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A jam submission

One ShotView game page

One bullet assassination - A budget cut Hitman that has multiple ways to win!
Submitted by Darylsteak — 6 hours, 30 minutes before the deadline

Play game

One Shot's itch.io page

Results

CriteriaRankScore*Raw Score
Design#7983.2863.286
Adherence to the Theme#8393.7623.762
Overall#8423.5083.508
Originality#9343.4763.476

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted (1 edit)

This is probably one of the more ambitious games that I played and I loved it. The controls are a bit stiff and confusing but I think it's great.  The one thing I would note is that where you can and cant go with your current outfit is unclear. My first game I walked into a hallway and got warned that I wasnt allowed to be there and shot at, at the same time. Then I couldnt get the elevator to down and had to wait for the drones to swoop in and kill me. I would love to see you polish this up some more and take another crack at it. Thanks.

Developer (1 edit)

I'll admit in regards to the ambitious part, I didn't think it through too much and just went "F--k it, let's do it".


As for the elevator, you need to press E with the cursor on the control panel (with the wee lil yellow bit). This was suppose to be highlighted but time constraints mean't it didn't happen. For the uniforms i'll do more signposting.  As for the controls, streamlining is in the process.

Nonetheless, glad you liked it!

Submitted

Awesome, like a Hitman level! I enjoyed trying to figure out my way around and the order in which to do things to succeed. I really dig the art, the colours and tone and general vibe of the place is really nice, although I will say that the CEO was a bit unclear, I thought he was just another guard and I was confused. The controls were a little bit confusing, even with the explanations (probably because I skimmed over them) but after slowing down and reading them carefully everything worked and made sense. It made me feel smart when I figured out what I was supposed to do and killed the guy. Also, the game page is amazing, I love that you've made it in theme. Great work on this game!

Developer(+1)

Thank you for the exchange! Im glad you enjoyed it. Both the CEO and control part has been noted, and a better tutorial is on the way!

Submitted

There are places where you just get shot without warning, and shooting doesn't actually seem to hurt. Still, this is one of the better games, with a lot of simple but good content and an original take on the theme.

Developer (1 edit)

There are warnings, but they are small, and the audio feedback wasn't completed in time. As for shooting, you can only shoot the target, missing will automatically fail the mission. (You only have one bullet, that is the take)

Still, thanks for playing!

Developer(+1)

Actually, if you were refering to being shot and not hurt, im guessing you didnt see the massive "Read me" in the desc.

I left the debug god mode on :P

Submitted

Great execution! It is a little confusing in the beginning, but it got more and more fun the longer i played it. Very cool entry!

Developer

Thank you! glad you enjoyed it

Submitted

OK, now I'm commenting on the right game haha! The game is fun and has a lot of content in it! The sound effects are good and I liked he simplistic graphics. I found it a little confusing in the start but as I played on I understood it and had fun! Nice game!

Developer

Thank you! A better tutorial is on the way!

Submitted
Deleted 4 years ago
Developer (4 edits)

Surely you are refering to the wrong game....? This is One Shot

You cannot kill anyone other than the target and if you miss with the gun, it's game over.

If you are refering to knocking people out, doing that in plain sight will get you killed anyhow

Submitted

Wow I'm so sorry! I had several screens up at the sme time so I must have missclicked! I'll remove the comment now.

Developer (1 edit)

No worries! and thanks for playing

Submitted

Interesting take on the jam! Didn't get far but found what I played enjoyable! 

Developer

Thank you!

Submitted

Papa Bear to Command, the task is over.

Command to Papa Bear, you're done, come home like a champ.

Delightful game, my tweaks would be to make the player run faster, a bigger mouse cursor (interacting with objects in your blue radius would be even better with only pressing instead of pointing) and a smother camera, but this is a good representation of Hitman in 2D, expanding on content with more possibilities and some red herrings would be nice but thats beyond the scope of a Jam.

Adherence to the theme, i think this is the weakest link of the game, the only one bullet thing doesnt come up until the end of the run and the gameplay is not really centered around the Only one topic.

Originality, its not totally an original concept but its execution in a Jam  is.

Developer

Command to Papa Bear, stand by for debrief.

Thank you for playing, I plan to let the player run is in the works, along with a better tutorial and a scrapping of the need for a mouse (atleast, not extensively). As for the expansion... there may or may not be some in the works. wink wink

As for the theme, I whole heartedly agree. Originally it would have a much higher focus on the theme, with stealth mechanics and a bunch of guards everywhere - that you could not shoot. This proved hard to envision into a good game tho, and when the disguise idea came to mind... well....

Thank you for the in depth comment and playing!

Submitted

Very fun game overall, even though I wish the walking speed was a bit higher.
What I don't really get are the different ways to succeed, since the straightforward way is 3 times faster than the rest, and killing the generator basically means getting the guard suit.
Is there a bug or is the guard suit allowing the passage at the construction site normal?
After I killed the lights, I didn't know what to do other than just go the straightforward way again.

Overall, a really good game, but a bit less points with the adherence to the theme and originality, since the game is obviously heavily inspired by Hitman, and the "one bullet" doesn't really define the game in any way.

Developer (2 edits) (+1)

Well, I think the best way for you to explain it is how to do the generator way

Get staff soup

Lax the construction worker and get his uniform

Get the gas and then spill wine on the staff guy to get his uniform

Re-enter the staff area and sabotage the generator. Then walk straight to his office and shoot him, no one will see you coming (haha shitty pun).

As for the guard suit, yep, it's basically the highest priority so you can go anywhere with it. As for the theme, when I realised this was a problem it was a lil too late, so out the window it went and with the project I ran. Thank you for playing and the very detailed comment!

Oh yeah and the walking speed, guess i'll let you run in the post jam version

Submitted

I didn't know you could spill wine on the staff guy! That really clarifies the problem I had of staff > soup > construction worker > gas > can't reuse the staff suit so you can't acces the generator.

Thank you for your answer!

Submitted

It was pretty fun! I like the simple visuals!

Developer

Thank you!

Submitted

There is a lot of potential for this game. There are just minor issues that I had while playing, but despite them this game is still great. I love the art and concept.

Developer

Yup! Lots to expand on that I didnt get to have in the original. Thank you for the praise and playing!

Submitted

I'm a big Hitman fan, so this was fun to play!

We talked briefly in Discord about the cursor needing to be over things to interact with them. In my opinion, the game would've been improved without that.

It's also too easy to get shot at for entering a restricted area; most times, I didn't see the warning until I was already there. Coincidentally, NoClip's new Hitman documentary discusses how IO intended to change this about the Hitman games. I recommend watching it, it's really informative!

Something about this game really brought me back to when I was still discovering new levels in the original series of Hitman games. I found a few different leads for beating the game, though ultimately I just went with the simple method of disguising my way to the target.

Overall a fun game, and I would like to see a full version!

Developer(+1)

An actually pretty well done comment if I say so my self!

I actually though of removing the need for a cursor, since everything happened to be so far away. That was post jam however, but it is planned for implementation.

As for the restricted areas, I agree with you and was originally planning to signpost the areas, for example: A "staff only" sign for staff areas, and a large "Construction staff only" banner laying outside the site. This didnt happen due to time constraints sadly. I also watched the video and it was great! Maybe I should try out the "owner" part.

Finally, I kinda regret the disguise path I laid out. It made the game too easy and as mark said, the player will optimize the fun out of a game. I was gonna add special guard outside the door and have another part, but once again, time is a cruel master.

Thank you for playing, and i'll probably remake it into a better version!

Submitted

Love the idea of a top down pixel Hitman game :) More of it please!

Developer

Got it! See ya next time for an updated version of Agent 74!

Submitted

Fun stealth game, the control is a little confusing at first, and the enemy somehow go through walls lol, but the map is big to explore, which is impressive 

Developer

The drones going through walls is intended! This was to cut down on time needed for Ai, as for the control, 100% agree. Thank you for playing!


Submitted

Really nice level design, the impression of being in an hotel is here.

The little interactions , like the one with laxative, are very pleasant to do :)

Also nice work on art, which is simple but still really efficient.

Developer

Thx for playing and the compliments!

Submitted

Nice little puzzle stealth game :) I think it would've been worth pointing out you actually have to hover the mouse over the person you want to knock out and disguise as, and also changing the player sprite to whatever you disguised as. Other than that, I had a bit of fun! :)

Developer

Ah yeah, the player sprite, that actually somehow turned out to be a pain in the ass, but I'll try. As for the cursor, a new tutorial will handle that.

Thank you for playing!


Submitted

Great concept, fun little strategy game :) Took a little while to understand the interaction but got there in the end! :D 

Developer

Thank you for playing! I agree, the learning part has to be streamlined a lil, ill see to it.

Submitted

Imcredible big game for a jam, despite the simple, but adoreable art.

Developer(+1)

The did turn out surprisingly large, glad you liked the art.

Submitted

I did it! I killed the CEO and went home like a champ :)

Developer

What a champ! Thx for playing!

Submitted(+1)

Nice visual and idea!
Need hints about using mouse to interact.

Developer

Got it!

Viewing comments 22 to 3 of 22 · Next page · Last page