great concept and fun levels, i enjoyed figuring out how and where to use the different dice!
Lunasii
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Using the 2D lighting package would have been smart, and I'd learn it if I ever had to make something like this again. What I ended up doing was writing a scuffed version of raytracing combined with a ridiculous amount of stencil shaders, which is why the light can look a little weird at times. I also believe that good practices should be shared and encouraged, and for that reason I'm not going to comment on how we made the shaking text...
Loved it! Usually, a game with a difficult perspective and cruel levels would be frustrating— this one is charming. I also like how it's possible to skip the second phase of each level by letting the homing spike block get close to you to touch both goals in quick succession, adding in an element of intensity.
Amazing game! The presentation immediately took me in, it looks super neat and the lighting felt great. I loved the sounds too, they really made the game feel alive. I played it to the end, and the "aha! moments" definitely were there, haha. Though I do wish there was some constant indication of each part's use, and/or which parts had already been activated. Overall, fantastic job! Excited to see what you'll all make next.