Interesting story, challenging game. I included it in my GMTK Game Jam 2019 compilation video series, if you’d like to take a look. :)
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Record Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #1123 | 3.414 | 3.414 |
Originality | #1181 | 3.207 | 3.207 |
Overall | #1359 | 2.977 | 2.977 |
Design | #1632 | 2.310 | 2.310 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I liked the game but it suffered from floaty physics. When I let go of the movement keys my character would continue to move for a while after. If you make the physics more responsive I think the game would improve greatly. I liked the idea of the game though and the jokes about commies kind of came out of no where but I still chuckled
This is pretty dang cool. I love the art style, concept, and music. However, I really just feel like I'm fighting the physics and controls. It was hard to pick up the vinyl, hard to get it to stick where you wanted, hard to predict where it was going to fly, etc. And a ramp over the stairs so they were easier to climb would be nice too. Overall though, really neat ideas and execution. With a little touch up this could be great!
I enjoyed the concept. Using one item as the bullet and platform is a great idea. However, the physics and hit detection make this difficult to play.
Nice work! Cheeky theme.
I like the concept of the bit sized puzzle rooms, and the mechanics of bouncing vinyl around are intrinsically pretty satisfying. My favorite part was sniping the jukeboxes in room 3 and bouncing the vinyl back between the protective glass sections. I think you could juice up that interaction and do a lot with it.The imprecise jumps made platforming frustrating, I'd say make it easier to control precisely where you're going to land and stay there (I kept sort of sliding off the vinyl).
I had fun playing. Quite a few frustrating elements, such as the record being very annoying to revover and those stairs.. :P But overall it was a nice experience. Keep up the good work!
Who... designed... those stairs? Hardest enemy in the game.
Cool concept though, and I love the humour.
I'd love to see more different takes on the mechanics. The rooms are always solved the same manner, more diversity would have been welcome.
Those stairs! It was actually a pleasant surprise seeing the green toxic substances! This has a lot of potential and I imagine an idea with this scope is hard to make within 48 hours. The idea is great, using a record as a platform and alongside the theme fits nicely! I like the voice over work, it's pretty humorous!
I really think there is a lot promise with this game. I enjoyed it and thought it was funny. Although, the worst enemy in the game was the stairs.
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