my game up with one of your epic write-ups if it tickles your fancy ;)
How did you know my one true joy in life is matching socks?? This game is super cute. You could have it start with just a normal background and start to add things like the chair and the rug to make the levels more difficult. Fun game!
Thanks for playing, you guys are super chill and amicable! Being able to watch someone play is vital to the experience, as I'm sure you know. Seeing both of you play gave me a lot of notes, especially at points where I'm breaking into cold sweats when I see you stumbling over a certain point. I will definitely try to get a slightly more polished version of this game up in the near future and I'll let y'all know :)
Thanks! This actually started out as more of a puzzle mechanic idea where you have to line up to get the perfect shot, but then that started to sound a bit too slow, so the idea to keep redirecting your shot in real time was seeded and the rest sort of flowed from there.
Love the concept of the one button puts you through many different states and the one you get depends on when you let go, but don't hold it too long. Hold briefly for a utility mode. The visuals and sound are fantastic as well, really pulls you in. That tutorial though! It just went on forever and I was already forgetting what the previous screens told me! Might find a way to split it up and mix it in with the gameplay.
Really love the concept that the better you get at doing your job the harder it gets. I did get stuck a lot staring at one cell for 20-30 seconds, however. This is a clever twist on the theme and looks great. Would be neat to see a twist to this idea that was outside of the theme a bit that had you more focused on carefully shooting your massive firepower while always having something to do.