Thank you idlemind! I have new version coming out soon, with improved visuals, controls, level design, and with more content (including a leaderboard). I hope you’ll enjoy it.
Recent community posts
This game looks and sounds great! I'm very impressed by how you managed to put it together in 48h. The gameplay could use some work, though. Perhaps some kind of counter mechanic, a life meter, or something else to make the fights go on for a little longer.
As Mark would say, there's a lot of potench! :D
Good job! I like that you kept the game simple and still managed to make it fun. There's room for a lot of strategy and skill in the gameplay. I'd suggest you keep working on it without straying from the simplicity.
This game looks absolutely incredible and played very well. I can't say that I found the gameplay very interesting, as I found myself just swinging around in circles. But with some more variety you'll have something special.
Cheers pev. It was actually great fun figuring out how to turn the one platform idea into a fun experience. I do have ideas for mechanics I might implement in the future. But I don't want it to be too long either, so we'll see.
Let me elaborate on what I meant about the luck and skill. When I overcame obstacles, I rarely felt as if I overcame them because of skill. Rather, I just kept trying different things until I progressed, as I couldn't really understand the controlls or what I was meant to be doing. That isn't to say that the gameplay is about luck. Just that in my playthrough I never really felt like I progressed because I did something right. Hope you get what I'm trying to say :)
First of all, the game looks great! It's not easy to work with such little colour without making it visually boring. But you pulled it off. I also like that you went for something unique with the controls. Makes it stand out from other platformers. Can't really say I understand the mechanics, though. And when I overcome obstacles it often feels like it was luck rather than skill.
Overall good job! Keep it up for future jams.
I found the idea of attaching and detaching blocks to yourself very original and liked how it tied into the gameplay. It's nice how I can be creative and approach the game in different ways. Good job.