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A member registered Jul 30, 2018 · View creator page →

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Thank you for your feedback. Most of the buggs were caused by some issue with the WebGL-build of the game (some issue with the colliders), its working fine in the editor and on windows. Its a shame, but i will post an update as soon as uploads are reopened again after the votings. Glad you liked the idea :)

Very original idea! I couldnt quite tell where the hitbox of the spacecraft ended, but other than that this is a great result. Awesome style as well!

This is so fun! I spend a lot of time with this one. It took some time to get used to the controls, but to my surprise after a few rounds i wouldnt have wanted the control in any other way. Great job!

Thank you very much! A lot of buggs were caused by the WebGL build which is a shame (some problem with certain collider types), in the unity editor its working fine. But im glad you liked  it :)

Wow! This idea is so strange and wonderful, i love it! Among my absolute favourites. I caught myself a few times trying to change the digits by scrolling through them, that would be a nice little addition since everything else works with the mouse as well. Super cool result!

Great execution! It is a little confusing in the beginning, but it got more and more fun the longer i played it. Very cool entry!

This one looks incredibly polished! Very clever to make shooting somewhat of a double edged sword. Great way to give the player a limit without restricting the amount of ammo. It was sometimes a bit awkward to navigate through the room, but thats just a minor problem hiccup. Nice result!

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Thank you for your feedback! Most of the buggs that have been discovered are caused by the WebGL build sadly. Uploads are closed, otherwise i wouldve added a windows version.

Great execution. Looks very polished allready.

Wow! Very good idea and awesome execution. The fact that you still chose to make different item drops that are usually associated with a variety of traits makes this so much better! 

Really like this one! I wish there were more levels. The concept is simple but great!

Very good execution of an awesome idea. This one is among my favourites!

Great execution. Very cute artstyle and fitting music!

Thank you for playing! I intended to add the controls to the main menu but i didnt make it in time.

I like the idea. Cute art and the platforming felt good, very precise!

I am a big fan of this one. I had a similar idea at the beginning but i did not know how to implement the senses visually. You found an awesome way! Very impressive!

Great, now i cant get that melody out of my head :D

Very cool idea and great execution!

Great execution of a fun concept!

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I have seen a few tower defense games with only one tower, but this one is my favourite so far, simply because the cooldown is going down even when the tower is not powered anymore. This made the gameplay really fast and it had a good rythm to it. It lacks polishing of course, but thats not what we are here for to judge. With some music that has a nice beat to it and that is synched to the cooldown of the towers this could be tons of fun. Nice work!

This one could be really great when you speed everything up, both the player and the zombies! I like the used weapons on the ground.

Very cool idea. I really love the design of the different stages. Sometimes the enemies are stuck in a corner and it was really hard to get them out of there, but it was a fun experience nonetheless!

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Super fun concept! I love how the music is only one note. I closed the game a few times on accident before I realised how the menu works :D Very challenging as well, great result!

Great execution of a fun concept!

What an awesome puzzle game! I am impressed! It got very tricky very fast, but you allways tought the necessary skills in advance!

This one is extremely tricky! Nice concept!

This was a lot of fun!

I like the idea! The whole game could be sped up a little i think, its a little slow in general, especially in the beginning when there are very few enemies to keep track of. Still fun though :)

Great execution! The jumping feels really good!

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Thank you for your feedback! Falling from the platforms was actually intended. This way, dropping from a platform and looking for platforms are bound to the same key. The idea behind it was that the player has to memorize the platforms while ducking at a secure location. 

What a nice idea! The game of life level made me smile :)

 I totally get what you mean. I tried to compensate that by having a very forgiving respawn point at the same level. I was hoping to teach the player the behaviours of the world step by step, even if the player fails a few times before understanding it.
My description on the page might be a bit lackluster. When designing the level with the gap, i was allways interpreting it as "the pitfall is there", but I totally get how this can be interpreted the other way around, especially after reading my description again.

Thank you for your feedback :)

Great result! I loved the atmosphere. The red lighting when walking through the dungeon is a big plus :). I wish there was more!

Fun idea and good execution! 

Thank you for your feedback! With a little more time I would have added the controls in the title screen for sure :).
A few bugs found their way into the game. I added a section for buggs in the description.

Very impressive level design! Every new level brought a new twist to the game, and you had a good amount of levels as well. Great Work!

Well thank you for your kind words! Glad you liked it :)

This one felt really nice to play! Its a bit hard to see when you can grab the bullet again, but other than that i enjoyed playing it.

Fun game. Its a bit hard to get away from someone who spotted you, but the satisfying shooting makes up for it :)

Neat result! I wish there were a seperate button for throwing, as the holding space felt a little awkward sometimes. Also, the artstyle is very cute!