I like how the player has to think about not shooting too much, as too many bullets will be too difficult to manage. Interesting idea! Also enjoyed the retro vibe.
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Nice little game! I like the visuals and audio. They go together well.
There's a balance issue, though. You can just let a ball (or two, if there next to each other) bounce without moving the pad. Eventually it will bounce every frame. I managed to get two balls to do this and could just sit back.
Thank you very much for the feedback! I definitely think agree with your points on the gameplay. Didn’t manage my 3 hours well I’m afraid, and as a result never had time to playtest and balance. Good learning for future Trijams!
Great work! Enjoyed the gameplay, visuals, and audio. They all worked well together. Got stuck on the last level for a few minutes more than necessary, as I hadn't realised you can move diagonally. Should have read the instructions better...
Good take on the theme, also. Don't think there will be a similar mechanic in the jam.
As you wrote on Discord, it's more of a PoC than an actual game. But I can see it being a nice starting point for perhaps some kind of balancing act of moving the wheel forward at the right pace, while trying to keep the hamster in the bottom half. Keep it up!
I like that you kept the game simple. And though it doesn't feel like a finished project, that is to be expected with game jam submissions. So I won't hold that against it.
The mechanic for dashing through enemies works pretty well. It makes the game more fun in that it's not just about avoiding enemies. I didn't figure it out before reading the comments, though.
For me, the difficulty went from being easy for a minute to suddenly being quite hard. Would have preferred a more gradual difficulty increase.
I want to start off by saying that I'm not a fan of visual novels. By which I mean it's an unknown genre to me, not that I necessarily dislike it.
I'm sorry to say that I didn't enjoy this game. It all comes down to the fact that the single piece of gameplay, making choices, didn't seem to have any consequence. I'm not going to critique the lack of gameplay, because I get that it's more of a visual novel than a game and that this appeals to certain people. But if you offer the player choice it should at the very least give the illusion of having consequence. Given that most of the time the options were very similar, if not identical, I lost interest knowing that I was just along for the ride.
Now, I also want to say that I really liked the music, the story has potential, and with a bit of polish the art can work really well. I do hope that fans of the genre play and give their take on your submission, because you could have something good if you address the main problem. Keep it up!
Glad you liked it! I will be releasing some minor updates, nothing game changing, in the coming weeks. But for now I have moved on to another project. You can follow me here on Itch to stay updated :)
This game looks and sounds great! I'm very impressed by how you managed to put it together in 48h. The gameplay could use some work, though. Perhaps some kind of counter mechanic, a life meter, or something else to make the fights go on for a little longer.
As Mark would say, there's a lot of potench! :D