Thanks for the feedback!
I haven't thinked on how to take the concept to bigger levels, it seems like an interesting design challenge.
Recent community posts
Yeah, I couldn't really think in a cool way to make the Only One connected to the gameplay so I decided to cover my lack of art talent with that. Now that you mention it I could have used the control of all the squares with only one input or something like that. Thanks for the feedback!
Cool idea! Sacrificing safety to explore the level was cool. You could add some more elements that made you put the torch away from you, most of the times you can keep it close to avoid spikes and skulls with no downsides. Other than that, nice job!
I think the game was way too cryptic, try to add the description of the objects on the game in some way, not just on screenshots. I also found a bug where I could put some units out of bounds or something, maybe it was intended but I'm not sure. Keep working on it, you may have a good concept but right now it's really hard to see it.
While I think the concept is interesting, I don't think it works, at least not with that level design. There are times where you are just waiting for the ball to get in the right position and that can be frustrating. Keep working on it anyway!
The "only one" was used on the visuals here, "Only One Shape: Squares". Not the most interesting take on the theme but it's what worked for me.
The first Zelda was a huge reference here definetly.
Thank you for playing!
I found a bug where the game would restart everytime that I clicked the screen. Nothing that cannot be resolved closing and opening the game, but you should check that out.
Aside from that, really fun simple game! Seeing your record I've noticed that I am really bad, but I had fun anyway.
Really fun! Wished that there were more levels, the game feels really good. I would like to see more than the next platform in some way, maybe show the 3 next platforms or so but highlight the one that is going to be active next time?.
Anyway, good job! I needed 90 seconds to complete the game, I am so bad haha
Took some time to understand, maybe some improvements on the interface could help on this.
Once I understood the game turned out to be really fun! I'm still figuring out the best strategies to beat the game. Good job!
I need to play this with someone to get more depth but I'll leave my thoughts of testing it by myself.
I think this is a really cool idea! I never thought you could do a 1 v 1 RTS on the same computer but using the theme of the jam you managed to do that. As I said, I need to play with someone in order to see if there is any exploit out there, but seems good on that aspect right now.
Interesting game, I had really fun trying to memorize what was the name of each thing. There is a small bug that let's you continue playing even when you get fired but I don't think it's a big problem.
Despite of no having the usual feedback of action games, in this one the action and the tension felt really strong. Great sound design too and cool idea for a different top down shooter. I got to the final level but I couldn't beat it, I got really close to the goal but I couldn't find it :(
Cool game! I specially liked the boss and the ending was an awesome little touch. There is one thing that I don't know if it's intendeed, when you are carrying the tower you move way faster.
Thanks for playing!
I hope the game wasn't to cryptic, it was hard to make a game based on discovery trying to balance the secrets in a way that they were not obvious neither impossible to see. Glad you liked the ending too, I wanted something more than just a Game Over screen at the end.