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A jam submission

TALES OF ASTERIAView game page

Submitted by DOMINET X GAMES — 7 hours, 20 minutes before the deadline
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TALES OF ASTERIA's itch.io page

Results

CriteriaRankScore*Raw Score
🧠Mind#592.4003.667
Overall#632.3463.583
✨Soul#662.4003.667
💖Heart#662.4003.667
💀Body#682.1823.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Really great art and atmosphere, evokes a lot of complex emotions for me, great work, I hope to see more like in the future its just really special.

Developer

Thank you a lot for playing!

I'm really glad about you enjoyed our little game, And yes, We are planning update this project, and work on other projects as well


Submitted

Loved the room in which you start in, and loading into an old save file. The dissonance of the music tied into the theme of coming to something forgotten. For the longest time I thought I couldn't hurt enemies - some sort of feedback state of an enemy getting hit would help with that. The eyeball enemies teleporting in front of you generated my health to 0 super fast as a surprise.

Developer

Hi, Thank you a lot for playing!

I'm about to fix that error soon

By the way, I hope you enjoyed the game!

I recommend you beating the forest before the cave, I hope you can reach the end to the game to finish the mission that the game haves.

Submitted

I haven't reached the end yet, I died a lot.
the art and music remind me of drawn to life.
I liked the boss music.
I think the player should have invincibility frames after getting hit.
I noticed in the trailer that the player can sprint, but I couldn't find a sprint button.

Developer

Hi, thanks for playing!!!

You'll see, The sprint, can be unlocked after beating the first boss, then you have to go up to the cave, where the another boss is.

There is another boss, and you'll reach the game end, I'll upload a patch fixing some errors, and, about the  cooldown of hit animation, I need to search more about it, but don't worry, on a next patch, I will fix it.