Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

FrancoStanco

69
Posts
1
Topics
6
Following
A member registered Aug 01, 2019 · View creator page →

Creator of

Recent community posts

Wow! Wonderful work, really!

Nice game! I really like the sound effects and the music you chose

Thank you very much! Is there something you would like to see in the next version of the game? Or some changes you would like?

I had this problem with a lot of games I don't know why :/  I'll try again because I read in  other comments that it's amazing

I loved this game! Thinking ahead and killing all enemies with a single blow is supersatisfying! Also loved the pixelart: simple and beautiful.

Nice work!

I'll take a note for the next iteration, thank you!

Even if I didn't get past the first level I had a good time playing this game. VFX and SFX are wonderful and I really like the richochet mechanic, that's like a Revolver Ocelot Simulator XD

That said I found the difficulty curve really tough and personally I'd change the color of the walls because in my opinion a red wall is more related to "Danger" than "Rewind"  (but that's a minor issue).


Fantastic game, anyway!

I loved this game: the art and animation are gorgeous and I loved how all the mechanics revolved around the wind up key. 

The only two thing that bummed me are the controls divided between keyboard and mouse and the lack of audio (that could a problem of my pc though, let me know).

Incredible work anyway! Keep it up!

I was really stunned by the art the game, it's really  nice to see but I didn't understand anithing about what I could do or how to do it so it got pretty frustrating soon. I'd implement some kind of tutorial.

Another small issue: there is a problem with the ui canvas in the main menu scene. In my screen all the buttons whereoverlapped in the center of the screen.

I hope you'llmake the game easier to understand because I like its style and I'd like to try it again.

The conept looked really funny I was hyped to play your game, unfrtunately some files are missing :/

I like the idea of using wind-up toys to fit the theme and also navigating the labyrinth is quite fun.

In the beginning I had some problem understanding how to wind up the toy since there is no informations about the controls so I'd implement some tutorials. 

I had some issues understanding what the ball is for: I thought it was a collectibles that rewinded the toy (that would be resonant with the theme) but when I got it nothing happened or at least I didn't notice.

One last thing you should look into: when the wind up bar reaches zero nothing happened to me , no game over or messages.


Anyway really nice idea and level design. Keep working hard! ^^/

Thank you very much! Is there something that bothered you in the game or that you would change?

Thank you very much for your feedback, I'm really glad you liked it. I 'll try softening the curve in the next iteration!

Wonderful game! I really love how you interpreted the theme and it's really good in every department: the character and the world around are very enjoyable, the music is happy and light-hearted and really connected to the character's mood and the game design is very elegant and funny.

Really good work!

Happy to help! Keep up the good work!

(1 edit)

Wonderful game, I really loved its noir aesthetic and your unique take on the theme!

I had some issues with the build but I don't know if they are related to my hardware or to the game itself: after the necklace case the game broke a bit. A chair and a table remained on scene over the main menu to disappear in the level selection screen, then when I finished the knife case  the newspaper was stil about the necklace.

Great work anyway, really! The voice acting was amazing.

The game is very funny, I like the style of it (and loved the Soul Eater-like Death). 

Sometimes I felt like I had the right timing but the character didn't move (probably I was not XD). Anyway it could be useful a visual feedback about the timing, like the beating heart in  Crypt of the Necrodancer, to make an example.

Good work anyway!

If there was I'm sorry: probably my pc have some issue with the software running the game because I can't hear the audio.

This game was absolutely fantastic, I really couldn't stop playing. 

I loved how you explored the many possibilities of the rewind mechanic and I liked also the art of the game: I found it simple and beautiful, moreover you managed to give all the information the player needs integrating the tutorial in the world of the game.

Really nice work!

Your art style us gorgeous anyway, it really set the mood and create a great atmosphere. 

Thank you very much! I'm glad you enjoyed it. Is there something you would change (or add)? 

Thank you for your feedback! 

Wow! That's a wonderful first try! Congratulations, keep working hard 

Thank you, I'll try to fix that in the next version

I really liked the characters both reguarding art and characterization and I loved how you presented Dean's insecurity (that is also very relatable).

It was a kice experience but I kinda felt like it left me hanging (like it's just the beginning of something).

Anyway really nice work, it has a good athmosphere: if you could add some nice music it will benefit a lot.

Thank you very much! Feel free to tell me if something was off for you or if you would change anythin

The game is really nice: I really love the art and the gameplay is simple but funny.

I  think there's some mechanics I didn't get, for example I have no idea what the red circle is.

I'd prefer an attack button on keyboard but that's just a personal preference.

Lastly I noticed that the intro cutscene resolution was way bigger than my screen ( I don't know if it was the game or my pc who has a problem XD)

Nice work, anyway!

I really like your take on the theme but there are  some minor issues that have a bad influence on the overall experience.

I had no idea about the controls and had to figure out how the rewind mechanic works via trial and error.  Moreover it would be very usefule to have a start button on the keyboard instead of using the mouse and then switching quickly to the keyboard.

It was also very frustrating to restart manually everytime  I died since there's no respawn.

Once these minor issues are resolved it will be a great game, in my opinion.

The theming is really good and it is aesthetically stunning. Nice job there!

I really love the idea of choosing your movement strategically and thinking ahead.

In the beginning I had some trouble understanding that I was playing only one of the two robots: I saw the icons on top but I think an indication on the character would be helpful (for example giving a darker color to the inatiove robot).

Nice job also on the art side, it is really lovely.

Thank you for your feedback! I'll try adding both visual and audio feedback in the next iterations

I totally understand: there's also too much to do and too little time XDanyway it is really a minor issue, that's still a wonderful game!

Fantastic, really! I like the concept, art, music and MILO!

It gave me a really good feeling when I thought "if the dart could pierce ballons it would be perfect, that's a shame!" and then here it is in the upgrade menu!

Wonderful work! Probably my favourite so far (I hope you won't mind if I follow you XD).

It was relly funny and I'm alway impressed when someone gets such a result with a single button game.

Rotating out of control smashing watermelon made me laugh a lot. 

Funny game and very original concept.

 I just found quite uncomfortable using the mouse button to put the student in cages since I used only the keyboard for everything else and I didn't need to aim.

Really good, nonetheless!

Really good game! I love your take on the theme: it is very original and funny. 

From a graphic point of view it is also lovely, except for the main menu UI (totally understandable since there was very little time XD).

I really didn't understand why the attack command is in the mouse since I cannot use it to aim: personally I whould have preferred using the space button or something on the keyboard.

Good work anyway, keep at it!

Really cool game! I loved the fact you can also get infected so you need to pay attention also to yourself.  Moreover it is very pleasing visually and  you did a really nice job with the menu pages: they are good to navigate and useful.

A lot of times I fell to death while curing a villager at the edge of the island and it kinda frustrated me because positioning didn't seem a challenge that fit the goal and aesthetic of the game (in my opinion, at least).

Great work, wonderful take on the theme and the current world situation: I think the player getting sick is a good rappresentation of people risking their life to save others.

(1 edit)

Nice game but I never really felt out of control until the last part of the game, I suggest making the out of control moments more frequent and implementing a feedback for the times when she doesn't want to be controlled (like a dialogue or a angry face with a red glow).

Loved the plot wist in the end!

Good work!

Thank you! I'll check it first thing in the morning 

Thank you for your feedback, I'll fix the level completed state right away.

About the browser freezing it's because of a bug I'm looking into, if you want to see the next levels you can check the executable version where this bug doesn't cause freezing.

Thanks again for your time and feedback!

 

ok, thank you very much. I'm on it!