Thank you =D Oxalotte did a great job!
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C'est vraiment très propre, les visuels sont magnifiques. Je pense que tu as une bonne base pour développer le jeu sur mobile, et j'ai hâte de le retester quand tu auras fini d'implémenter toutes les fonctionnalités :)
I love the character animations! And I like the concept of the game, there are some very interesting ideas. The title screen with the mess in the menus made me laugh ^^ It's really a nice little game, good job =D
C'est très bordélique mais très fun à la fois! J'ai trouvé ça super marrant les beignets diaboliques dans le premier niveau qui te pourchassent x) J'ai bien aimé joué avec la physique du jeu, par exemple détruire les plateformes dans le second niveau j'ai vraiment trouvé ça sympa. La musique colle plutôt bien au jeu. Les particules de sang sont particulièrement bien faites :o
En tout cas pour moi ça répond complètement au thème, et je trouve ça dommage qu'il y ai ce bug majeur qui empêche de voir les autres niveaux. Beau travail quand même :)
Le jeu est beau, clean, polish, j'adore les transitions, l'animation de mort, les effets sur l'écran... Le concept est vraiment sympa et marche bien. Il y a beaucoup de niveaux alors que vous avez eu seulement 48h pour faire le jeu, c'est très impressionnant, GG à vous !!
The art style is really nice and the little music fits well to the game but damn it's hard and frustrating! The concept is interesting and I think it could make a good mobile game. Well done :)
I really like the concept of playing with our own bullets that can kill us. The introduction at the beginning to explain the game is a good idea and is well executed. The music is well chosen. Visuals of the game are very nice. It's nice to play even if at the beginning I didn't understand why I would die all the time x) Good job =D
I love the intro and the little music that goes with it. The music of the game is also very good, although a bit repetitive. The visuals are excellent :) I have to admit that I spammed the third spell because it seemed to me to be the most efficient x) A limited number of spell uses would seem to me to be a good idea. Good job =D
It's a tough game, but tough in a good way. It reminds me of the games of the past. I really like all the messages built right into the game to explain how to play. The sound atmosphere is nice. The idea of being able to control the enemies' bodies to our advantage is a clever idea. I think with a little more polish on the visuals the game would be very good. A change that might be nice: press R to directly start the level again and not go back to the menu. Well done!
I think it's pretty impressive how much you've been able to do considering your experience in Unity. I love the effects you've added. A few details to improve the game : slightly reduce the camera shake when you shoot and be able to go to the next level instead of going back to the menu. Good job =D
Hi, you're totally right about the theme, I got lost. Basically the goal of the game was to prevent the character from reaching the end of the level, but it was too easy. I panicked and went to something else x) Anyway, thanks for your feedback.
Graphics are really great and the game is very polish. I think it could easily be adapted to mobile. For the moment, the game is a bit too simple, it would be really nice if you added some new characters, or even a kind of boss! Good job =D
I like the little introduction at the beginning :) It would be nice to be able to pass it quickly so you can start playing again faster. I think the ending is a little rough ahah! It might be interesting to unzoom the view a little bit, to better anticipate the enemies! Anyway, good job :)