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A jam submission

The Lonely CrossbowView game page

Game made in 48h for GMTK Gamejam 2019
Submitted by Janikus — 1 hour, 39 minutes before the deadline
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The Lonely Crossbow's page


CriteriaRankScore*Raw Score
Adherence to the Theme#11843.3474.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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I like the idea! The whole game could be sped up a little i think, its a little slow in general, especially in the beginning when there are very few enemies to keep track of. Still fun though :)


Yes, I have also realized it could be sped up a little after submitting the game. We will continue to work on the game. Thanks for the comment and glad you liked it :)


I like the idea, it absolutely satisfies the theme. With a little more work on it, it can became a really fun game. 


Glad you like it! We hope to continue to work on the game, we have ideas to improve it and make it more entretaining. Thanks for the comment :)


Cool attempt. Having the crossbow always attack the enemy at the front would do a lot to reduce stress, or maybe have it so the player can click on specific enemies they want to crossbow to attack if they need it to. Other than that, pretty good for a quick game. :)


Thanks! I appreciate that you've played it and I'm glad you like it. I hope we can polish the game :)


Turns out that having just one crossbow works perfectly!
I would increase the pacing a little bit. I played the normal and hard maps and you can just stare at the game a lot of the time due to how the maps are layed out. Try to put the castle on the center to draw the attention to all the sides of the map.


Thanks for the great advice! I like the idea of the castle being in the centre of the map, don't know how I didn't think of it. And glad that you liked the idea :D


I had trouble playing it since the sides are cut off. Do you need to update the web player size so that we can see everything?


Yes, sorry for that, I need to update it. The thing is that, because of the servers being down, I could upload the game but I couldn't test it to see if it worked (and it's my first time uploading a game as webgl). Hope you still want to play the game :)


I have updated it. The only solution I could come up with is to make it always fullscreen. Anyways, it shows two blue bars that shouldn't be seen when playing.


Cool, I will try it out later today. I'm a Unity beginner and I also had trouble with my WebGL build, so I understand how tricky it is!


I'm a fan of tower defense games, so I am really happy I got to play this one!