Really great art and atmosphere, evokes a lot of complex emotions for me, great work, I hope to see more like in the future its just really special.
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TALES OF ASTERIA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
🧠Mind | #59 | 2.400 | 3.667 |
Overall | #63 | 2.346 | 3.583 |
✨Soul | #66 | 2.400 | 3.667 |
💖Heart | #66 | 2.400 | 3.667 |
💀Body | #68 | 2.182 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Loved the room in which you start in, and loading into an old save file. The dissonance of the music tied into the theme of coming to something forgotten. For the longest time I thought I couldn't hurt enemies - some sort of feedback state of an enemy getting hit would help with that. The eyeball enemies teleporting in front of you generated my health to 0 super fast as a surprise.
I haven't reached the end yet, I died a lot.
the art and music remind me of drawn to life.
I liked the boss music.
I think the player should have invincibility frames after getting hit.
I noticed in the trailer that the player can sprint, but I couldn't find a sprint button.
Hi, thanks for playing!!!
You'll see, The sprint, can be unlocked after beating the first boss, then you have to go up to the cave, where the another boss is.
There is another boss, and you'll reach the game end, I'll upload a patch fixing some errors, and, about the cooldown of hit animation, I need to search more about it, but don't worry, on a next patch, I will fix it.
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