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A jam submission

RelyscraperView game page

A platformer where you rely on only one platform.
Submitted by NoseyNose — 1 hour, 42 minutes before the deadline
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Relyscraper's itch.io page

Results

CriteriaRankScore*Raw Score
Design#954.2474.247
Overall#1784.1394.139
Originality#2794.1564.156
Adherence to the Theme#6024.0134.013

Ranked from 77 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 46 to 27 of 46 · Next page · Last page
Submitted

Very cool game, super hard though.

Submitted

very cool puzzle mechanic. clever level design. not much to complain here :D

Submitted

The level design was brilliant, some of the best I've seen so far. The game is really well polished, and the amount of detail is impressive for a game jam game. Well done!

Submitted

Simply loved it. Genius idea, fits the theme perfectly and what a level design!

Congratulations for this gem!

Submitted

Congratulations for the game! I loved how you related the mechanics to the theme. Rated <3

If you are interested in Tower Defense, check out our game. A tower defense where you can control only one tower at a time.

https://danilocesareu.itch.io/otto 
(build web on gamejolt, link on the itch.io page).

Submitted

This is top notch! Seriously.

Even moving the platform feels delicious, and the puzzles are really well done.

Also, artistically it's fantastic! It's clear, you know all the rules fast and you get a fast reading of all the pieces in the puzzle.

God dangit though it's frustrating. Maybe too frustrating for me, i didn't last long. The platforming sometimes is just too tight, you need to be too good at it. You hitbox is too big, or the spike's is, and you need to jump in really small spaces too many times.

I wish i could continue it, and i generally do continue frustrating games, but this one beat me. Fantastic presentation, nice puzzles, but the platforming is not for me!

Submitted

Super good! Felt great to play, and fun to figure out the puzzles in each level. This is truly a fantastic entry, and I hope to see it exceed!

Submitted

This is the best use of only one platform I've ever seen on this Jam .Fun controls ,challenging puzzles , clever level design and very polished.

Well done !

Submitted

You made the idea of platformer with only one platform so much better than I have :)
Very simlpe and yet very challanging puzzle-platformer, well done!

Submitted

Really interesting concept! A little bit difficult, but super fun!

Submitted

Super good, super juicy, and super hard! Excellent level design as well, there were more than a few times that my brain kept thinking that objects were solid that weren't.

Submitted

A lovely platformer with really neat idea, enjoyed it through!

Submitted

Great game! Lots of polish and potential.

Submitted

Quite interesting, I think it has a lot of potential. A little difficult at first but fun. Well done!

Submitted

Wow this one was hard! Cool idea, I was kind of impressed seeing how I could move both the platform and the character.

Submitted

An interesting take on the theme and a pretty difficult puzzle game.

Submitted

Cool concept, good take on the theme and well polished. I can't really provide any constructive criticism as I don't see anything obviously needing improvement in the game. Well done!

Submitted

Really cool main mechanic! Getting used to the controls took a bit time, but once you had it all down — it felt good. Puzzles were creative and jumps were admittedly hard at times, but never too unfair feeling — even thou some of them needed really fast execution. Great job on this!

Submitted

Impressive game. The machanic is solid and there is enough variation in the level design to keep you hook. The game feel very polished and complete for a game done in 48 hours. Really well done!

Submitted

This was a really solid one. Has the right amount of polish (maybe a simple background track would have been cool, but hey its a 48 hr game), and the puzzles are surprisingly well designed. I loved that the obvious solution would always kill you and you had to wait a bit and think. Also the platforms and blocks blocked each other, but not the character. That led to some really intelligent moments.

Viewing comments 46 to 27 of 46 · Next page · Last page