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Beaver Joe

185
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6
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A member registered Dec 03, 2018 · View creator page →

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SO much like your asset. I have used your asset for my youtube tutorial and I have all show your links below. Also in my github. I also attached your itch links on readMe file. Very appreciate for your assets. (my channel not for commercial just for fun. Current has 50+ subscribers and this days increase lots. Although I have attached your links in my all description boxes I used your asset, I think I should inform you and show my respect for your work!)

Hi I have one youtube channel making games. If you like it you can try to see one short trailer. hopes you like it and subscribe to my channel~Very appreciate.

https://www.youtube.com/channel/UC84aSoQ90sbu83C8JZUKqxg

Portal: https://www.youtube.com/channel/UC84aSoQ90sbu83C8JZUKqxg/videos?view_as=subscriber


THX~

Thanks Bro. Very grateful !!

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Hi!

 I have subscribed your channel. Very amazing and lots of fun inside there. Can you sub mine channel? Although its not so much fun on here, But I made some tutorials and skills on my channel. Hopes you like it~

Portal




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(•̀ᴗ•́) و ̑̑ Hey Guys. 

In this week, I have published Some Unity Tutorials including Tilemap2D, PlayerMovement, CameraController, Singleton Pattern, Scene transition and FadeIn/Fade Out(Next video). Hopes some of them can provide another ideas for you. Also, I love sharing with you guys.

Portal】. Each week I would like to share some unity and art skills to us. Hopes you can SUBSCRIBE me. Each click will encourage me lots. 

Finally, Very glad to see you guys. 



(•̀ᴗ•́) و ̑̑Hey Guys. 

I am one international  student on north America. Now I am taking computer and Game design course on campus. Also, I have my own Youtube channel【Portal】. Each week I would like to share some unity and art skills to us. Hopes you can SUBSCRIBE me. Each click will encourage me lots. 

Finally, Very glad to see you guys. 





Very Nice Udemy Course. If you add Post-Processing will be amazing either. Very Great 

Very nice Game design using mousekey to control one auto moving character. Also I am so much love your art graphics. Very great demo in short time. Hopes you can strength it in later. 

Very nice Game design using mousekey to control one auto moving character. Also I am so much love your art graphics. Very great demo in short time. Hopes you can strength it in later. 

Very Classical Game!

I really have no idea how to play. I try to use blue up arrow but nothing happens

Looking forward to you guys to make great game again~

Thanks bro. We will keep going to update and fix many errors in this game.

Very nice 2D game. If can add more levels That's would be more cool. Hopes see you next level later~

Thanks for your live My Game on twitch. First time my game can be seen on youtube. Its hard for me even to listen comments online. Because I know there is many uncomfortable parts in this game. While Very appreciate for your contribution. And your video inspires and encourages us more after that. BTW, Sub your channel now and looking forward to another amazing video then!

Yeap. The second level has the audio problems and We will update later. Many parts of game design need to update later also need to update. Thanks for your feedback which inspires us more!

Is that the puzzle map is random generator or you have designed more than 5 maps? Very potential mobile game. I spent several minutes to find the last "Wizard" in this map but I failed. Then I found there is one erase can clean the map. Very helpful idea.Also Very like this pixel art style and Looking forward you can continue to make this game and update later!

Very nice Game of simulate gravity force in university. Also your game reminds me of my summer online course "Attraction and repulsion Force"(I have attached the link you can glance it). But that video used P5.js your physics engine used C# perhaps. 

Also I am real like your mini UI elements and the hold the power bar. Very nice user experience. If you can add more repulsion force or other forces inside this game, It would be more places to play. But I can see many potential in this game and in your!

Highrated ~

Very nice Game of simulate gravity force in university. Also your game reminds me of my summer online course "Attraction and repulsion Force"(I have attached the link you can glance it). But that video used P5.js your physics engine used C# perhaps. 

Also I am real like your mini UI elements and the hold the power bar. Very nice user experience. If you can add more repulsion force or other forces inside this game, It would be more places to play. But I can see many potential in this game and in your!

Attached link here~

Very Nice concept of the planet. Close to the theme and I am real curious of the physics engine of the planets attraction. When I pause your game and do another thing, your audio shock me which is not regular cycle. AUDIO is real great. Also Very great attraction in this universe. But It seems hard for me to play so long because I did not find one great degrees to win. But according to this high score game I feel that's great start and Hopes you can continue to expand it. Very nice game.

Very Nice concept of the planet. Close to the theme and I am real curious of the physics engine of the planets attraction. When I pause your game and do another thing, your audio shock me which is not regular cycle. AUDIO is real great. Also Very great attraction in this universe. But It seems hard for me to play so long because I did not find one great degrees to win. But according to this high score game I feel that's great start and Hopes you can continue to expand it. Very nice game.

Yes. I think you also have the same experience to want one great game in Jam. This is also my problem during jam. I want to make one game satisfied with myself. Also I want the game complete. In my first jam in Ludrum dare 43 Its hard to work along in the last 24 hours(continuous 48 hours). I can make the art, code while It feels very alone. If I only focus on the core features Also the graphics cannot match on my faviorate. So now I have one team with my classmates while new problems happened. We lack of time management and just combine all elements together. Although We worked in one room for several days while We did not have enough communications. So the third time I cut some teammates and try again. But I still cannot balance the game I wanted with the completed game. 

Your comments makes me feel my real problems I should think about it. Not only for this game, Also for some plans what game I want to make during jam. What game I want to make during daily life. Really appreciate for your comments. Not only for its treasure, But also you point my really thought about it. Very appreciate!!

Thanks bro~

Classical pixel graphics style with the 8-bit audio. Also Nice the tower defense type game mode which makes me reminds many faviorates game in my childhood. Very nice UI design and the HP bar. One recommendation for you is that you can improve your tower difference not most of the towers are shoot projectiles. That's would be looks diversity in your universe game. But it cannot deny you have build the based game and gets high rates

High rate for your game. Great experience during gameplay. If you can add another elements not only the planets' speed, I guess that would be one great mobile game in market. Nice graphics and view in 3D. Clear UI design also makes this game high rate~

High rate for your game. Great experience during gameplay. If you can add another elements not only the planets' speed, I guess that would be one great mobile game in market. Nice graphics and view in 3D. Clear UI design also makes this game high rate~

Yeah All sprites are made by us and some images have references. In terms of the character only have face, first reason is not we want to ignore the leg and hand which can decrease our character animation. The second reason is that we spend so much time on graphics. The order of the character is lowest which caused we did not have enough time to design it. 

Your comments are real treasure for us and each words are the truly great advice for your game. Some problems are happened and We ware not realized. We are willing and going to fix and update later to make the game better. BTW, I am going to enjoy & rate your game now~

Yes. We paid attention to the graphics and ignore leave enough time on game design and the gameplay which caused some terrible experience. The design of the random movement is to simulate the unstable gravity on this planets. While almost every player does not like this design and I respect our coder and allow her to design it. But in the next step we will delete this design and try to realize this function in another way. Sorry for some uncomfortable experience during gameplay. Thanks for your comments and I am going to enjoy & rate your game now~

Thanks for your comments and I have rated your game. Very nice game. 

Yes I really much focus on the graphics and ignore the character and the colorless map design. The unstable gravity (random movement) also the terrible game design from many players' comments. Its true that I paid more attentions to graphics and ignore the core design and I have one bad command of English Grammar. I will Update this game and optimized these elements. I really thanks for your comments because these problems really happened and I should fix them. Also the SFX I will low the volume and sorry for any uncomfortable experience during gameplay. Very appreciate for your recommendations. 

Yes. The unstable gravity (Seasick Movement) design would be delete in the next update soon. Its really influence player experience; At the beginning we want to make one huge game while we still need to step by step and continue make it. We would first optimize the current gameplay and focus on other continuous thing as well. BTW, colorless graphics is one great advice because I seldom pay attention to the color match while its really important when all sprites combine together. Especial in the maptile I know that the color is full of gray which feels boring and less motion. Very nice recommendation! Appreciate!

Yes, We have been aware of our unstable gravity design is not satisfied with we want. We will in the next update delete this design for comfortable experience. Really influence player mood. Sorry about that and Thanks for your comments indeed. Hopefully next time we can offer one better game.

I am looking forward to this potential game. I feel the style is so comfortable for many players. And you have one deep solid story to build. Keep going and I am following this game

I never see any type game can make likes this which widen my horizontal. Very like your art style reminds me of many classical games when childhood. Very like your game and download it try to play these days.

I cannot rate your game because I just have continues join the Brackeys and BTP Game jam and have a break Sunday and Monday. But I love your 3D Model and its great dialogue system and storyTelling.

If you can change the UI button and change the UI text little bigger it would be better.(I am not sure is that my resolution problem. I downloaded it and feel the button a little small. If its my problem, Plz ignore it)

 I cannot wait to see your continue make this game. Very talent I can see from your game~

I have rated yesterday and played your game again today~

Thanks bro. We have decided to continue to make the game completed. At least make the game plot complete and makes player happy & comfortable during gameplay.

Thanks for your playing and comments

  • isometic game is also one of my best favorite game style.  When I draw some maptile, I check the Don't Starve for art reference.
  • Random Movement is our design to simulate the unstable gravity in this strange planet. But all comments said this design makes terrible experience when playing. I also have the same feeling when i play. But our teammates persisted this design and I respected her. But I will try to decrease the value of the distance or delete it. It's true that it influence player experience.
  • HAHA. Yeah this moon is comes from my Nintendo art sketchbook. We try to use PS to draw again as reference. Thanks for your advice and We will improve our art creativity.
  • For sexual images I feels next time we will focus on this part and try to avoid this. All arts we used Photoshop to make. We will try to makes better next time.
  • Sorry for the loud SFX we try decrease later to make the game feel better.
  • And My habits are using different fonts in one game. But I am aware of this part and try to unite them.
  • Also We will try to make UI Menu and selection part faster and cleaner.

Thanks for your comments and we are considered as Treasure. I will update in this part first after this jam and Sorry for some uncomfortable parts when you played my game. 

Yeap. We try to delete the random movement later because its really influence player experience. According to the collecting items, maybe we put many unnecessary items in this game. The reason is to offer many items to let the player to choose and drop. But as one demo, I did not realize it would cause troubles to player. I will change and adjust later. Sorry for some confusion during gameplay. And we are appreciate for your comments which encourages and inspires us lots~Have a great day!

Thanks you. We are going to develop later and delete some wired places such as the movement and some UI elements. Hopes next time will offer better game to you guys~ Your comments are considered as treasure for us~